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Swift 代码规范

Swift 代码规范

作者: Suneday | 来源:发表于2021-02-19 16:18 被阅读0次

    <h1><details>
    <summary>Swift 编码规范</summary>
    A guide to our Swift style and conventions.
    </details></h1>

    <details><summary>按大概的先后顺序,本文尝试做到以下几点:</summary>
    This is an attempt to encourage patterns that accomplish the following goals (in
    rough priority order):
    </details>

    1. <details><summary>增进精确,减少程序员犯错的可能</summary>Increased rigor, and decreased likelihood of programmer error</details>
    2. <details><summary>明确意图</summary>Increased clarity of intent</details>
    3. <details><summary>减少冗余</summary>Reduced verbosity</details>
    4. <details><summary>减少关于美的争论</summary>Fewer debates about aesthetics</details>

    <details>
    <summary>如果你有什么建议,请看我们的 <a href="./CONTRIBUTING.md">贡献导引</a>,然后开个 <code>pull request</code>. :zap:
    </summary>

    If you have suggestions, please see our contribution guidelines,
    then open a pull request. :zap:
    </details>


    <h3><details><summary>留空白</summary>Whitespace</details></h3>

    <ul>
    <li><details><summary>用 tab,而非 空格</summary>Tabs, not spaces.</details></li>
    <li><details><summary>文件结束时留一空行</summary>End files with a newline.</details></li>
    <li><details><summary>用足够的空行把代码分割成合理的块</summary>Make liberal use of vertical whitespace to divide code into logical chunks.</details></li>
    <li><details><summary>不要在一行结尾留下空白</summary>Don’t leave trailing whitespace.</details>
    <ul><li><details><summary>千万别在空行留下缩进</summary>Not even leading indentation on blank lines.</details></li></ul>
    </li>
    </ul>

    <h3><details>
    <summary>能用 <code>let</code> 尽量用 <code>let</code> 而不是 <code>var</code></summary>

    Prefer let-bindings over var-bindings wherever possible
    </details></h3>

    <details>
    <summary>
    尽可能的用 <code>let foo = ...</code> 而不是 <code>var foo = ...</code> (并且包括你疑惑的时候)。万不得已的时候,再用 <code>var</code> (就是说:你 <i>知道</i> 这个值会改变,比如:有 <code>weak</code> 修饰的存储变量)。
    </summary>

    Use let foo = … over var foo = … wherever possible (and when in doubt). Only use var if you absolutely have to (i.e. you know that the value might change, e.g. when using the weak storage modifier).
    </details>

    <details>
    <summary>
    <i>理由:</i> 这俩关键字 无论意图还是意义 都很清楚了,但是 <code>let</code> 可以产生安全清晰的代码。
    </summary>

    Rationale: The intent and meaning of both keywords are clear, but let-by-default results in safer and clearer code.
    </details>

    <br />

    <details>
    <summary>
    <code>let</code> 保障它的值的永远不会变,对程序猿也是个 <i>清晰的标记</i>。因此对于它的用法,之后的代码可以做个强而有力的推断。</summary>

    A let-binding guarantees and clearly signals to the programmer that its value will never change. Subsequent code can thus make stronger assumptions about its usage.
    </details>

    <details>
    <summary>
    理解代码也更容易了。不然一旦你用了 <code>var</code>,还要去推测值会不会变,这时候你就不得不人肉去检查。
    </summary>

    It becomes easier to reason about code. Had you used var while still making the assumption that the value never changed, you would have to manually check that.
    </details>

    <details>
    <summary>
    相应地,无论何时你看到 <code>var</code>,就假设它会变,并问自己为啥。
    </summary>

    Accordingly, whenever you see a var identifier being used, assume that it will change and ask yourself why.
    </details>

    <h3><details><summary>
    尽早地 <code>return</code> 或者 <code>break</code></summary>

    Return and break early</details></h3>

    <details>
    <summary>当你遇到某些操作需要通过条件判断去执行,应当尽早地退出判断条件:你不应该用下面这种写法</summary>

    When you have to meet certain criteria to continue execution, try to exit early. So, instead of this:
    </details>

    if n.isNumber {
        // Use n here
    } else {
        return
    }
    

    <details><summary>用这个:</summary>use this:</details>

    guard n.isNumber else {
        return
    }
    // Use n here
    

    <details>
    <summary>或者你也可以用 <code>if</code> 声明,但是我们推荐你使用 <code>guard</code></summary>

    You can also do it with if statement, but using guard is prefered
    </details>

    <details>
    <summary><i>理由:</i> 你一但声明 <code>guard</code> 编译器会强制要求你和 <code>return</code>, <code>break</code> 或者 <code>continue</code> 一起搭配使用,否则会产生一个编译时的错误。</summary>

    because guard statement without return, break or continue produces a compile-time error, so exit is guaranteed.
    </details>

    <h3><details><summary>避免对 可选类型 强解包</summary>Avoid Using Force-Unwrapping of Optionals</details></h3>

    <details><summary>如果你有个 <code>FooType?</code> 或 <code>FooType!</code> 的 <code>foo</code>,尽量不要强行展开它(<code>foo!</code>)以得到它的关联值。</summary>

    If you have an identifier foo of type FooType? or FooType!, don't force-unwrap it to get to the underlying value (foo!) if possible.
    </details>

    <details><summary>取而代之的,推荐这样:</summary>Instead, prefer this:</details>

    if let foo = foo {
        // Use unwrapped `foo` value in here
    } else {
        // If appropriate, handle the case where the optional is nil
    }
    

    <details><summary>或者使用可选链,比如:</summary>

    Alternatively, you might want to use Swift's Optional Chaining in some of these cases, such as:
    </details>

    // Call the function if `foo` is not nil. If `foo` is nil, ignore we ever tried to make the call
    foo?.callSomethingIfFooIsNotNil()
    

    <details><summary><i>理由:</i> <code>if let</code> 绑定可选类型产生了更安全的代码,强行展开很可能导致运行时崩溃。</summary>

    Rationale: Explicit if let-binding of optionals results in safer code. Force unwrapping is more prone to lead to runtime crashes.
    </details>

    <h3><details><summary>避免隐式解析的可选类型</summary>Avoid Using Implicitly Unwrapped Optionals</details></h3>

    <details><summary>如果 foo 可能为 <code>nil</code> ,尽可能的用 <code>let foo: FooType?</code> 代替 <code>let foo: FooType!</code>(注意:一般情况下,<code>?</code> 可以代替 <code>!</code>)</summary>

    Where possible, use let foo: FooType? instead of let foo: FooType! if foo may be nil (Note that in general, ? can be used instead of !).
    </details>

    <details><summary><i>理由:</i> 明确的可选类型产生了更安全的代码。隐式解析的可选类型也可能会挂。</summary>

    Rationale: Explicit optionals result in safer code. Implicitly unwrapped optionals have the potential of crashing at runtime.
    </details>

    <h3><details><summary>对于只读属性和 <code>subscript</code>,选用隐式的 getters 方法</summary>

    Prefer implicit getters on read-only properties and subscripts
    </details></h3>

    <details><summary>如果可以,省略只读属性和 <code>subscript</code> 的 <code>get</code> 关键字</summary>

    When possible, omit the get keyword on read-only computed properties and
    read-only subscripts.</details>

    <details><summary>所以应该这样写:</summary>So, write these:</details>

    var myGreatProperty: Int {
        return 4
    }
    
    subscript(index: Int) -> T {
        return objects[index]
    }
    

    <details><summary>……而不是:</summary>… not these:</details>

    var myGreatProperty: Int {
        get {
            return 4
        }
    }
    
    subscript(index: Int) -> T {
        get {
            return objects[index]
        }
    }
    

    <details><summary><i>理由:</i> 第一个版本的代码意图已经很清楚了,并且用了更少的代码</summary>

    Rationale: The intent and meaning of the first version are clear, and results in less code.
    </details>

    <h3><details><summary>对于顶级定义,永远明确的列出权限控制</summary>Always specify access control explicitly for top-level definitions</details></h3>

    <details><summary>顶级函数,类型和变量,永远应该有着详尽的权限控制说明符</summary>

    Top-level functions, types, and variables should always have explicit access control specifiers:
    </details>

    public var whoopsGlobalState: Int
    internal struct TheFez {}
    private func doTheThings(things: [Thing]) {}
    

    <details><summary>然而在这些函数/类型的内部,可以在合适的地方使用隐式权限控制:</summary>However, definitions within those can leave access control implicit, where appropriate:
    </details>

    internal struct TheFez {
        var owner: Person = Joshaber()
    }
    

    <details><summary><i>理由:</i> 顶级定义指定为 <code>internal</code> 很少有恰当的,要明确的确保经过了仔细的判断。在定义的内部重用同样的权限控制说明符就显得重复,而且默认的通常是合理的。</summary>

    Rationale: It's rarely appropriate for top-level definitions to be specifically internal, and being explicit ensures that careful thought goes into that decision. Within a definition, reusing the same access control specifier is just duplicative, and the default is usually reasonable.
    </details>

    <h3><details><summary>当指定一个类型时,把 冒号和标识符 连在一起</summary>

    When specifying a type, always associate the colon with the identifier
    </details></h3>

    <details><summary>当指定标示符的类型时,冒号要紧跟着标示符,然后空一格再写类型</summary>

    When specifying the type of an identifier, always put the colon immediately
    after the identifier, followed by a space and then the type name.
    </details>

    class SmallBatchSustainableFairtrade: Coffee { ... }
    
    let timeToCoffee: NSTimeInterval = 2
    
    func makeCoffee(type: CoffeeType) -> Coffee { ... }
    

    <details><summary><i>理由:</i> 类型区分号是对于标示符来说的,所以要跟它连在一起。</summary>

    Rationale: The type specifier is saying something about the identifier so
    it should be positioned with it.
    </details>

    <br />

    <details><summary>此外,指定字典类型时,键类型后紧跟着冒号,接着加一个空格,之后才是值类型。</summary>

    Also, when specifying the type of a dictionary, always put the colon immediately after the key type, followed by a space and then the value type.
    </details>

    let capitals: [Country: City] = [sweden: stockholm]
    

    <h3><details><summary>需要时才写上 <code>self</code></summary>

    Only explicitly refer to self when required
    </details></h3>

    <details><summary>当调用 <code>self</code> 的属性或方法时,默认隐式引用<code>self</code>:</summary>

    When accessing properties or methods on self, leave the reference to self implicit by default:
    </details>

    private class History {
        var events: [Event]
    
        func rewrite() {
            events = []
        }
    }
    

    <details><summary>必要的时候再加上 <code>self</code>, 比如在(逃逸)闭包里,或者 参数名冲突了:</summary>

    Only include the explicit keyword when required by the language—for example, in a closure, or when parameter names conflict:
    </details>

    extension History {
        init(events: [Event]) {
            self.events = events
        }
    
        var whenVictorious: () -> () {
            return {
                self.rewrite()
            }
        }
    }
    

    <details><summary><i>原因:</i> 在闭包里用 <code>self</code> 更加凸显它捕获 <code>self</code> 的语义,别处避免了冗长</summary>

    Rationale: This makes the capturing semantics of self stand out more in closures, and avoids verbosity elsewhere.
    </details>

    <h3><details><summary>首选 <code>struct</code> 而非 <code>class</code></summary>

    Prefer structs over classes
    </details></h3>

    <details><summary>除非你需要 <code>class</code> 才能提供的功能(比如 identity 或 <code>deinit</code>ializers),不然就用 <code>struct</code></summary>

    Unless you require functionality that can only be provided by a class (like identity or deinitializers), implement a struct instead.
    </details>

    <details><summary>要注意到继承通常 <strong>不</strong> 是用 类 的好理由,因为 多态 可以通过 协议 实现,重用 可以通过 组合 实现。</summary>

    Note that inheritance is (by itself) usually not a good reason to use classes, because polymorphism can be provided by protocols, and implementation reuse can be provided through composition.
    </details>

    <details><summary>比如,这个类的分级</summary>

    For example, this class hierarchy:
    </details>

    class Vehicle {
        let numberOfWheels: Int
    
        init(numberOfWheels: Int) {
            self.numberOfWheels = numberOfWheels
        }
    
        func maximumTotalTirePressure(pressurePerWheel: Float) -> Float {
            return pressurePerWheel * Float(numberOfWheels)
        }
    }
    
    class Bicycle: Vehicle {
        init() {
            super.init(numberOfWheels: 2)
        }
    }
    
    class Car: Vehicle {
        init() {
            super.init(numberOfWheels: 4)
        }
    }
    

    <details><summary>可以重构成酱紫:</summary>

    could be refactored into these definitions:
    </details>

    protocol Vehicle {
        var numberOfWheels: Int { get }
    }
    
    func maximumTotalTirePressure(vehicle: Vehicle, pressurePerWheel: Float) -> Float {
        return pressurePerWheel * Float(vehicle.numberOfWheels)
    }
    
    struct Bicycle: Vehicle {
        let numberOfWheels = 2
    }
    
    struct Car: Vehicle {
        let numberOfWheels = 4
    }
    

    <details><summary><i>理由:</i> 值类型更简单,容易分析,并且 <code>let</code> 关键字的行为符合预期。</summary>

    Rationale: Value types are simpler, easier to reason about, and behave as expected with the let keyword.
    </details>

    <h3><details><summary>默认 <code>class</code> 为 <code>final</code></summary>

    Make classes final by default
    </details></h3>

    <details><summary><code>class</code> 应该用 <code>final</code> 修饰,并且只有在继承的有效需求已被确定时候才能去使用子类。即便在这种情况(前面提到的使用继承的情况)下,根据同样的规则(<code>class</code> 应该用 <code>final</code> 修饰的规则),类中的定义(属性和方法等)也要尽可能的用 <code>final</code> 来修饰
    </summary>

    Classes should start as final, and only be changed to allow subclassing if a valid need for inheritance has been identified. Even in that case, as many definitions as possible within the class should be final as well, following the same rules.
    </details>

    <details><summary><i>理由:</i> 组合通常比继承更合适,选择使用继承则很可能意味着在做出决定时需要更多的思考。</summary>

    Rationale: Composition is usually preferable to inheritance, and opting in to inheritance hopefully means that more thought will be put into the decision.
    </details>

    <h3><details><summary>能不写类型参数的就别写了</summary>

    Omit type parameters where possible
    </details></h3>

    <details><summary>当对接收者来说一样时,参数化类型的方法可以省略接收者的类型参数。比如:</summary>

    Methods of parameterized types can omit type parameters on the receiving type when they’re identical to the receiver’s. For example:
    </details>

    struct Composite<T> {
        …
        func compose(other: Composite<T>) -> Composite<T> {
            return Composite<T>(self, other)
        }
    }
    

    <details><summary>可以改成这样:</summary>could be rendered as:</details>

    struct Composite<T> {
        …
        func compose(other: Composite) -> Composite {
            return Composite(self, other)
        }
    }
    

    <details><summary><i>理由:</i> 省略多余的类型参数让意图更清晰,并且通过对比,让返回值为不同的类型参数的情况也清楚了很多。</summary>

    Rationale: Omitting redundant type parameters clarifies the intent, and makes it obvious by contrast when the returned type takes different type parameters.
    </details>

    <h3><details><summary>定义操作符 两边留空格</summary>

    Use whitespace around operator definitions
    </details></h3>

    <details><summary>当定义操作符时,两边留空格。不要酱紫:</summary>

    Use whitespace around operators when defining them. Instead of:
    </details>

    func <|(lhs: Int, rhs: Int) -> Int
    func <|<<A>(lhs: A, rhs: A) -> A
    

    <details><summary>应该写:</summary>write:</details>

    func <| (lhs: Int, rhs: Int) -> Int
    func <|< <A>(lhs: A, rhs: A) -> A
    

    <details><summary><i>理由:</i> 操作符 由标点字符组成,当立即连着类型或者参数值,会让代码非常难读。加上空格分开他们就清晰了</summary>

    Rationale: Operators consist of punctuation characters, which can make them difficult to read when immediately followed by the punctuation for a type or value parameter list. Adding whitespace separates the two more clearly.
    </details>

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