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Android Window与WindowManager 理解与

Android Window与WindowManager 理解与

作者: ScottStone | 来源:发表于2018-11-22 10:34 被阅读51次

    Window顾名思义就是窗口,Android Window的实现类是PhoneWindow。WindowManager是访问Window的入口,通过它可以创建Window,WindowManager的具体实现在WindowService中,Window与WindowService之间的交互是一种IPC过程。Android中的界面都是通过Window来呈现的,比如Activity、Dialog和Toast等,他们的界面都是附加在Window上的,因此View的实际管理者是Window。

    1.Window与WindowManager

    在了解Window的工作机制之前我们先来看下如何使用WindowManager添加一个Window。

            WindowManager windowManager = getWindowManager();
            Button btAdd = new Button(this);
            btAdd.setText("手动添加按钮");
            WindowManager.LayoutParams layoutParams = new WindowManager.LayoutParams(WindowManager.LayoutParams.WRAP_CONTENT,
                    WindowManager.LayoutParams.WRAP_CONTENT, 0, 0, PixelFormat.TRANSPARENT);
            layoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
            layoutParams.gravity = Gravity.LEFT;
            layoutParams.x = 100;
            layoutParams.y = 200;
            windowManager.addView(btAdd,layoutParams);
    

    上面代码是将一个Button添加到坐标(100,200)的位置。下面简单介绍下WindowManager.LayoutParams中的flags与type这两个参数。

    flags表示的是Window的属性,有很多选择项,简单介绍几种。

    FLAG_NOT_FOCUSABLE

    表示Window不需要获取焦点,又不需要接受任何输入事件,次标记还会同时启用FLAG_NOT_TOUCH_MODAL,最终事件会传递给下层有焦点的Window。

    FLAG_NOT_TOUCH_MODAL:

    此模式下系统会将当前Window区域以外的单击事件传递给底层的Window,当前区域以内的单击事件则自己处理。

    FLAG_SHOW_WHEN_LOCKED

    开启当前模式,可以让Window显示在锁屏界面上。

    如果了解其他的属性,建议还是看下源码:

     /** Window flag: as long as this window is visible to the user, allow
             *  the lock screen to activate while the screen is on.
             *  This can be used independently, or in combination with
             *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
            public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
    
            /** Window flag: everything behind this window will be dimmed.
             *  Use {@link #dimAmount} to control the amount of dim. */
            public static final int FLAG_DIM_BEHIND        = 0x00000002;
    
            /** Window flag: blur everything behind this window.
             * @deprecated Blurring is no longer supported. */
            @Deprecated
            public static final int FLAG_BLUR_BEHIND        = 0x00000004;
    

    type表示Window的类型,一般Window有三种类型:应用Window、子Window和系统Window。应用类的Window对应着一个Activity。子Window是不能单独存在的,他需要在特定的父Window之中,比如常见的Dialog就是一个子Window。系统Window需要声明特殊的权限才能创建,比如Toast跟系统状态栏等。

    Window是分层的,每个Window都有对应的z-ordered,层级大的会覆盖在层级小的Window的上面,这和HTML中的z-index的概念是完全一致的。在三类Window中,应用Window的层级范围是1~99,子Window的层级范围是1000~1999,系统Window的层级范围是2000~2999,这些层级范围对应着WindowManager.LayoutParams的type参数。如果想要Window位于所有Window的最顶层,那么采用较大的层级即可。很显然系统Window的层级是最大的,而且系统层级有很多值,一般我们可以选用TYPE_SYSTEM_OVERLAY或者TYPE_SYSTEM_ERROR,如果采用TYPE_SYSTEM_ERROR,只需要为type参数指定这个层级即可:mLayoutParams.type = LayoutParams.TYPE_SYSTEM_ERROR;同时声明权限:<uses-permissionandroid: name= "android.permission .SYSTEM_ALERT_WINDOW"/>。因为系统类型的Window是需要检查权限的,如果不在AndroidManifest 中使用相应的权限,那么创建Window的时候就会报错。

    WindowManager的功能比较简单,常用的就是三个方法:addView、updateViewLayout和removeView,这三个方法都定义在ViewManager中,WindowManager继承了ViewManager。

    /** Interface to let you add and remove child views to an Activity. To get an instance
      * of this class, call {@link android.content.Context#getSystemService(java.lang.String) Context.getSystemService()}.
      */
    public interface ViewManager
    {
        /**
         * Assign the passed LayoutParams to the passed View and add the view to the window.
         * <p>Throws {@link android.view.WindowManager.BadTokenException} for certain programming
         * errors, such as adding a second view to a window without removing the first view.
         * <p>Throws {@link android.view.WindowManager.InvalidDisplayException} if the window is on a
         * secondary {@link Display} and the specified display can't be found
         * (see {@link android.app.Presentation}).
         * @param view The view to be added to this window.
         * @param params The LayoutParams to assign to view.
         */
        public void addView(View view, ViewGroup.LayoutParams params);
        public void updateViewLayout(View view, ViewGroup.LayoutParams params);
        public void removeView(View view);
    }
    
    

    对于我们开发者来说,WindowManager常用的就只有这三个功能,当然这三个方法也就足够用了。WindowManager操作Window其实就是在操作里面的View。通过这些方法,我们可以实现诸如随意拖拽位置的Window等效果。

    2.Window的内部机制

    Window是一个抽象类,每个Window都对应一个View跟一个ViewRootImpl,Window跟View是通过ViewRootImpl建立联系的,因此Window并不实际存在,它是以View的形式存在的。从WindowManager的定义跟主要方法也能看出,View是Window存在的实体。下面就具体介绍下Window的addView、updateViewLayout和removeView。

    2.1Window的添加过程。

    Window的添加过程需要通过WindowManager的addView来实现,不过WindowManager是一个接口,真正实现是在WindowManagerImpl中,三个主要操作,先上源码:

        @Override
        public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
            applyDefaultToken(params);
            mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
        }
        @Override
        public void updateViewLayout(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
            applyDefaultToken(params);
            mGlobal.updateViewLayout(view, params);
        }
        @Override
        public void removeView(View view) {
            mGlobal.removeView(view, false);
        }
    

    上面的源码很明显,WindowManagerImpl也没有直接实现Window的三大操作,而是由WindowManagerGlobal来处理的,代码段:private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance(); 可以看出,WindowManagerGlobal以工厂的形式向外提供自己的实例。WindowManagerImpl这种工作模式是典型的桥接模式,将所有的操作委托给WindowManagerGlobal来实现。具体看下addView的源码:

    1.检查参数是否合法,子Window还需要调整布局:

    ......
    public void addView(View view, ViewGroup.LayoutParams params,
                Display display, Window parentWindow) {
            if (view == null) {
                throw new IllegalArgumentException("view must not be null");
            }
            if (display == null) {
                throw new IllegalArgumentException("display must not be null");
            }
            if (!(params instanceof WindowManager.LayoutParams)) {
                throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
            }
    
            final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params;
            if (parentWindow != null) {
                parentWindow.adjustLayoutParamsForSubWindow(wparams);
            } else {
                // If there's no parent, then hardware acceleration for this view is
                // set from the application's hardware acceleration setting.
                final Context context = view.getContext();
                if (context != null
                        && (context.getApplicationInfo().flags
                                & ApplicationInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
                    wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
                }
            }
    ......
    

    2.创建ViewRootImpl并将View添加到列表中

    WindowManagerGlobal中的几个重要列表:

        private final ArrayList<View> mViews = new ArrayList<View>();
        private final ArrayList<ViewRootImpl> mRoots = new ArrayList<ViewRootImpl>();
        private final ArrayList<WindowManager.LayoutParams> mParams =
                new ArrayList<WindowManager.LayoutParams>();
        private final ArraySet<View> mDyingViews = new ArraySet<View>();
    

    mViews存储的是Window中对应的View,mRoots则是Window中对应的对应的ViewRootImpl,mParams则是对应的布局。mDyingViews存储的是正在被删除的View。

    ......
     root = new ViewRootImpl(view.getContext(), display);
                view.setLayoutParams(wparams);
                mViews.add(view);
                mRoots.add(root);
                mParams.add(wparams);
    ......            
    

    上面源码表示了addView添加View的过程。

    3.通过ViewRootImpl来更新界面,完成Window的添加过程

    ......
    // do this last because it fires off messages to start doing things
                try {
                    root.setView(view, wparams, panelParentView);
                } catch (RuntimeException e) {
                    // BadTokenException or InvalidDisplayException, clean up.
                    if (index >= 0) {
                        removeViewLocked(index, true);
                    }
                    throw e;
                }
    ......
    

    ViewRootImpl的setView方法在界面View的时候有说到,在setView内部,通过requestLayout方法实现View的更新。

    ......
      // Schedule the first layout -before- adding to the window
                    // manager, to make sure we do the relayout before receiving
                    // any other events from the system.
                    requestLayout();
    ......
    

    接着通过WindowSession来完成Window的添加过程。下面的源码中,mWindowSession是IWindowSession的实例,这是一个Binder对象,真正的实现类是Session,也就是说Window的添加过程是一次IPC调用。

     try {
                        mOrigWindowType = mWindowAttributes.type;
                        mAttachInfo.mRecomputeGlobalAttributes = true;
                        collectViewAttributes();
                        res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                                getHostVisibility(), mDisplay.getDisplayId(),
                                mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                                mAttachInfo.mOutsets, mInputChannel);
                    } catch (RemoteException e) {
                        mAdded = false;
                        mView = null;
                        mAttachInfo.mRootView = null;
                        mInputChannel = null;
                        mFallbackEventHandler.setView(null);
                        unscheduleTraversals();
                        setAccessibilityFocus(null, null);
                        throw new RuntimeException("Adding window failed", e);
                    } finally {
                        if (restore) {
                            attrs.restore();
                        }
                    }
    

    Session内部会通过WindowManagerService来实现Window的添加过程。

    介绍到这里,各位就发现,Window的添加请求是交给WindowManagerService去处理的,WindowManagerService内部会为每一个应用保留一个单独的Session。具体的代码的逻辑大家看下源码,这里主要介绍部分源码,还是以流程为主。

    2.2Window的删除过程

    Window的删除过程与添加过程一样,都是先通过WindowManagerImpl然后通过WindowManagerGlobal来实现的:

     public void removeView(View view, boolean immediate) {
            if (view == null) {
                throw new IllegalArgumentException("view must not be null");
            }
    
            synchronized (mLock) {
                int index = findViewLocked(view, true);
                View curView = mRoots.get(index).getView();
                removeViewLocked(index, immediate);
                if (curView == view) {
                    return;
                }
    
                throw new IllegalStateException("Calling with view " + view
                        + " but the ViewAncestor is attached to " + curView);
            }
        }
    

    removeView的过程还是比较简洁的,先findViewLocked找到待删除的View的索引,这个索引是上面说的ArrayList mViews的index,然后删除掉这个就可以了。

     private int findViewLocked(View view, boolean required) {
            final int index = mViews.indexOf(view);
            if (required && index < 0) {
                throw new IllegalArgumentException("View=" + view + " not attached to window manager");
            }
            return index;
        }
    
     private void removeViewLocked(int index, boolean immediate) {
            ViewRootImpl root = mRoots.get(index);
            View view = root.getView();
    
            if (view != null) {
                InputMethodManager imm = InputMethodManager.getInstance();
                if (imm != null) {
                    imm.windowDismissed(mViews.get(index).getWindowToken());
                }
            }
            boolean deferred = root.die(immediate);
            if (view != null) {
                view.assignParent(null);
                if (deferred) {
                    mDyingViews.add(view);
                }
            }
        }
    

    在WindowManager中提供了两种删除的接口:removeView跟removeViewImmediate,他们分别表示异步跟同步删除,removeViewImmediate方法一般不会使用,以免删除Window发生意外错误。我们重点看下异步删除的情况。代码段6可以看到,删除操作是通过ViewRootImpl的die方法完成的,具体看下这个方法:

    /**
         * @param immediate True, do now if not in traversal. False, put on queue and do later.
         * @return True, request has been queued. False, request has been completed.
         */
        boolean die(boolean immediate) {
            // Make sure we do execute immediately if we are in the middle of a traversal or the damage
            // done by dispatchDetachedFromWindow will cause havoc on return.
            if (immediate && !mIsInTraversal) {
                doDie();
                return false;
            }
    
            if (!mIsDrawing) {
                destroyHardwareRenderer();
            } else {
                Log.e(mTag, "Attempting to destroy the window while drawing!\n" +
                        "  window=" + this + ", title=" + mWindowAttributes.getTitle());
            }
            mHandler.sendEmptyMessage(MSG_DIE);
            return true;
        }
    

    看上面的代码,你会发现,die方法只是发了一个请求,然后就返回了,再看代码段6,View被加到mDyingViews中了。异步删除可以看到发送了一个message,MSG_DIE,然后ViewRootImpl的handler会处理此消息然后调用die方法,同步的话就直接删除了。这也是这两种删除方式的区别。真正删除View的逻辑在doDie方法的dispatchDetachedFromWindow方法中。

     void doDie() {
            checkThread();
            if (LOCAL_LOGV) Log.v(mTag, "DIE in " + this + " of " + mSurface);
            synchronized (this) {
                if (mRemoved) {
                    return;
                }
                mRemoved = true;
                if (mAdded) {
                    dispatchDetachedFromWindow();
                }
    
                if (mAdded && !mFirst) {
                    destroyHardwareRenderer();
    
                    if (mView != null) {
                        int viewVisibility = mView.getVisibility();
                        boolean viewVisibilityChanged = mViewVisibility != viewVisibility;
                        if (mWindowAttributesChanged || viewVisibilityChanged) {
                            // If layout params have been changed, first give them
                            // to the window manager to make sure it has the correct
                            // animation info.
                            try {
                                if ((relayoutWindow(mWindowAttributes, viewVisibility, false)
                                        & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
                                    mWindowSession.finishDrawing(mWindow);
                                }
                            } catch (RemoteException e) {
                            }
                        }
    
                        mSurface.release();
                    }
                }
    
                mAdded = false;
            }
            WindowManagerGlobal.getInstance().doRemoveView(this);
        }
    
     void dispatchDetachedFromWindow() {
            if (mView != null && mView.mAttachInfo != null) {
                mAttachInfo.mTreeObserver.dispatchOnWindowAttachedChange(false);
                mView.dispatchDetachedFromWindow();
            }
            mAccessibilityInteractionConnectionManager.ensureNoConnection();
            mAccessibilityManager.removeAccessibilityStateChangeListener(
                    mAccessibilityInteractionConnectionManager);
            mAccessibilityManager.removeHighTextContrastStateChangeListener(
                    mHighContrastTextManager);
            removeSendWindowContentChangedCallback();
            destroyHardwareRenderer();
            setAccessibilityFocus(null, null);
            mView.assignParent(null);
            mView = null;
            mAttachInfo.mRootView = null;
            mSurface.release();
            if (mInputQueueCallback != null && mInputQueue != null) {
                mInputQueueCallback.onInputQueueDestroyed(mInputQueue);
                mInputQueue.dispose();
                mInputQueueCallback = null;
                mInputQueue = null;
            }
            if (mInputEventReceiver != null) {
                mInputEventReceiver.dispose();
                mInputEventReceiver = null;
            }
            try {
                mWindowSession.remove(mWindow);
            } catch (RemoteException e) {
            }
            // Dispose the input channel after removing the window so the Window Manager
            // doesn't interpret the input channel being closed as an abnormal termination.
            if (mInputChannel != null) {
                mInputChannel.dispose();
                mInputChannel = null;
            }
            mDisplayManager.unregisterDisplayListener(mDisplayListener);
            unscheduleTraversals();
        }
    

    从上面的源码可以看到,dispatchDetachedFromWindow主要做了3件事:

    (1)垃圾回收相关工作

    (2)通过Session的remove方法删除Window

    (3)调用View的dispatchDetachedFromWindow方法,内部调用View的onDetachedFromWindow方法,这个也是做一些资源回收比较合适的时机,比如终止动画、停止线程等。

    最终doDie方法调用WindowManagerGlobal的doRemoveView刷新数据。

    2.3Window的更新过程

    介绍完Window的删除,Window的更新过程直接上源码:

     public void updateViewLayout(View view, ViewGroup.LayoutParams params) {
            if (view == null) {
                throw new IllegalArgumentException("view must not be null");
            }
            if (!(params instanceof WindowManager.LayoutParams)) {
                throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
            }
    
            final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams)params;
    
            view.setLayoutParams(wparams);
    
            synchronized (mLock) {
                int index = findViewLocked(view, true);
                ViewRootImpl root = mRoots.get(index);
                mParams.remove(index);
                mParams.add(index, wparams);
                root.setLayoutParams(wparams, false);
            }
        }
    

    看源码还是很简单的,首先更新LayoutParams,然后通过ViewRootImpl的setLayoutParams更新ViewRootImpl中的LayoutParams,然后ViewRootImpl通过scheduleTraversals对View重新布局,包括测量,布局,绘制这三个过程。除了View本身重绘之外,ViewRootImpl会通过Session来更新Window视图,同样也是有WindowManagerService的relayoutWindow来实现的,也是一个IPC过程。

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