在做物体检测的时候常常会用到倾斜四边形(一般是矩形)的NMS问题,在允许使用OpenCV的环境下,可以直接调用cv2.dnn.NMSBoxesRotated函数。
但是在有些无法使用OpenCV的场合,只能靠自己实现这个功能了。
本文将会提供一个PyTorch版的NMSBoxesRotated函数,为了方便使用jit或onnx部署,函数中除PyTorch之外没有其他依赖(注意,这份nms代码在Python环境下速度很慢)。
文章分为两个部分,求倾斜四边形的重叠区域面积和NMS。
求重叠区域面积
求重叠区域面积的思路如下:
项目思路求两条线段的交点
首先利用叉乘判断两条线段是否相交,然后对相交的线段计算交点。
def cross(a,b):
'''平面向量的叉乘'''
x1,y1 = a
x2,y2 = b
return x1 * y2 - x2 * y1
def line_cross(line1,line2):
'''判断两条线段是否相交,并求交点'''
a,b = line1
c,d = line2
# 两个三角形的面积同号或者其中一个为0(其中一条线段端点落在另一条线段上) ---> 不相交
if cross(c - a,b - a) * cross(d - a,b - a) >= 0:
return False
if cross(b - c,d - c) * cross(a - c,d - c) >= 0:
return False
x1,y1 = a
x2,y2 = b
x3,y3 = c
x4,y4 = d
k = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)
if k != 0:
xp = ((x1*y2 - y1*x2) * (x3 - x4) - (x1 - x2) * (x3*y4 - y3*x4)) / k
yp = ((x1*y2 - y1*x2) * (y3 - y4) - (y1 - y2) * (x3*y4 - y3*x4)) / k
else:
# 共线
return False
return xp,yp
为了验证上面的函数的正确性,可以使用下面的代码测试一下:
from itertools import combinations
lines = torch.randn((100,4)).view((-1,2,2))
comb = combinations(lines,r =2 )
plt.figure(figsize=(10,10))
for line in lines:
plt.plot(line[:,0],line[:,1],color = 'r')
for line1,line2 in comb:
r = line_cross(line1,line2)
if r:
plt.scatter(r[0],r[1],color = 'g')
线段交点示意图
整理点集顺序
整理顺序的思路是先找到所有顶点到中心点的连线;然后定义一个判断线段相对位置(顺时针位还是逆时针位)的函数,这里同样用到了叉乘法;最后根据这个函数实现一个快速排序,代码如下:
def compare(a,b,center):
'''
对比a-center线段是在b-center线段的顺时针方向(True)还是逆时针方向(False)
1. 通过叉乘积判断,积为负则a-center在b-center的逆时针方向,否则a-center在b-center的顺时针方向;
2. 如果a,b,center三点共线,则按距离排列,距离center较远的作为顺时针位。
原理:
det = a x b = a * b * sin(<a,b>)
其中<a,b>为a和b之间的夹角,意义为a逆时针旋转到b的位置所需转过的角度
所以如果det为正,说明a可以逆时针转到b的位置,说明a在b的顺时针方向
如果det为负,说明a可以顺时针转到b的位置,说明a在b的逆时针方向
'''
det = cross(a - center, b - center)
if det > 0:
return True
elif det < 0:
return False
else:
d_a = torch.sum((a - center) ** 2)
d_b = torch.sum((b - center) ** 2)
if d_a > d_b:
return True
else:
return False
def quick_sort(box,left,right,center = None):
'''快速排序'''
if center is None:
center = torch.mean(box,dim = 0)
if left < right:
q = partition(box,left,right,center)
quick_sort(box,left,q - 1,center)
quick_sort(box,q + 1,right,center)
def partition(box,left,right,center = None):
'''辅助快排,使用最后一个元素将'''
x = box[right]
i = left - 1
for j in range(left,right):
if compare(x,box[j],center):
i += 1
temp = box[i].clone()
box[i] = box[j]
box[j] = temp
# torch.Tensor不能使用下面的方式进行元素交换
# box[i],box[j] = box[j],box[i]
temp = box[i + 1].clone()
box[i + 1] = box[right]
box[right] = temp
return i + 1
同样的,我们可以再写一段代码验证一下效果:
empty = (np.ones((800,800,3)) * 255).astype(np.uint8)
box = torch.rand((16,2)) * 800
cv2.polylines(empty,[box.data.numpy().astype(np.int32)],True,(0,255,0),2)
quick_sort(box,0,len(box) - 1)
cv2.polylines(empty, [box.data.numpy().astype(np.int32)], True, (255, 0, 0), 8)
plt.imshow(empty)
plt.show()
得到如下图像,红色的是整理之后的多边形框
整理多边形顺序判断点是否在多边形内
这个函数是用来求凸四边形交集的,因为凸四边形的交集图形的顶点由三部分构成:
- box1内部的box2的顶点;
- box2内部的box1的顶点;
- box1和box2的交点。
判断代码如下:
def inside(point,polygon):
'''
判断点是否在多边形内部
原理:
射线法
从point作一条水平线,如果与polygon的焦点数量为奇数,则在polygon内,否则在polygon外
为了排除特殊情况
只有在线段的一个端点在射线下方,另一个端点在射线上方或者射线上的时候,才认为线段与射线相交
'''
x0,y0 = point
# 做一条从point到多边形最左端位置的水平(y保持不变)射线
left_line = torch.Tensor([[x0,y0],[torch.min(polygon,dim = 0)[0][0].item() - 1,y0]])
lines = [[polygon[i],polygon[i+1]] for i in range(len(polygon) - 1)] + [[polygon[-1],polygon[0]]]
ins = False
for line in lines:
(x1,y1),(x2,y2) = line
if min(y1,y2) < y0 and max(y1,y2) >= y0:
c = line_cross(left_line,line)
if c and c[0] <= x0:
ins = not ins
return ins
然后使用下面的代码再验证一下:
points = torch.rand(800,2) * 800
for p_ in points:
p = p_.clone().long()
r = inside(p,box)
if r:
cv2.circle(empty,(p[0].item(),p[1].item()),5,color = (0,0,0),thickness=5)
else:
cv2.circle(empty,(p[0].item(),p[1].item()),5,color = (255,0,255),thickness=5)
plt.imshow(empty)
就可以获得下面这个很花哨的图形了:
点在多边形内部求两个四边形的重叠区域
!!!只适用于四边形的重叠区域只有一个的情况,例如两者都是凸四边形的情况
def intersection(box1,box2):
'''
判断两个框是否相交,如果相交,返回重叠区域的顶点
1. 求box1在box2内部的点;
2. 求box2在box1内部的点;
3. 求box1和box2的交点;
4. 所有点构成重叠区域的多边形点集;
5. 顺时针排序
'''
quick_sort(box1,0,len(box1) - 1)
quick_sort(box2,0,len(box2) - 1)
# 求重叠区域
# 整理成线段
lines1 = [[box1[i],box1[i + 1]] for i in range(len(box1) - 1)] + [[box1[-1],box1[0]]]
lines2 = [[box2[i],box2[i + 1]] for i in range(len(box2) - 1)] + [[box2[-1],box2[0]]]
cross_points = []
# 交点
for l1 in lines1:
for l2 in lines2:
c = line_cross(l1,l2)
if c:
cross_points.append(torch.Tensor(c).view(1,-1))
# 求box1在box2内部的点
for b in box1:
if inside(b,box2):
cross_points.append(b.view(1,-1))
for b in box2:
if inside(b,box1):
cross_points.append(b.view(1,-1))
if len(cross_points) > 0:
cross_points = torch.cat(cross_points,dim = 0)
quick_sort(cross_points,0,len(cross_points) - 1)
return cross_points
else:
return None
验证代码如下:
plt.figure(figsize=(18,10))
for i in range(4):
box1 = torch.rand((4,2)) * 800
box2 = torch.rand((4,2)) * 800
empty = (np.ones((800,800,3)) * 255).astype(np.uint8)
quick_sort(box1,0,len(box1) - 1)
quick_sort(box2,0,len(box2) - 1)
cv2.polylines(empty, [box1.data.numpy().astype(np.int32)], True, (255, 0, 0), 4)
cv2.polylines(empty, [box2.data.numpy().astype(np.int32)], True, (0, 255, 0), 4)
cross_points = intersection(box1,box2)
if cross_points is not None:
cv2.polylines(empty, [cross_points.data.numpy().astype(np.int32)], True, (0, 0, 255), 4)
plt.subplot(140 + i + 1)
plt.imshow(empty)
四边形的重叠区域
计算多边形的面积
多边形面积也是利用叉乘来求的,这里利用了叉乘的集合意义以及叉乘的正负性。
def polygon_area(polygon):
'''
求多边形面积
https://blog.csdn.net/m0_37914500/article/details/78615284 使用向量叉乘计算多边形面积,前提是多边形所有点按顺序排列
'''
lines = [[polygon[i],polygon[i+1]] for i in range(len(polygon) - 1)] + [[polygon[-1],polygon[0]]]
s_polygon = 0.0
for line in lines:
a,b = line
s_tri = cross(a,b)
s_polygon += s_tri
return s_polygon / 2
计算IOU
IOU即交并比,也就是两个多边形的交集面积除以并集面积。
def intersection_of_union(box1,box2):
'''
iou = intersection(s_1,s_2) / (s_1 + s_2 - intersection(s_1,s_2))
'''
quick_sort(box1,0,len(box1) - 1)
quick_sort(box2,0,len(box2) - 1)
s_box1 = torch.abs(polygon_area(box1))
s_box2 = torch.abs(polygon_area(box2))
cross_points = intersection(box1,box2)
if cross_points is not None:
cv2.polylines(empty, [cross_points.data.numpy().astype(np.int32)], True, (0, 0, 255), 4)
s_cross = torch.abs(polygon_area(cross_points))
else:
s_cross = torch.Tensor([[0]])
iou = s_cross / (s_box1 + s_box2 - s_cross)
return iou
计算结果如下:
plt.figure(figsize=(18,10))
for i in range(4):
box1 = torch.rand((4,2)) * 800
box2 = torch.rand((4,2)) * 800
empty = (np.ones((800,800,3)) * 255).astype(np.uint8)
quick_sort(box1,0,len(box1) - 1)
quick_sort(box2,0,len(box2) - 1)
# s_box1 = torch.abs(polygon_area(box1))
# s_box2 = torch.abs(polygon_area(box2))
cv2.polylines(empty, [box1.data.numpy().astype(np.int32)], True, (255, 0, 0), 4)
cv2.polylines(empty, [box2.data.numpy().astype(np.int32)], True, (0, 255, 0), 4)
cross_points = intersection(box1,box2)
if cross_points is not None:
cv2.polylines(empty, [cross_points.data.numpy().astype(np.int32)], True, (0, 0, 255), 4)
# s_cross = torch.abs(polygon_area(cross_points))
# else:
# s_cross = torch.Tensor([[0]])
iou = intersection_of_union(box1,box2)
print(iou.item())
plt.subplot(140 + i + 1)
plt.title("IOU : {}".format(iou.item()))
plt.imshow(empty)
iou值展示
NMS
nms原理相信大家都比较了解了,分为如下几个步骤:
- 选择score最大的box;
- 删除与该box的iou超过nms_thresh的box;
- 从剩余的box中选择score最大的box,重复第二步。
def nms(boxes,scores,score_thresh = 0.95,nms_thresh = 0.1):
indices = torch.where(scores > score_thresh)[0]
if len(indices) <= 1:
return boxes[indices]
boxes = boxes[indices]
scores = scores[indices]
keep_indices = []
# 从大到小
order = torch.argsort(scores).flip(dims = [0])
while order.shape[0] > 0:
i = order[0]
keep_indices.append(i)
not_overlaps = []
for j in range(len(order)):
if order[j] != i:
iou = intersection_of_union(boxes[i],boxes[order[j]])
if iou < nms_thresh:
not_overlaps.append(j)
order = order[not_overlaps]
keep_boxes = boxes[[i.item() for i in keep_indices]]
return keep_boxes
验证代码:
boxes = torch.rand((10,4,2)) * 800
empty = (np.ones((800,800,3)) * 255).astype(np.uint8)
for i in range(len(boxes)):
quick_sort(boxes[i],0,len(boxes[i]) - 1)
cv2.polylines(empty,boxes.data.numpy().astype(np.int32),True,(0,255,0),4)
plt.subplot(121)
plt.imshow(empty)
scores = torch.arange(10) + 1
keep_boxes = nms(boxes,scores)
# print("keep indices",keep_indices,boxes.shape)
# keep_boxes = boxes[[i.item() for i in keep_indices]]
empty = (np.ones((800,800,3)) * 255).astype(np.uint8)
cv2.polylines(empty,keep_boxes.data.numpy().astype(np.int32),True,(0,255,0),4)
plt.subplot(122)
plt.imshow(empty)
最终结果:
nms
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