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用于深度学习的贪吃蛇游戏脚本

用于深度学习的贪吃蛇游戏脚本

作者: 圣_狒司机 | 来源:发表于2018-05-23 09:18 被阅读120次

    功能:

    1. 上下左右键控制贪吃蛇朝各个方向移动,每吃一个食物就长大一截;
    2. 黑底白框易于机器识别;
    3. 机器实现自动化时,可以深度游戏底层,自创user event事件,用pygame.event.post提交键盘事件。
    4. 空格键暂停,esc键退出。

    代码:

    import pygame
    import sys,os,random
    
    pygame.init()
    screen = pygame.display.set_mode((600,600))
    pygame.display.set_caption('巴拉巴拉小魔仙')
    fclock = pygame.time.Clock()
    snake = [[300,300],[290,300],[280,300]]
    directions = {'up':(0,-10),'down':(0,10),'left':(-10,0),'right':(10,0)}
    direct = 'right'
    pause = True
    fps = 10
    
    def manhattan_distance(p1,p2):
        return abs(p1[0]-p2[0]) + abs(p1[1]-p2[1])
    
    def gen_food_pos():
        x,y = random.randint(0,590),random.randint(0,590)
        if (x,y) in snake:
            gen_food_pos()
        return x,y
    
    def gen_food(food_pos):
        return pygame.draw.rect(screen, (255,255,255), [food_pos[0],food_pos[1], 10, 10])
    
    def gen_snake(snake):
        snake_body = []
        for x,y in snake:
            snake_body.append(pygame.draw.rect(screen, (255,255,255), [x, y, 10, 10]))
        return snake_body
    
    def move(dircetion):
        step = directions.get(dircetion)
        snake[1:] = snake[:-1]
        snake[0] = snake[0][0] + step[0] ,snake[0][1] + step[1] 
        return snake
    
    def inhance_snake(pos,snake):
        head = snake_body[0]
        if pos[0] < head.x :
            if abs(pos[0] - head.x) > abs(pos[1] - head.y) :
                newhead = [[head.x-10,head.y]]
                snake = newhead + snake
            else:
                newhead = [[head.x+10,head.y]]
                snake = newhead + snake
        else :
            if abs(pos[1] - head.y) > abs(pos[0] - head.x) :
                newhead = [[head.x-10,head.y-10]]
                snake = newhead + snake
            else:
                newhead = [[head.x-10,head.y+10]]
                snake = newhead + snake
        return snake
    
    
    while True:
        food_pos = gen_food_pos()
        while True:
            if food_pos != snake [0]:
                for event in pygame.event.get():
                    if   event.type == pygame.QUIT:sys.exit()
                    elif event.type == pygame.KEYDOWN:
                        if   event.key == pygame.K_UP   :direct = 'up'
                        elif event.key == pygame.K_DOWN :direct = 'down'
                        elif event.key == pygame.K_LEFT :direct = 'left'
                        elif event.key == pygame.K_RIGHT:direct = 'right'
                        elif event.key == pygame.K_ESCAPE:sys.exit()
                        elif event.key == pygame.K_SPACE and pause is True:
                            directions = {'up':(0,0),'down':(0,0),'left':(0,0),'right':(0,0)}
                            pause = False
                        elif event.key == pygame.K_SPACE and pause is False:
                            directions = {'up':(0,-10),'down':(0,10),'left':(-10,0),'right':(10,0)}
                            pause = True
                        else :pass
                
                fclock.tick(fps)
                screen.fill((0,0,0))
                food = gen_food(food_pos)
                snake = move(direct)
                snake_body = gen_snake(snake)
                pygame.display.update()
    
                head = snake_body[0]
                if manhattan_distance(food_pos,(head.x,head.y)) <= 15:
                    snake = inhance_snake(food_pos,snake)
                    break
    
    

    可以改善的地方:

    1. 增加积分制,作为深度学习的激励函数;
    2. 没有实现小蛇的惩罚项,目前无论是碰到四壁还是自身都不会死的。

    样本:

    巴拉巴拉小魔仙贪吃蛇

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