using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wanjia : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
ArrayList alist = new ArrayList();
alist.Add(Color.red);
MesageInfo mesage = new MesageInfo(alist);
NotificationCenter.Instance.SendNotification("SphereAngry", mesage);
}
if (Input.GetKeyDown(KeyCode.Q))
{
ArrayList alist = new ArrayList();
alist.Add(3);
MesageInfo mesage = new MesageInfo(alist);
NotificationCenter.Instance.SendNotification("CubeAngry", mesage);
}
if (Input.GetKey(KeyCode.W))
{
ArrayList alist = new ArrayList();
alist.Add(5f);
MesageInfo mesage = new MesageInfo(alist);
NotificationCenter.Instance.SendNotification("SphereMove", mesage);
}
}
}
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