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Android ViewGroup 事件分发

Android ViewGroup 事件分发

作者: 是刘航啊 | 来源:发表于2021-05-19 18:06 被阅读0次
    上文已经分析了 View 的事件分发,View 事件分发的流程为 onTouch -> onTouchEvent -> onClick,而且一定会执行 dispatchTouchEvent 方法
    下面还是通过例子来分析
    public class TouchViewGroup extends RelativeLayout {
        public TouchViewGroup(Context context) {
            super(context);
        }
        
        public TouchViewGroup(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        public TouchViewGroup(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d("V10Activity", "onTouchEvent -> TouchViewGroup" + event.getAction());
            return super.onTouchEvent(event);
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            Log.d("V10Activity", "dispatchTouchEvent -> TouchViewGroup" + event.getAction());
            return super.dispatchTouchEvent(event);
        }
    }
    
    在 Activity 中注册监听事件
    v10Binding.touchGroup.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            Log.d("V10Activity", "onTouch -> TouchGroup" + event.getAction());
            return false;
        }
    });
    
    v10Binding.btn1.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.d("V10Activity", "btn1 onClick");
        }
    });
    
    v10Binding.btn2.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.d("V10Activity", "btn2 onClick");
        }
    });
    
    • 点击 Button1


    • 点击 Button2


    • 点击空白区域


      空白点击.png

    虽然执行了 ViewGroup 的 dispatchTouchEvent 方法,但是并没有执行 onTouch 方法,所以咋们从 dispatchTouchEvent 源码分析

    ViewGroup -> dispatchTouchEvent
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        //当执行 DOWN 事件会去清除重置 Touch 状态
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }
        
        final boolean intercepted;
        //DOWN 会进行拦截
        if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //onInterceptTouchEvent 默认返回 false,不拦截
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                //不拦截
                intercepted = false;
            }
        } else {
            intercepted = true;
        }
        
        final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        //初始化新的 Touch 状态
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        //没有取消也没有拦截,则分发给子View
        if (!canceled && !intercepted) {
            if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                //如果 Touch 状态为空并且子 View 个数不为 0
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();  
                    //循环查找
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        //分发事件,记录状态
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }
                    }
                }
            }
        }
        ...
    }
    
    dispatchTransformedTouchEvent
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
        ...
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
    
            handled = child.dispatchTouchEvent(transformedEvent);
        }
        // Done.
        transformedEvent.recycle();
        return handled;
        ...
    }
    

    ViewGroup 的 dispatchTouchEven 首先会判断事件类型,如果为 DOWN 事件则不进行拦截,将事件分发给子 View。如果子View 为 0 则自己处理,否则通过循环便利。

    所以我们修改 onInterceptTouchEvent 返回值
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        return true;
    }
    
    • 点击 Button1


    • 点击 Button2


    • 点击空白区域


    最终都被 ViewGroup 消费了

    ViewGroup 事件分发流程图
    ViewGroup 事件分发总结
    1. 事件分发首先会调用 ViewGroup 的 dispatchTouchEvent 方法
    2. 接着会判断 onInterceptTouchEvent 的返回值
    3. 当 onInterceptTouchEvent 返回 false 时,会分发给子View,当 onInterceptTouchEvent 返回 true 时,会将事件拦截交给 ViewGroup 处理

    ViewGroup 事件分发大致就介绍到这里了,如果有什么写得不对的,可以在下方评论留言,我会第一时间改正。

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