- 声明一个电脑类
属性:品牌、颜色、内存大小
方法:打游戏、写代码、看视频
a.创建电脑类的对象,然后通过对象点的方式获取、修改、添加和删除它的属性
b.通过attr相关方法去获取、修改、添加和删除它的属性
"""
class Computers:
def __init__(self,brand = '',color = '',memory_size = ''):
self.brand = brand
self.color = color
self.memory_size = memory_size
def computer_game(self):
print('打游戏')
def write_code(self):
print('写代码')
def see_video(self):
print('看视频')
computer1 = Computers('联想','黄色','14')
computer2 =Computers('戴尔','黑色','15')
# 查
print(computer1.brand)
print(computer2.color)
# 改
computer1.memory_size = '15'
print(computer1.memory_size)
computer1.__setattr__('color','银白色')
print(computer1.color)
# 增
computer1.id ='2018-12312'
print(computer1.id)
# 删
del computer1.id
# print(computer1.id)
print('=======================================')
# 查
print(getattr(computer1,'color'))
#增
setattr(computer1,'factory','中山纬创')
print(computer1.factory)
# 改
setattr(computer1,'color','灰色')
print(computer1.color)
print('=================')
# 删
delattr(computer1.color)
print(computer1.color)
"""
2.声明一个人的类和狗的类:
狗的属性:名字、颜色、年龄
狗的 法:叫唤
人的属性:名字、 年龄、狗
人的方法:遛狗
a.创建人的对象名字叫小明,让他拥有一条狗 ,然后让小明去遛狗
"""
class Dog:
def __init__(self,name = '',color ='',age = ''):
self.name
self.color
self.age
def dog_bark(self):
print('叫唤')
class Person:
def __init__(self,name :str,age : int,dog = Dog= None):
self.name
self.age
self.dog
def walk_dog(self):
print('%s 在遛狗' % self.name)
person1 = Person('小明',12,'旺财')
print(Person.name)
class Dog:
def __init__(self, name, color, age):
self.name = name
self.color = color
self.age = age
def shout(self):
print('嗷嗷叫~')
class Person:
def __init__(self, name: str, age: int):
self.name = name
self.age = age
self.dog = None # 注意:dog属性的类型应该是Dog
def took_the_dog(self):
if self.dog:
print('%s正牵着%s在散步' % (self.name, self.dog.name))
else:
print('没有🐶,遛自己!')
def beat(self):
if not self.dog:
print('没有🐶!')
return
print('%s在打自己的🐶' % self.name)
self.dog.shout()
"""
3.声明一个矩形类:
属性: 长、宽
方法:计算周长和面积
a.创建不同的矩形,并且打印其周长和面积
class Rectangle:
def __init__(self,length = '',width = ''):
self.length = length
self.width =width
def perimeter(self):
perimeter = self.length*2 + self.width*2
print(perimeter)
def area(self):
area = self.length*self.width
print(area)
rectangle1 = Rectangle(2,3)
print(rectangle1.perimeter())
print(rectangle1.area())
"""
"""
4.创建一个学生类:
属性:姓名,年龄,学号,成绩
方法:答到,展示学生信息
创建一个班级类: 属性:学生,班级名
方法:添加学生,删除学生,点名, 获取班级中所有学生的平均值, 获取班级中成绩最好的学生
"""
class Students:
def __init__(self):
self.name
self.age
self.id
self.scode
def replied(self):
stu1 = {}
print()
class Cla:
def __init__(self):
self.student
self.cla_name
def average(self):
class Student:
def __init__(self, name='', age=0, score=0, study_id=''):
self.name = name
self.age = age
self.study_id = study_id
self.score = score
def replied(self):
print('%s,到!' % self.name)
def show_message(self):
print(self.__dict__)
import random
class Class:
# 类字段
__creat_id = ('python'+str(x).rjust(3, '0') for x in range(1, 101))
def __init__(self, name):
self.students = []
self.name = name
# 添加学生
def add_student(self):
# 输入学生信息
name = input('姓名:')
age = int(input('年龄:'))
id = next(Class.__creat_id)
score = random.randint(0, 100)
# 创建学生对象
stu = Student(name, age, score, id)
self.students.append(stu)
print('添加成功:')
stu.show_message()
# 删除学生
def del_student(self):
del_name = input('姓名:')
count = len(self.students) # 删除前学生的个数
for stu in self.students.copy():
if stu.name == del_name:
self.students.remove(stu)
if count == len(self.students):
print('没有该学生!')
def call(self):
for stu in self.students:
print(stu.name)
# 学生答到
stu.replied()
def average_score(self):
scores = 0
for stu in self.students:
scores += stu.score
return scores/len(self.students)
def most_excellent_student(self):
return max(self.students, key=lambda stu: stu.score)
class1 = Class('python1807')
for _ in range(5):
class1.add_student()
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