适用于Unity2019.x
搜索compatibilityCheck第一个然后将,之前的内容替换如下即可:
compatibilityCheck: function (e, t, r) {
UnityLoader.SystemInfo.hasWebGL ? UnityLoader.SystemInfo.mobile ? t() : ["Edge", "Firefox", "Chrome", "Safari"].indexOf(UnityLoader.SystemInfo.browser) == -1 : t()
},
自动修改可以参考这篇:
http://www.manongjc.com/detail/16-qpgdhuxjyzrtwsv.html
在Editor下写一个脚本,脚本的具体内容如下:
using System;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
public class PostProcessBuild
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string targetPath)
{
if (target != BuildTarget.WebGL) return;
var path = Path.Combine(targetPath, "Build/UnityLoader.js");
var text = File.ReadAllText(path);
Debug.Log(text.Contains("compatibilityCheck:function(e,t,r){UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?e.popup(\"Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway.\",[{text:\"OK\",callback:t}]):[\"Edge\",\"Firefox\",\"Chrome\",\"Safari\"].indexOf(UnityLoader.SystemInfo.browser)==-1?e.popup(\"Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway.\",[{text:\"OK\",callback:t}]):t():e.popup(\"Your browser does not support WebGL\",[{text:\"OK\",callback:r}])},"));
text = text.Replace("compatibilityCheck:function(e,t,r){UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?e.popup(\"Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway.\",[{text:\"OK\",callback:t}]):[\"Edge\",\"Firefox\",\"Chrome\",\"Safari\"].indexOf(UnityLoader.SystemInfo.browser)==-1?e.popup(\"Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway.\",[{text:\"OK\",callback:t}]):t():e.popup(\"Your browser does not support WebGL\",[{text:\"OK\",callback:r}])},", "compatibilityCheck: function (e, t, r) {UnityLoader.SystemInfo.hasWebGL ? UnityLoader.SystemInfo.mobile ? t() : [\"Edge\", \"Firefox\", \"Chrome\", \"Safari\"].indexOf(UnityLoader.SystemInfo.browser) == -1 : t()},");
File.WriteAllText(path, text);
Debug.Log("OnPostProcessBuild");
}
}
其中需要注意的是,如果Unity版本内容不同,需要替换的内容也不一样,如果Debug.Log这一行输出为false说明版本不一致导致这部分内容不一样,需要用户根据自己的版本去查找到UnityLoader.js中对应的代码进行替换,直到输出为true之后再替换Replace的前半部分内容(这部分因为复制过来自动排版增加了空格等问题调了很久)。
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