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学习threejs(二)—— 创建点

学习threejs(二)—— 创建点

作者: 一沭丶 | 来源:发表于2019-01-04 09:39 被阅读8次

创建点

createPoints() 创建普通的点

createShapePoints() 创建自定义材质的点

<!DOCTYPE html>
<html>
    <head>
        <meta charset=utf-8>
        <title>My first three.js app</title>
        <style>
            * { margin: 0; padding: 0; }
            canvas { width: 100%; height: 100% }
        </style>
    </head>
    <body>
        <script src="three.js"></script>
        <script>
            var scene = new THREE.Scene();
            // 相机 正交相机(OrthographicCamera)、透视相机(PerspectiveCamera)、全景相机(CubeCamera)和3D相机(StereoCamera)。
            var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 600 );

            // 渲染器
            var renderer = new THREE.WebGLRenderer();

            renderer.setSize( window.innerWidth, window.innerHeight );

            document.body.appendChild( renderer.domElement );

            function createPoints() {
                // 创建一个几何模型(Geometry),并添加点
                let geometry = new THREE.Geometry();

                // 点位置
                const p1 = new THREE.Vector3(0,0,0);
                const p2 = new THREE.Vector3(15,15,0);
                const p3 = new THREE.Vector3(-15,2,0);

                // vertices 表示顶点
                geometry.vertices.push(p1, p2, p3);
                // 使用 PointsMaterial, 记得加上size属性,用来设置点的大小
                // https://threejs.org/docs/index.html#api/en/materials/PointsMaterial
                let material = new THREE.PointsMaterial({
                    color: 0x00ff66, 
                    size: 2
                });

                let points = new THREE.Points(geometry, material);
                return points;
            }

            

            function createShapePoints(){
                //创建一个圆形的材质,记得一定要加上texture.needsUpdate = true;
                let canvas = document.createElement("canvas");
                canvas.width = 100;
                canvas.height = 100;

                let context = canvas.getContext("2d");
                context.fillStyle = "#ffff00";

                //canvas 创建圆
                // http://www.w3school.com.cn/tags/canvas_arc.asp
                context.arc(50,50,45,0,2*Math.PI);
                context.fill();

                // 创建材质
                let texture = new THREE.Texture(canvas);
                texture.needsUpdate = true;

                //创建点,是用PointsMaterial的map属性来设置材质
                let geometry = new THREE.Geometry();
                // 点位置
                const p1 = new THREE.Vector3(0,0,0);
                const p2 = new THREE.Vector3(15,15,0);
                const p3 = new THREE.Vector3(-15,2,0);

                // vertices 表示顶点
                geometry.vertices.push(p1, p2, p3);

                // 如果这边的颜色没有设置,那么就默认取canvas中的颜色
                let material = new THREE.PointsMaterial({
                    color:0xff0000,
                    size:4,
                    map:texture
                });

                let points = new THREE.Points(geometry,material);

                return points;
            }

            // var points = createPoints();

            var points = createShapePoints();

            scene.add( points );
            camera.position.z = 100;

            function render() {
                renderer.render( scene, camera );
            }
            render();
        </script>
    </body>
</html>

效果:

createPoints() createShapePoints()

疑惑问题:

1、camera.position.z = 100; 设置的小了后,会有类似“锯齿”的不清晰,不知道有没有解决方法,此处记录一下
2、camera.position.z 的值如何确定多少是合适的
3、createShapePoints 中的 canvas 是否可以设置为图片或者视频

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