"""__author__zhangdong__"""
import pygame
from random import randint
from math import sqrt
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1000,800))
screen.fill((255,255,255))
pygame.display.set_caption('多个球')
#all_balls中保存多个球
#每个球要保存:半径、圆心坐标、颜色、x速度、y速度
all_balls = [
# {'r':randint(10,20),
# 'pos':(100,100),
# 'color':randint_color,
# 'x_speed':randint(-3,3),
# 'y_speed':randint(-3,3)
# },
# {
# 'r': randint(10, 20),
# 'pos': (100, 100),
# 'color': randint_color,
# 'x_speed': randint(-3, 3),
# 'y_speed': randint(-3, 3)
# }
]
pygame.display.flip()
ball_x = 100
ball_y = 100
x_speed =0
y_speed =0
while True:
# pygame.time.delay(30)
pygame.time.Clock().tick(30)
randint_color = randint(0, 255), randint(0, 255), randint(0, 255)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.MOUSEBUTTONDOWN:
#点一下鼠标创建一个球
ball = {
'r':randint(10,25),
'pos':event.pos,
'color':randint_color,
'x_speed':randint(-3,3),
'y_speed':randint(-3,3)
}
#保存球
all_balls.append(ball)
#刷新界面
screen.fill((255,255,255))
for ball_dict in all_balls:
#取出原来的x坐标和y坐标以及他们的速度
x,y = ball_dict['pos']
x_speed = ball_dict['x_speed']
y_speed = ball_dict['y_speed']
if x + ball_dict['r'] >= 600:
x = 600 - ball_dict['r']
x_speed *= -1
# y_speed *= -1
if x <= ball_dict['r']:
x = ball_dict['r']
x_speed *= -1
# y_speed *= -1
if y + ball_dict['r'] >= 400:
y = 400 - ball_dict['r']
# x_speed *= -1
y_speed *= -1
if y <= ball_dict['r']:
y = ball_dict['r']
# x_speed *= -1
y_speed *= -1
x += x_speed
y += y_speed
pygame.draw.circle(screen,ball_dict['color'],(x,y),ball_dict['r'])
#更新球对应的坐标
ball_dict['pos'] = x,y
ball_dict['x_speed'] = x_speed
ball_dict['y_speed'] = y_speed
# ball_dict['r'] = r
#遍历第二个球
for two_ball in all_balls:
if all_balls.index(ball_dict)==all_balls.index(two_ball):
pass
else:
one_ball_x, one_ball_y = ball_dict['pos']
two_ball_x, two_ball_y = two_ball['pos']
new_R = ball_dict['r'] + two_ball['r']
new_X = (one_ball_x - two_ball_x) **2
new_Y = (one_ball_y - two_ball_y) **2
#判断两个球之间的距离
if sqrt(new_X + new_Y) <= new_R:
if ball_dict['r'] >=two_ball['r']:
ball_dict['r'] =ball_dict['r'] + two_ball['r']
all_balls.remove(two_ball)
pygame.display.flip()
效果
11.gif
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