一、start
-
gnustep/libs-base
源码搜索NSOperation
- 来到
NSOperation.h
的 start
方法,点击
-
start
方法只是涉及到状态的改变,不涉及到线程及其他东西的改变
- (void) start
{
NSAutoreleasePool *pool = [NSAutoreleasePool new];
double prio = [NSThread threadPriority];
AUTORELEASE(RETAIN(self)); // Make sure we exist while running.
[internal->lock lock];
NS_DURING
{
if (YES == [self isExecuting])
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] called on executing operation",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
if (YES == [self isFinished])
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] called on finished operation",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
if (NO == [self isReady])
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] called on operation which is not ready",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
if (NO == internal->executing)
{
[self willChangeValueForKey: @"isExecuting"];
internal->executing = YES;
[self didChangeValueForKey: @"isExecuting"];
}
}
NS_HANDLER
{
[internal->lock unlock];
[localException raise];
}
NS_ENDHANDLER
[internal->lock unlock];
NS_DURING
{
if (NO == [self isCancelled])
{
[NSThread setThreadPriority: internal->threadPriority];
[self main];
}
}
NS_HANDLER
{
[NSThread setThreadPriority: prio];
[localException raise];
}
NS_ENDHANDLER;
[self _finish];
[pool release];
}
二、addDependency
- 来到
NSOperation.m
的 addDependency
方法
- 假设 A任务 依赖 B任务
- 1、
internal->dependencies = [[NSMutableArray alloc] initWithCapacity: 5];
创建一个数组,用来存放A任务依赖的任务
- 2、
[internal->dependencies addObject: op];
存放B任务
- 3、
[op addObserver: self forKeyPath: @"isFinished" options: NSKeyValueObservingOptionNew context: isFinishedCtxt];
A任务 监听 B任务的状态
- 4、
if (internal->ready == YES) { [self willChangeValueForKey: @"isReady"]; internal->ready = NO; [self didChangeValueForKey: @"isReady"]; }
A任务的ready默认是YES,设置为NO
- (void) addDependency: (NSOperation *)op
{
if (NO == [op isKindOfClass: [NSOperation class]])
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] dependency is not an NSOperation",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
if (op == self)
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] attempt to add dependency on self",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
[internal->lock lock];
if (internal->dependencies == nil)
{
internal->dependencies = [[NSMutableArray alloc] initWithCapacity: 5];
}
NS_DURING
{
if (NSNotFound == [internal->dependencies indexOfObjectIdenticalTo: op])
{
[self willChangeValueForKey: @"dependencies"];
[internal->dependencies addObject: op];
/* We only need to watch for changes if it's possible for them to
* happen and make a difference.
*/
if (NO == [op isFinished]
&& NO == [self isCancelled]
&& NO == [self isExecuting]
&& NO == [self isFinished])
{
/* Can change readiness if we are neither cancelled nor
* executing nor finished. So we need to observe for the
* finish of the dependency.
*/
[op addObserver: self
forKeyPath: @"isFinished"
options: NSKeyValueObservingOptionNew
context: isFinishedCtxt];
if (internal->ready == YES)
{
/* The new dependency stops us being ready ...
* change state.
*/
[self willChangeValueForKey: @"isReady"];
internal->ready = NO;
[self didChangeValueForKey: @"isReady"];
}
}
[self didChangeValueForKey: @"dependencies"];
}
}
NS_HANDLER
{
[internal->lock unlock];
NSLog(@"Problem adding dependency: %@", localException);
return;
}
NS_ENDHANDLER
[internal->lock unlock];
}
- 来到
observeValueForKeyPath
,此时B任务执行完成了
-
en = [internal->dependencies objectEnumerator];
遍历存放A任务依赖的任务数组
-
internal->ready = YES;
变成可执行状态
- (void) observeValueForKeyPath: (NSString *)keyPath
ofObject: (id)object
change: (NSDictionary *)change
context: (void *)context
{
[internal->lock lock];
/* We only observe isFinished changes, and we can remove self as an
* observer once we know the operation has finished since it can never
* become unfinished.
*/
[object removeObserver: self forKeyPath: @"isFinished"];
if (object == self)
{
/* We have finished and need to unlock the condition lock so that
* any waiting thread can continue.
*/
[internal->cond lock];
[internal->cond unlockWithCondition: 1];
[internal->lock unlock];
return;
}
if (NO == internal->ready)
{
NSEnumerator *en;
NSOperation *op;
/* Some dependency has finished (or been removed) ...
* so we need to check to see if we are now ready unless we know we are.
* This is protected by locks so that an update due to an observed
* change in one thread won't interrupt anything in another thread.
*/
en = [internal->dependencies objectEnumerator];
while ((op = [en nextObject]) != nil)
{
if (NO == [op isFinished])
break;
}
if (op == nil)
{
[self willChangeValueForKey: @"isReady"];
internal->ready = YES;
[self didChangeValueForKey: @"isReady"];
}
}
[internal->lock unlock];
}
三、addOperation
-
[internal->operations addObject: op];
一个任务添加进来,要执行的队列当中
-
[self observeValueForKeyPath: @"isReady" ofObject: op change: nil context: isReadyCtxt];
更新状态
- (void) addOperation: (NSOperation *)op
{
if (op == nil || NO == [op isKindOfClass: [NSOperation class]])
{
[NSException raise: NSInvalidArgumentException
format: @"[%@-%@] object is not an NSOperation",
NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
}
[internal->lock lock];
if (NSNotFound == [internal->operations indexOfObjectIdenticalTo: op]
&& NO == [op isFinished])
{
//一个任务添加进来
[op addObserver: self
forKeyPath: @"isReady"
options: NSKeyValueObservingOptionNew
context: isReadyCtxt];
[self willChangeValueForKey: @"operations"];
[self willChangeValueForKey: @"operationCount"];
//要执行的队列当中
[internal->operations addObject: op];
[self didChangeValueForKey: @"operationCount"];
[self didChangeValueForKey: @"operations"];
if (YES == [op isReady])
{
//更新状态
[self observeValueForKeyPath: @"isReady"
ofObject: op
change: nil
context: isReadyCtxt];
}
}
[internal->lock unlock];
}
- 多次回调
-
internal->executing--;
正在执行的任务
-
[object removeObserver: self forKeyPath: @"isFinished"];
移除观察者
-
[internal->operations removeObjectIdenticalTo: object];
执行完成的任务移除队列
-
pos = [internal->waiting insertionPosition: object usingFunction: sortFunc context: 0];
如果当前任务就绪,按照优先级插入
//多次回调
- (void) observeValueForKeyPath: (NSString *)keyPath
ofObject: (id)object
change: (NSDictionary *)change
context: (void *)context
{
/* We observe three properties in sequence ...
* isReady (while we wait for an operation to be ready)
* queuePriority (when priority of a ready operation may change)
* isFinished (to see if an executing operation is over).
*/
if (context == isFinishedCtxt)
{
[internal->lock lock];
//正在执行的任务
internal->executing--;
//移除观察者
[object removeObserver: self forKeyPath: @"isFinished"];
[internal->lock unlock];
[self willChangeValueForKey: @"operations"];
[self willChangeValueForKey: @"operationCount"];
[internal->lock lock];
//执行完成的任务移除队列
[internal->operations removeObjectIdenticalTo: object];
[internal->lock unlock];
[self didChangeValueForKey: @"operationCount"];
[self didChangeValueForKey: @"operations"];
}
else if (context == queuePriorityCtxt || context == isReadyCtxt)
{
NSInteger pos;
[internal->lock lock];
if (context == queuePriorityCtxt)
{
[internal->waiting removeObjectIdenticalTo: object];
}
if (context == isReadyCtxt)
{
[object removeObserver: self forKeyPath: @"isReady"];
[object addObserver: self
forKeyPath: @"queuePriority"
options: NSKeyValueObservingOptionNew
context: queuePriorityCtxt];
}
//如果当前任务就绪,按照优先级插入
pos = [internal->waiting insertionPosition: object
usingFunction: sortFunc
context: 0];
[internal->waiting insertObject: object atIndex: pos];
[internal->lock unlock];
}
[self _execute];
}
- (void) _execute
{
NSInteger max;
[internal->lock lock];
max = [self maxConcurrentOperationCount];
if (NSOperationQueueDefaultMaxConcurrentOperationCount == max)
{
max = maxConcurrent;
}
NS_DURING
while (NO == [self isSuspended]
&& max > internal->executing
&& [internal->waiting count] > 0)
{
NSOperation *op;
/* Take the first operation from the queue and start it executing.
* We set ourselves up as an observer for the operating finishing
* and we keep track of the count of operations we have started,
* but the actual startup is left to the NSOperation -start method.
*/
op = [internal->waiting objectAtIndex: 0];
[internal->waiting removeObjectAtIndex: 0];
[op removeObserver: self forKeyPath: @"queuePriority"];
[op addObserver: self
forKeyPath: @"isFinished"
options: NSKeyValueObservingOptionNew
context: isFinishedCtxt];
internal->executing++;
//isConcurrent 是否有并发的能力
if (YES == [op isConcurrent])
{
[op start];
}
else
{
NSUInteger pending;
[internal->cond lock];
pending = [internal->starting count];
[internal->starting addObject: op];
/* Create a new thread if all existing threads are busy and
* we haven't reached the pool limit.
*/
if (0 == internal->threadCount
|| (pending > 0 && internal->threadCount < POOL))
{
internal->threadCount++;
[NSThread detachNewThreadSelector: @selector(_thread)
toTarget: self
withObject: nil];
}
/* Tell the thread pool that there is an operation to start.
*/
[internal->cond unlockWithCondition: 1];
}
}
NS_HANDLER
{
[internal->lock unlock];
[localException raise];
}
NS_ENDHANDLER
[internal->lock unlock];
}
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