API_AVAILABLE(macos(10.14), ios(3.1), watchos(2.0), tvos(9.0)) //适用的系统版本
@interface CADisplayLink : NSObject
{
@private
void *_impl;
}
/* Create a new display link object for the main display. It will
* invoke the method called 'sel' on 'target', the method has the
* signature '(void)selector:(CADisplayLink *)sender'. */
+ (CADisplayLink *)displayLinkWithTarget:(id)target selector:(SEL)sel;
/* Adds the receiver to the given run-loop and mode. Unless paused, it
* will fire every vsync until removed. Each object may only be added
* to a single run-loop, but it may be added in multiple modes at once.
* While added to a run-loop it will implicitly be retained. */
- (void)addToRunLoop:(NSRunLoop *)runloop forMode:(NSRunLoopMode)mode;
/* Removes the receiver from the given mode of the runloop. This will
* implicitly release it when removed from the last mode it has been
* registered for. */
- (void)removeFromRunLoop:(NSRunLoop *)runloop forMode:(NSRunLoopMode)mode;
/* Removes the object from all runloop modes (releasing the receiver if
* it has been implicitly retained) and releases the 'target' object. */
- (void)invalidate;
/* The current time, and duration of the display frame associated with
* the most recent target invocation. Time is represented using the
* normal Core Animation conventions, i.e. Mach host time converted to
* seconds. */
@property(readonly, nonatomic) CFTimeInterval timestamp;
@property(readonly, nonatomic) CFTimeInterval duration;
/* The next timestamp that the client should target their render for. */
@property(readonly, nonatomic) CFTimeInterval targetTimestamp
API_AVAILABLE(macos(10.14), ios(10.0), watchos(3.0), tvos(10.0));
/* When true the object is prevented from firing. Initial state is
* false. */
@property(getter=isPaused, nonatomic) BOOL paused;
/* Defines how many display frames must pass between each time the
* display link fires. Default value is one, which means the display
* link will fire for every display frame. Setting the interval to two
* will cause the display link to fire every other display frame, and
* so on. The behavior when using values less than one is undefined.
* DEPRECATED - use preferredFramesPerSecond. */
@property(nonatomic) NSInteger frameInterval
API_DEPRECATED("preferredFramesPerSecond", ios(3.1, 10.0),
watchos(2.0, 3.0), tvos(9.0, 10.0));
/* Defines the desired callback rate in frames-per-second for this display
* link. If set to zero, the default value, the display link will fire at the
* native cadence of the display hardware. The display link will make a
* best-effort attempt at issuing callbacks at the requested rate. */
@property(nonatomic) NSInteger preferredFramesPerSecond
API_AVAILABLE(ios(10.0), watchos(3.0), tvos(10.0));
CADisplayLink 是一种计时器
常用的计时器有CADisplayLink
和NSTimer
CADisplayLink
概括
CADisplayLink`是用于同步屏幕刷新频率的计时器
初始化
通过+ (CADisplayLink *)displayLinkWithTarget:(id)target selector:(SEL)sel
初始化link
对象
添加到runloop
如果想开启link
需要把link
加入到runloop
中: - (void)addToRunLoop:(NSRunLoop *)runloop forMode:(NSRunLoopMode)mode
.除非计时器被停止,否则每次屏幕刷新时,计时器的方法都会被触发.
从runloop中移除
移除计时器有两个方法:- (void)removeFromRunLoop:(NSRunLoop *)runloop forMode:(NSRunLoopMode)mode
和- (void)invalidate
.
时间戳
时间戳timestamp
,这个属性用来返回上一次屏幕刷新的时间戳.如果视频播放的应用,可以通过时间戳来获取上一帧的具体时间,来计算下一帧.
间隔时间
duration
属性用于提供屏幕最大刷新频率(maximumFramesPerSecond
)下每一帧的时间间隔.这个属性可以用于在应用中获取帧率.
修改帧率 : 如果在特定帧率内无法提供对象的操作,可以通过降低帧率解决.一个拥有持续稳定但是较慢帧率的应用要比跳帧的应用顺滑的多.
可以通过preferredFramesPerSecond
来设置每秒刷新次数.preferredFramesPerSecond
默认值为屏幕最大帧率(maximumFramesPerSecond
),目前是60.
实际的屏幕帧率会和preferredFramesPerSecond
有一定的出入,结果是由设置的值和屏幕最大帧率(maximumFramesPerSecond
)相互影响产生的.
如果屏幕最大帧率(preferredFramesPerSecond
)是60,实际帧率只能是15, 20, 30, 60中的一种.如果设置大于60的值,屏幕实际帧率为60.如果设置的是26~35之间的值,实际帧率是30.如果设置为0,会使用最高帧率.
PS:
CADisplayLink是不能被继承的.
网友评论