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设计模式-备忘录(Memento)模式

设计模式-备忘录(Memento)模式

作者: qyfl | 来源:发表于2019-12-01 01:35 被阅读0次

主要角色

  • 备份
  • 需要备份的类

职责

保存对象的状态,可供将来恢复。举个例子,PS 上面的游戏大多都有保存进度的功能,让玩家下次玩的时候可以继续下去,而不用每次都重新开始。

类图

类关系示意图

代码

public class Article {

    private String title;
    private String content;
    private String imgs;

    public Article(String title, String content, String imgs) {
        this.title = title;
        this.content = content;
        this.imgs = imgs;
    }

    public String getTitle() {
        return title;
    }

    public void setTitle(String title) {
        this.title = title;
    }

    public String getContent() {
        return content;
    }

    public void setContent(String content) {
        this.content = content;
    }

    public String getImgs() {
        return imgs;
    }

    public void setImgs(String imgs) {
        this.imgs = imgs;
    }

    public ArticleMemento saveToMemento() {
        ArticleMemento articleMemento = new ArticleMemento(this.title,this.content,this.imgs);
        return articleMemento;
    }

    public void undoFromMemento(ArticleMemento articleMemento) {

        this.title = articleMemento.getTitle();
        this.content = articleMemento.getContent();
        this.imgs = articleMemento.getImgs();
    }

    @Override
    public String toString() {
        return "Article{" +
                "title='" + title + '\'' +
                ", content='" + content + '\'' +
                ", imgs='" + imgs + '\'' +
                '}';
    }
}
---
public class ArticleMemento {
    private String title;
    private String content;
    private String imgs;

    public ArticleMemento(String title, String content, String imgs) {
        this.title = title;
        this.content = content;
        this.imgs = imgs;
    }

    public String getTitle() {
        return title;
    }

    public String getContent() {
        return content;
    }

    public String getImgs() {
        return imgs;
    }

    @Override
    public String toString() {
        return "ArticleMemento{" +
                "title='" + title + '\'' +
                ", content='" + content + '\'' +
                ", imgs='" + imgs + '\'' +
                '}';
    }
}
---
public class ArticleMementoManager {

    private final Stack<ArticleMemento> ARTICLE_MEMENTO_STACK = new Stack<ArticleMemento>();

    public ArticleMemento getMemento()
    {
        ArticleMemento articleMemento= ARTICLE_MEMENTO_STACK.pop();
        return articleMemento;
    }

    public void addMemento(ArticleMemento articleMemento)
    {
        ARTICLE_MEMENTO_STACK.push(articleMemento);
    }
}

使用

public class Test {

    public static void main(String[] args) {
        ArticleMementoManager articleMementoManager = new ArticleMementoManager();

        Article article= new Article("如影随行的设计模式A","手记内容A","手记图片A");

        ArticleMemento articleMemento = article.saveToMemento();

        articleMementoManager.addMemento(articleMemento);
        System.out.println("标题:"+article.getTitle()+" 内容:"+article.getContent()+" 图片:"+article.getImgs()+" 暂存成功");

        System.out.println("手记完整信息:"+article);


        System.out.println("修改手记start");

        article.setTitle("如影随行的设计模式B");
        article.setContent("手记内容B");
        article.setImgs("手记图片B");

        System.out.println("修改手记end");

        System.out.println("手记完整信息:"+article);

        articleMemento = article.saveToMemento();
        articleMementoManager.addMemento(articleMemento);



        article.setTitle("如影随行的设计模式C");
        article.setContent("手记内容C");
        article.setImgs("手记图片C");

        System.out.println("暂存回退start");

        System.out.println("回退出栈1次");
        articleMemento = articleMementoManager.getMemento();
        article.undoFromMemento(articleMemento);

        System.out.println("回退出栈2次");
        articleMemento = articleMementoManager.getMemento();
        article.undoFromMemento(articleMemento);



        System.out.println("暂存回退end");
        System.out.println("手记完整信息:"+article);
    }
}

技巧

  • 需要有备份和恢复的两个方法

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