原链接:https://www.stuffaboutcode.com/p/minecraft-api-reference.html
源代码:https://github.com/martinohanlon/mcpi
https://github.com/zhuowei/RaspberryJuice
This is a reference of Minecraft Python API Library, which is supported on Minecraft: Pi edition and the PC version using the RaspberryJuice plugin.
似乎缺少生物相关的api?难道生物也是block?
pip install mcpi
一、代码结构
- minecraft.py
- Class Minecraft - main class for connecting and interacting with the game
- Class camera - changing camera angle and postion
- Class player - getting and changing the players position and setting
- Class entity - getting and changing entities position and setting
- Class events - retreiving events which have occured in the game
- Class Minecraft - main class for connecting and interacting with the game
- block.py
- Class Block - definition of a block, specifically its type
- event.py
- Class BlockEvent - definition of a block event, specifically what event, what block and what player
- vec3.py
- Class Vec3 - generic class for managing a 3 dimension vector (i.e. x,y,z)
- connection.py - internal module used by the api
- util.py - internal module used by the api
Compatability
Not all functions and block types are available on all version of the api, by each function you will see a logo which shows whether that function is available:
二、API 明细
import mcpi.minecraft as minecraft
import mcpi.block as block
1.Minecraft
"Main class for interacting with the Minecraft world, includes functions for creating a connection, modifying players and blocks and capturing events"
.create(address = "localhost", port = 4711)
"Create connection to Minecraft (address, port) => Minecraft object"
mc = minecraft.Minecraft.create() #use default address and port
mc = minecraft.Minecraft.create("192.168.1.1", 4711) #specify ip address and port
.getBlock(x,y,z)
"Get block (x,y,z) => id:int"
blockType = mc.getBlock(0,0,0) #retrieves the block type for the block at 0,0,0
.getBlocks(x0,y0,z0,x1,y1,z1)
"Get a cuboid of blocks (x0,y0,z0,x1,y1,z1) => [id:int]"
blocks = mc.getBlocks(-1,-1,-1,1,1,1) #get the block id's in a cuboid
for block in blocks:
print block
.getBlockWithData(x,y,z)
"Get block with data (x,y,z) => Block"
blockObj = mc.getBlockWithData(0,0,0) #retrieves a block object for the block at 0,0,0
.setBlock(x,y,z)
"Set block (x,y,z,id,[data])"
mc.setBlock(0,0,0,block.DIRT.id) #sets a block at an x, y, z co-ordinate to a particular type
mc.setblock(0,0,0,block.WOOD.id, 1) #sets a block to a particular type and 'subtype'
.setBlocks(x0,y0,z0,x1,y1,z1,blockType, blockData)
"Set a cuboid of blocks (x0,y0,z0,x1,y1,z1,id,[data])"
mc.setBlocks(-1, -1, -1, 1, 1, 1, block.STONE.id) #sets many blocks at a time, filling the gap between 2 sets of x, y, z co-ordinates
.getHeight(x,z)
"Get the height of the world (x,z) => int"
y = mc.getHeight(0,0) #find the y (vertical) of an x, z co-ordinate which represents the 'highest' (non-air) block
.getPlayerEntityIds()
"Get the entity ids of the connected players => [id:int]"
entityIds = mc.getPlayerEntityIds() #get the entity id's of the players connected to the game
for entityId in entityIds:
print entityId
.getPlayerEntityId(playerName)
"Get the entity id for a named player => [id:int]"
entityId = mc.getPlayerEntityId("martinohanlon") #get the entity id of a name player 'martinohanlon'
print entityId
.saveCheckpoint()
"Save a checkpoint that can be used for restoring the world"
Available on Minecraft: Pi Edition
mc.saveCheckpoint()
.restoreCheckpoint()
"Restore the world state to the checkpoint"
Available on Minecraft: Pi Edition
mc.restoreCheckpoint()
.postToChat(message)
"Post a message to the game chat"
mc.postToChat("Hello Minecraft World") #write 'Hello Minecraft World' to the chat window
.setting(setting, status)
"Set a world setting (setting, status). keys: world_immutable, nametags_visible"
Available on Minecraft: Pi Edition
mc.setting("world_immutable", True) #change world immutable to True
mc.setting("nametags_visible", False) #change nametags_visible setting to False
2.Minecraft.player
.getPos()
"Gets the player's position in the world as a Vec3 of floats (decimal numbers), if the player is in the middle of a block x.5 is returned"
playerPos = mc.player.getPos() #get players position as floats
.setPos(x,y,z)
"Moves the player to a position in the world by passing co-ordinates ([x,y,z])"
mc.player.setPos(0.0,0.0,0.0) #set the players position as floats
.getTilePos()
"Gets the position of the 'tile' the player is currently on."
playerTile = mc.player.getTilePos() #get the position of the tile the players is on
.setTilePos(x,y,z)
"Move the player to a tile position in the world by passing co-ordinates ([x,y,z])"
mc.player.setTilePos(0,0,0) #set the position of the tile the player is on
.setting(setting, status)
"Set a player setting (setting, status). keys: autojump"
Available on Minecraft: Pi Edition
mc.player.setting("autojump", True) #change the autojump setting to True
.getRotation()
"Get the rotational angle(旋转角度-水平) (0 to 360) for the player => [angle:float]"
angle = mc.player.getRotation() #get the rotation of the player
print angle
.getPitch()
"Get the pitch angle(俯仰角度-垂直) (-90 to 90) for the player => [pitch:float]"
pitch = mc.player.getPitch() #get the pitch for the player
print pitch
.getDirection()
"Get unit vector of x,y,z for the player's direction => [Vec3]"
direction = mc.player.getDirection() #get the player's direction
print direction
3.Minecraft.entity
The entity functions are used in conjunction with the .getPlayerEntityIds() function to interact with the entity (or players) 玩家 in a game. Entity functions are useful for multiplayer games.
entity - players - 玩家, mc.entity 和 mc.player的区别,player适用与单人,entity适用于多人。 API的设计上似乎有些冗余?还没仔细看这样设计的好处是什么,可以将参数entityId放在最后,默认是0表示当前玩家。
纠正一下之前的理解,entity 指的是生物。
entityIds = mc.getPlayerEntityIds() #get the entity id's of the players connected to the game
1stEntityId = entityIds[0]
2ndEntityId = entityIds[1]
...
.getPos(entityId)
"Gets an entities position in the world as a Vec3 of floats (decimal numbers), if the entity is in the middle of a block x.5 is returned"
entityPos = mc.entity.getPos(entityId) #get first entity position as floats
.setPos(entityId,x,y,z)
"Moves the entity to a position in the world by passing co-ordinates ([x,y,z])"
mc.player.setPos(entityId,0.0,0.0,0.0) #set the players position as floats
.getTilePos(entityId)
"Gets the position of the 'tile' the entity is currently on."
entityTile = mc.entity.getTilePos(entityId) #get the position of the tile the entity is on
.setTilePos(entityId, x,y,z)
"Move the entity to a tile position in the world by passing co-ordinates ([x,y,z])"
mc.player.setTilePos(entityId,0,0,0) #set the position of the tile the entity is on
.getRotation(entityId)
"Get the rotational angle (0 to 360) for an entity => [angle:float]"
angle = mc.entity.getRotation(entityId) #get the rotation of an entity
print angle
.getPitch(entityId)
"Get the pitch angle (-90 to 90) for an entity => [pitch:float]"
pitch = mc.entity.getPitch(entityId) #get the pitch for an entity
print pitch
.getDirection(entityId)
"Get unit vector of x,y,z for an entities direction => [Vec3]"
direction = mc.entity.getDirection(entityId) #get and entities direction
print direction
4. Minecraft.camera
.setNormal(entityId)
"Set camera mode to normal Minecraft view ([entityId])"
Available on Minecraft: Pi Edition
mc.camera.setNormal(entityId) #set camera mode to normal for a specific player
.setFixed()
"Set camera mode to fixed view"
Available on Minecraft: Pi Edition
mc.camera.setFixed() #set camera mode to fixed
.setFollow(entityId)
"Set camera mode to follow an entity ([entityId])"
Available on Minecraft: Pi Edition
mc.camera.setFollow(entityId) #set camera mode to follow for a specific player
.setPos(x,y,z)
"Set camera entity position (x,y,z)"
Available on Minecraft: Pi Edition
mc.camera.setPos(0,0,0) #set camera position to a specific position of x, y, z
5.Minecraft.events
.pollBlockHits()
"Block Hits (Only triggered by sword) => [BlockEvent]"
blockEvents = mc.events.pollBlockHits() #get block event hits that have occured since the last time the function was run
for blockEvent in blockEvents:
print blockEvent
.pollChatPosts()
"Chat posts => [ChatEvent]"
chatEvents = mc.events.pollChatPosts() #get chat post events (messages) since the last time the function was run
for chatEvent in chatEvents:
print chatEvents
.clearAll()
"Clear all old events"
mc.events.clearAll() #clear all events that have happened since the events where last got
6.Block
"The definition of a Block in Minecraft, used to describe a block type and (if applicable) its data; also contains constants for the blocks type id's, e.g. BLOCK.AIR.id"
blockObj = block.Block(id) #create block of a specific type
blockObj = block.Block(id, data) #create a block of a specific type and apply a data value
如何导入包?
import minecraft
import block
.id
"The id (or type) of block"
AIR = Block(0)
STONE = Block(1)
GRASS = Block(2)
DIRT = Block(3)
COBBLESTONE = Block(4)
WOOD_PLANKS = Block(5)
SAPLING = Block(6)
BEDROCK = Block(7)
WATER_FLOWING = Block(8)
WATER = WATER_FLOWING
WATER_STATIONARY = Block(9)
LAVA_FLOWING = Block(10)
LAVA = LAVA_FLOWING
LAVA_STATIONARY = Block(11)
SAND = Block(12)
GRAVEL = Block(13)
GOLD_ORE = Block(14)
IRON_ORE = Block(15)
COAL_ORE = Block(16)
WOOD = Block(17)
LEAVES = Block(18)
GLASS = Block(20)
LAPIS_LAZULI_ORE = Block(21)
LAPIS_LAZULI_BLOCK = Block(22)
SANDSTONE = Block(24)
BED = Block(26)
COBWEB = Block(30)
GRASS_TALL = Block(31)
WOOL = Block(35)
FLOWER_YELLOW = Block(37)
FLOWER_CYAN = Block(38)
MUSHROOM_BROWN = Block(39)
MUSHROOM_RED = Block(40)
GOLD_BLOCK = Block(41)
IRON_BLOCK = Block(42)
STONE_SLAB_DOUBLE = Block(43)
STONE_SLAB = Block(44)
BRICK_BLOCK = Block(45)
TNT = Block(46)
BOOKSHELF = Block(47)
MOSS_STONE = Block(48)
OBSIDIAN = Block(49)
TORCH = Block(50)
FIRE = Block(51)
STAIRS_WOOD = Block(53)
CHEST = Block(54)
DIAMOND_ORE = Block(56)
DIAMOND_BLOCK = Block(57)
CRAFTING_TABLE = Block(58)
FARMLAND = Block(60)
FURNACE_INACTIVE = Block(61)
FURNACE_ACTIVE = Block(62)
DOOR_WOOD = Block(64)
LADDER = Block(65)
STAIRS_COBBLESTONE = Block(67)
DOOR_IRON = Block(71)
REDSTONE_ORE = Block(73)
SNOW = Block(78)
ICE = Block(79)
SNOW_BLOCK = Block(80)
CACTUS = Block(81)
CLAY = Block(82)
SUGAR_CANE = Block(83)
FENCE = Block(85)
GLOWSTONE_BLOCK = Block(89)
BEDROCK_INVISIBLE = Block(95)
STONE_BRICK = Block(98)
GLASS_PANE = Block(102)
MELON = Block(103)
FENCE_GATE = Block(107)
GLOWING_OBSIDIAN = Block(246)
NETHER_REACTOR_CORE = Block(247)
.data
"The data (or sub-type) of a block"
Data Values of blocks:
WOOL:
0: White
1: Orange
2: Magenta
3: Light Blue
4: Yellow
5: Lime
6: Pink
7: Grey
8: Light grey
9: Cyan
10: Purple
11: Blue
12: Brown
13: Green
14: Red
15:Black
WOOD:
0: Oak (up/down)
1: Spruce (up/down)
2: Birch (up/down)
(below not on Pi)
3: Jungle (up/down)
4: Oak (east/west)
5: Spruce (east/west)
6: Birch (east/west)
7: Jungle (east/west)
8: Oak (north/south)
9: Spruce (north/south)
10: Birch (north/south)
11: Jungle (north/south)
12: Oak (only bark)
13: Spruce (only bark)
14: Birch (only bark)
15: Jungle (only bark)
WOOD_PLANKS (Not on Pi):
0: Oak
1: Spruce
2: Birch
3: Jungle
SAPLING:
0: Oak
1: Spruce
2: Birch
3: Jungle (Not on Pi)
GRASS_TALL:
0: Shrub
1: Grass
2: Fern
3: Grass (color affected by biome) (Not on Pi)
TORCH:
1: Pointing east
2: Pointing west
3: Pointing south
4: Pointing north
5: Facing up
STONE_BRICK:
0: Stone brick
1: Mossy stone brick
2: Cracked stone brick
3: Chiseled stone brick
STONE_SLAB / STONE_SLAB_DOUBLE:
0: Stone
1: Sandstone
2: Wooden
3: Cobblestone
4: Brick
5: Stone Brick
Below - not on Pi
6: Nether Brick
7: Quartz
Not on Pi
SNOW_BLOCK:
0-7: Height of snow, 0 being the lowest, 7 being the highest.
TNT:
0: Inactive
1: Ready to explode
LEAVES:
1: Oak leaves
2: Spruce leaves
3: Birch leaves
SANDSTONE:
0: Sandstone
1: Chiseled sandstone
2: Smooth sandstone
STAIRS_[COBBLESTONE, WOOD]:
0: Ascending east
1: Ascending west
2: Ascending south
3: Ascending north
4: Ascending east (upside down)
5: Ascending west (upside down)
6: Ascending south (upside down)
7: Ascending north (upside down)
LADDERS, CHESTS, FURNACES, FENCE_GATE:
2: Facing north
3: Facing south
4: Facing west
5: Facing east
[WATER, LAVA]_STATIONARY:
0-7: Level of the water, 0 being the highest, 7 the lowest
NETHER_REACTOR_CORE:
0: Unused
1: Active
2: Stopped / used up
8. BlockEvent
"The definition of a BlockEvent in Minecraft, used to describe an event in Minecraft affecting blocks; returned by the Minecraft.events.pollBlockHits() method."
.type
"Type of block event; there is only 1 event currently implemented BlockEvent.HIT"
blockEvent = mc.events.pollBlockHits()
blockEventType = blockEvent.type
BlockEvent types:
0: BlockEvent.HIT
.pos
"The position of the block where the event occured, i.e. the block which was hit. .pos returns a Vec3 object of x,y,z co-ordinates"
blockEventPos = BlockEvent.pos
.face
"The face of the block where the event occured"
blockEventFace = BlockEvent.face
.entityId
"entityId of the player who caused the block event, i.e. the player who hit the block"
blockEventPlayer - BlockEvent.entityId
9. ChatEvent
"The definition of a ChatEvent in Minecraft, used to describe an event when a message is posted to the chat bar in Minecraft, returned by Minecraft.events.pollBlockHits() method."
chatEvent = mc.events.pollChatPosts()
.type
"Type of block event; there is only 1 event currently implemented ChatEvent.POST"
chatEventType = chatEvent.type
ChatEvent types:
0: ChatEvent.POST
.message
"The message which was posted to the chat window."
chatEventMessage = ChatEvent.message
.entityId
"entityId of the player who posted the message to the chat."
blockEventPlayer - BlockEvent.entityId
Vec3
"The definition of a 3 part vector in Minecraft, i.e. a set of x, y, z co-ordinates; x and z are the horizontal positions, y the vertical"
position = vec3.Vec(0,0,0)
.x
"x position"
xPos = position.x
.y
"y position"
yPos = position.y
.z
"z position"
zPos = position.z
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