上面是xib创建出来的,下面是纯代码创建的。
CULabel.h
@interface CULabel : UILabel
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) CGFloat triangleHeight;
@property (nonatomic, assign) CGFloat triangleWidth;
@end
CULabel.mm
@interface CULabel()
@property (nonatomic, strong) CAShapeLayer *maskLayer;
@property (nonatomic, strong) UIBezierPath *borderPath;
@end
@implementation CULabel
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self setup];
}
return self;
}
-(void)setup {
self.maskLayer = [CAShapeLayer layer];
[self.layer setMask:self.maskLayer];
self.borderPath = [UIBezierPath bezierPath];
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
[super drawRect:rect];
CGFloat viewWidth = self.bounds.size.width;
CGFloat viewHeigt = self.bounds.size.height;
CGFloat radius = self.radius;
CGFloat triangleWidth = self.triangleWidth;
CGFloat triangleHeight = self.triangleHeight;
[self.borderPath moveToPoint:CGPointMake(0, radius)];
[self.borderPath addQuadCurveToPoint:CGPointMake(radius, 0) controlPoint:CGPointMake(0, 0)];
[self.borderPath addLineToPoint:CGPointMake(viewWidth-radius, 0)];
[self.borderPath addQuadCurveToPoint:CGPointMake(viewWidth, radius) controlPoint:CGPointMake(viewWidth, 0)];
[self.borderPath addLineToPoint:CGPointMake(viewWidth, viewHeigt)];
[self.borderPath addLineToPoint:CGPointMake(viewWidth/2.0+triangleWidth/2.0, viewHeigt)];
[self.borderPath addLineToPoint:CGPointMake(viewWidth/2.0, viewHeigt-triangleHeight)];
[self.borderPath addLineToPoint:CGPointMake(viewWidth/2.0-triangleWidth/2.0, viewHeigt)];
[self.borderPath addLineToPoint:CGPointMake(0, viewHeigt)];
[self.borderPath addLineToPoint:CGPointMake(0, radius)];
self.maskLayer.path = self.borderPath.CGPath;
}
-(void)setRadius:(CGFloat)radius {
_radius = radius;
[self setNeedsDisplay];
}
-(void)setTriangleWidth:(CGFloat)triangleWidth {
_triangleWidth = triangleWidth;
[self setNeedsDisplay];
}
-(void)setTriangleHeight:(CGFloat)triangleHeight {
_triangleHeight = triangleHeight;
[self setNeedsDisplay];
}
@end
如何使用?
#import "CULabel.h"
@interface ViewController ()
@property (weak, nonatomic) IBOutlet CULabel *clabel;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CULabel *label = [[CULabel alloc] initWithFrame:CGRectMake(40, 100, 200, 40)];
[self.view addSubview:label];
label.backgroundColor = [UIColor purpleColor];
label.text = @"卖家推荐 * 新品推荐";
label.textColor = [UIColor whiteColor];
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont fontWithName:@"" size:15];
label.radius = 10;
label.triangleWidth = 10.0;
label.triangleHeight = 5.0;
self.clabel.radius = 10;
self.clabel.triangleWidth = 10.0;
self.clabel.triangleHeight = 5.0;
}
@end
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