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[097]SurfaceSyncGroup的细节

[097]SurfaceSyncGroup的细节

作者: 王小二的技术栈 | 来源:发表于2024-05-09 03:08 被阅读0次

    背景

    最近在看SurfaceSyncGroup,很多代码还是很好理解的,但是其中有几处细节,可能你看的时候没有注意。
    因为这个SurfaceSyncGroup名字太长,我后面都会使用SSG缩写代替。

    一、跨进程使用SSG,无法支持Child SSG添加Child SSG

    如果你看过代码,你应该可以发现,如果你在同一进程中使用SSG,其实是可以如下操作的。


    但是如果跨进程使用,那就要注意了,可能就会有问题了,你以为你创建的是这样子关系


    其实你创建的关系和你预期的不一样。

    代码分析1.1
        public boolean add(ISurfaceSyncGroup surfaceSyncGroup, boolean parentSyncGroupMerge,
                @Nullable Runnable runnable) {
            //1.1如果添加的surfaceSyncGroup和当前SurfaceSyncGroup不是同一进程,就是false。
            if (isLocalBinder(surfaceSyncGroup.asBinder())) {
                boolean didAddLocalSync = addLocalSync(surfaceSyncGroup, parentSyncGroupMerge);
                if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                    Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                }
                return didAddLocalSync;
            }
    
            synchronized (mLock) {
                if (!mHasWMSync) {
                    // We need to add a signal into WMS since WMS will be creating a new parent
                    // SurfaceSyncGroup. When the parent SSG in WMS completes, only then do we
                    // notify the registered listeners that the entire SurfaceSyncGroup is complete.
                    // This is because the callers don't realize that when adding a different process
                    // to this SSG, it isn't actually adding to this SSG and really just creating a
                    // link in WMS. Because of this, the callers would expect the complete listeners
                    // to only be called when everything, including the other process's
                    // SurfaceSyncGroups, have completed. Only WMS has that info so we need to send the
                    // listener to WMS when we set up a server side sync.
                    mSurfaceSyncGroupCompletedListener = new ISurfaceSyncGroupCompletedListener.Stub() {
                        @Override
                        public void onSurfaceSyncGroupComplete() {
                            synchronized (mLock) {
                                invokeSyncCompleteCallbacks();
                            }
                        }
                    };
                    // 1.1.2 然后用自己的token在WM中创建一个替身
                    if (!addSyncToWm(mToken, false /* parentSyncGroupMerge */,
                            mSurfaceSyncGroupCompletedListener)) {//跳转到代码分析1.2
                        mSurfaceSyncGroupCompletedListener = null;
                        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                            Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                        }
                        return false;
                    }
                    mHasWMSync = true;
                }
            }
    
            try {
                 // 1.1.3 将token传递给子ssg,然后让子的ssg和你的替身建立关系
                surfaceSyncGroup.onAddedToSyncGroup(mToken, parentSyncGroupMerge);
            } catch (RemoteException e) {
                if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                    Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                }
                return false;
            }
    
            if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
            }
            return true;
        }
    

    1.1.1 如果添加的surfaceSyncGroup和当前SurfaceSyncGroup不是同一进程,就是false。
    1.1.2 然后用自己的token在WM中创建一个替身ssg
    1.1.3 将token传递给子ssg,然后让子的ssg和你的替身建立关系

    代码分析1.2

    当SSG1调用add(SSG2)的时候,SSG1和SSG2都会触发这个函数。
    1.2.1 将自己和WM中的替身建立起关系。如果是SSG1,也就意味着和之前Root SSG建立的关系也就断开了。

        private boolean addSyncToWm(IBinder token, boolean parentSyncGroupMerge,
                @Nullable ISurfaceSyncGroupCompletedListener surfaceSyncGroupCompletedListener) {
            try {
                if (DEBUG) {
                    Log.d(TAG, "Attempting to add remote sync to " + mName
                            + ". Setting up Sync in WindowManager.");
                }
                if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                    Trace.asyncTraceForTrackBegin(Trace.TRACE_TAG_VIEW, mTrackName,
                            "addSyncToWm=" + token.hashCode(), hashCode());
                }
                AddToSurfaceSyncGroupResult addToSyncGroupResult = new AddToSurfaceSyncGroupResult();
                if (!WindowManagerGlobal.getWindowManagerService().addToSurfaceSyncGroup(token,
                        parentSyncGroupMerge, surfaceSyncGroupCompletedListener,
                        addToSyncGroupResult)) {
                    if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                        Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                    }
                    return false;
                }
               //1.2.1 将自己和WM中的替身建立起关系。如果是SSG1,也就意味着和之前Root SSG建立的关系也就断开了。
                setTransactionCallbackFromParent(addToSyncGroupResult.mParentSyncGroup,
                        addToSyncGroupResult.mTransactionReadyCallback);
            } catch (RemoteException e) {
                if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                    Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                }
                return false;
            }
            if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
            }
            return true;
        }
    

    最终的结果如下图

    当SSG1添加到Root SSG的时候,一切还算正常
    但是当SSG2添加到SSG1的时候,意外就发生了,Root SSG和SSG1就断开了连接。


    二、如果SSG1添加到Root SSG之后,将SSG1添加到 SSG2,会发生什么

    代码分析2.1
    private void setTransactionCallbackFromParent(ISurfaceSyncGroup parentSyncGroup,
                ITransactionReadyCallback transactionReadyCallback) {
            ...
            synchronized (mLock) {
                if (mFinished) {
                    finished = true;
                } else {
                    // If this SurfaceSyncGroup was already added to a different SurfaceSyncGroup, we
                    // need to combine everything. We can add the old SurfaceSyncGroup parent to the new
                    // parent so the new parent doesn't complete until the old parent does.
                    // Additionally, the old parent will not get the final transaction object and
                    // instead will send it to the new parent, ensuring that any other SurfaceSyncGroups
                    // from the original parent are also combined with the new parent SurfaceSyncGroup.
                    // 2.1.1 如果发现SSG1有parent SSG了, 就将parent ssg(Root SSG)添加到SSG2
                    if (mParentSyncGroup != null && mParentSyncGroup != parentSyncGroup) {
                        if (DEBUG) {
                            Log.d(TAG, "Trying to add to " + parentSyncGroup
                                    + " but already part of sync group " + mParentSyncGroup + " "
                                    + mName);
                        }
                        try {
                            //最终会跳转到代码分析 2.2
                            parentSyncGroup.addToSync(mParentSyncGroup,
                                    true /* parentSyncGroupMerge */);
                        } catch (RemoteException e) {
                        }
                    }
    
                    if (DEBUG && mParentSyncGroup == parentSyncGroup) {
                        Log.d(TAG, "Added to parent that was already the parent");
                    }
    
                    // 2.1.2 保存前一个parent ssg(Root SSG)的callback。
                    Consumer<Transaction> lastCallback = mTransactionReadyConsumer;
                    // 2.1.3 将parent ssg 换成 SSG2
                    mParentSyncGroup = parentSyncGroup;
                    mTransactionReadyConsumer = (transaction) -> {
                        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                            Trace.asyncTraceForTrackBegin(Trace.TRACE_TAG_VIEW, mTrackName,
                                    "Invoke transactionReadyCallback="
                                            + transactionReadyCallback.hashCode(), hashCode());
                        }
                        // 2.1.4 在SSG1完成任务的时候,虽然SSG1和Root SSG没有名义上的关系了,但是残留在Root SSG mPendingSyncs中SSG1的callback还是要触发一下的,否则会导致Root SSG无法ready。
                        lastCallback.accept(null);
    
                        try {
                            transactionReadyCallback.onTransactionReady(transaction);
                        } catch (RemoteException e) {
                            transaction.apply();
                        }
                        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                            Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
                        }
                    };
                    addedToSyncListener = mAddedToSyncListener;
                }
            }
    
            // Invoke the callback outside of the lock when the SurfaceSyncGroup being added was already
            // complete.
            if (finished) {
                try {
                    transactionReadyCallback.onTransactionReady(null);
                } catch (RemoteException e) {
                }
            } else if (addedToSyncListener != null) {
                addedToSyncListener.run();
            }
            if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                Trace.asyncTraceForTrackEnd(Trace.TRACE_TAG_VIEW, mTrackName, hashCode());
            }
        }
    

    2.1.1 如果发现SSG1有parent SSG了, 就将parent ssg(Root SSG)添加到SSG2
    2.1.2 保存前一个parent ssg(Root SSG)的callback。
    2.1.3 将parent ssg 换成 SSG2
    2.1.4 在SSG1完成任务的时候,虽然SSG1和Root SSG没有名义上的关系了,但是残留在Root SSG mPendingSyncs中SSG1的callback还是要触发一下的,否则会导致Root SSG无法ready。

    代码分析 2.2

    代码分析2.1中parentSyncGroup.addToSync(mParentSyncGroup, true /* parentSyncGroupMerge */)最终会跳转到这里,关键的就是parentSyncGroupMerge为true

        public ITransactionReadyCallback createTransactionReadyCallback(boolean parentSyncGroupMerge) {
            ITransactionReadyCallback transactionReadyCallback =
                    new ITransactionReadyCallback.Stub() {
                        @Override
                        public void onTransactionReady(Transaction t) {
                            synchronized (mLock) {
                                if (t != null) {
                                    t.sanitize(Binder.getCallingPid(), Binder.getCallingUid());
                                    // When an older parent sync group is added due to a child syncGroup
                                    // getting added to multiple groups, we need to maintain merge order
                                    // so the older parentSyncGroup transactions are overwritten by
                                    // anything in the newer parentSyncGroup.
                                    // 2.2.1 这里解释了如果为true,为了保证merge的顺序,有一些处理。
                                    if (parentSyncGroupMerge) {
                                        t.merge(mTransaction);
                                    }
                                    mTransaction.merge(t);//p add c
                                }
                                mPendingSyncs.remove(this);
                                if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                                    Trace.instantForTrack(Trace.TRACE_TAG_VIEW, mTrackName,
                                            "onTransactionReady callback=" + hashCode());
                                }
                                checkIfSyncIsComplete();
                            }
                        }
                    };
            return transactionReadyCallback;
        }
    

    2.2.1 这里解释了如果为true,为了保证merge的顺序,有一些处理,用一个图来表示,就是如下图。


    三、总结

    SurfaceSyncGroup代码不是很多,但是使用时候要注意这些细节,避免发生错误,具体讲解SurfaceSyncGroup配合BBQ和BlastSyncEngine工作,我还是会选择使用图解视频的方式,给自己留个坑《王小二图解Android-SurfaceSyncGroup》

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