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正方体全景图

正方体全景图

作者: lesliefang | 来源:发表于2017-09-13 15:11 被阅读68次

    正方体全景图是把一个全景图切成 6 张图片分别贴到一个正方体的 6 个面上。相机放在正方体中间,旋转时改变相机的指向即可。

    texture.png
    <!DOCTYPE html>
    <html>
    <head>
        <meta charset=utf-8>
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>正方体全景图</title>
        <style>
            body {
                margin: 0;
            }
    
            canvas {
                width: 100%;
                height: 100%
            }
        </style>
    </head>
    <body>
    <script src="three.js"></script>
    <script src="OrbitControls.js"></script>
    
    <script>
        var scene, camera, renderer;
        var controls;
    
        init();
        animate();
    
        function init() {
            scene = new THREE.Scene();
            camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.z = 0.01;
    
            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);
    
            controls = new THREE.OrbitControls(camera);
            controls.enableZoom = false;
            controls.enablePan = false;
    
            var textures = getTexturesFromFile('sun_temple_stripe.jpg', 6);
            var materials = [];
    
            for (var i = 0; i < 6; i++) {
                materials.push(new THREE.MeshBasicMaterial({map: textures[i]}));
            }
    
            // 经测试 6 个面的排列顺序是 左右 上下 前后  (从屏幕里面往  Z 轴正方向看)
            var cube = new THREE.Mesh(new THREE.CubeGeometry(1, 1, 1), materials);
            cube.applyMatrix(new THREE.Matrix4().makeScale(1, 1, -1));
            scene.add(cube);
    
            window.addEventListener('resize', onWindowResize, false);
        }
    
        function animate() {
            requestAnimationFrame(animate);
            renderer.render(scene, camera);
        }
    
        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }
    
        function getTexturesFromFile(imgUrl, tilesNum) {
            var textures = [];
            for (var i = 0; i < tilesNum; i++) {
                textures[i] = new THREE.Texture();
            }
    
            var image = new Image();
            image.onload = function () {
                var canvas, context;
                var tileWidth = image.height;
    
                for (var i = 0; i < textures.length; i++) {
                    canvas = document.createElement('canvas');
                    context = canvas.getContext('2d');
                    canvas.width = tileWidth;
                    canvas.height = tileWidth;
                    context.drawImage(image, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth);
                    textures[i].image = canvas;
                    textures[i].needsUpdate = true;
                }
            };
    
            image.src = imgUrl;
            return textures;
        }
    </script>
    </body>
    </html>
    

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          本文标题:正方体全景图

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