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006-小程序图片滑动、缩放加canvas打印

006-小程序图片滑动、缩放加canvas打印

作者: 垒虚 | 来源:发表于2018-08-01 23:41 被阅读0次

一:这段时间一直在学习微信小程序,近期也多有遇到小程序有关于图片与canvas的坑,

二:说明一下需求吧:首先要有两张图片,其中一张中间部分是透明的图片A,另一张是完整的图片B;现在图片A在上面,图片B在下面,当手指在图片A上移动时,图片B要跟着移动,同时还要做到可以双指缩放;在调整好位置之后,还要用canvas把完成的结果图片打印出来;

三:解决问题:

1:页面布局

//移动的事件最好还是用catch来
//因为小程序回调的参数是用px来计算的,所以这里就不用rpx了,如果一定要用,请做好不同手机的适配
<view class='img' catchtouchstart='touchstart' catchtouchmove='touchmove' catchtouchend='touchend'>
  <image mode='aspectFill' class='img zIndex' src='{{图片A}}'></image>
//这里想用margin用margin,想用top、left就用top、left,感觉是一样的,transform应该也可以,
  <image style='margin-left:{{marginLeft}}px;margin-top:{{marginTop}}px;height:{{imgHeight}}px;width:{{imgWidth}}px' src='{{图片B}}' class='img'></image>
</view>
.img{
  height: 100vh;
  width: 100%;
  position: absolute;
  top: 0;
  left: 0;
  display: flex;
  box-sizing: border-box
}
.zIndex{
  z-index: 5
}

2:移动,缩放的方法

// 开始点击
    touchstart(e) {
      this.setData({
        lastTouchPoint: { x: 0, y: 0 },
        oldDist: 0
      })
    },
    /**
     * 计算x轴上的双指中心点比例
     */
    _calcXRatio: function (event) {
      let xRatio = ((event.touches[0].clientX + event.touches[1].clientX) / 2 - this.data.marginLeft) / this.data.imgWidth
      return xRatio
    },
    /**
     * 计算y轴上的双指中心点比例
     */
    _calcYRatio: function (event) {
      let yRatio = ((event.touches[0].clientY + event.touches[1].clientY) / 2 - this.data.marginTop) / this.data.imgHeight
      return yRatio
    },
    //移动和放大
    _zoom: function (f, event) {
      let xRatio = this._calcXRatio(event)
      let yRatio = this._calcYRatio(event)
      let maxMultiple = this.data.maxMultiple
      let minMultiple = this.data.minMultiple
      //minMultiple是最小倍数,可以自己设置
      if (this.data.imgWidth <= this.data.windowWidth * minMultiple && f < 1) {
        let ratio = this.data.windowWidth / this.data.imgWidth
        this.setData({
          imgWidth: this.data.imgWidth * ratio * minMultiple,
          imgHeight: this.data.imgHeight * ratio * minMultiple
        })
        return;
      }
      if (this.data.imgHeight <= this.data.view_height * minMultiple && f < 1) {
        let ratio = this.data.view_height / this.data.imgHeight
        this.setData({
          imgWidth: this.data.imgWidth * ratio * minMultiple,
          imgHeight: this.data.imgHeight * ratio * minMultiple
        })
        return;
      }
      //maxMultiple是最大倍数,可以自己设置
      if (this.data.imgWidth >= this.data.windowWidth * maxMultiple && f > 1) {
        let ratio = this.data.windowWidth / this.data.imgWidth
        this.setData({
          imgWidth: this.data.imgWidth * ratio * maxMultiple,
          imgHeight: this.data.imgHeight * ratio * maxMultiple,
        })
        return;
      }
      if (this.data.imgHeight >= this.data.windowHeight * maxMultiple && f > 1) {
        let ratio = this.data.windowHeight / this.data.imgHeight
        this.setData({
          imgWidth: this.data.imgWidth * ratio * maxMultiple,
          imgHeight: this.data.imgHeight * ratio * maxMultiple,
        })
        return;
      }
      this.setData({
        //此处的ratio为双指中心点在图片的百分比
        marginLeft: this.data.marginLeft + xRatio * this.data.imgWidth * (1 - f),
        marginTop: this.data.marginTop + yRatio * this.data.imgHeight * (1 - f),
        imgWidth: this.data.imgWidth * f,
        imgHeight: this.data.imgHeight * f,
      })
    },

    _spacing: function (event) {
      let x = event.touches[0].clientX - event.touches[1].clientX;
      let y = event.touches[0].clientY - event.touches[1].clientY;
      return Math.sqrt(x * x + y * y);
    },
    //移动距离
    touchmove(e) {
      let moveX = e.changedTouches[0].clientX
      let moveY = e.changedTouches[0].clientY
      let oldDist = this.data.oldDist;
      let newDist = this.data.newDist;
      let lastTouchPoint = this.data.lastTouchPoint
      //单指移动事件
      if (e.touches.length == 1) {
        if (lastTouchPoint.x == 0 && lastTouchPoint.y == 0) {
          lastTouchPoint.x = e.touches[0].clientX
          lastTouchPoint.y = e.touches[0].clientY
          this.setData({
            lastTouchPoint,
          })
        } else {
          let xOffset = e.touches[0].clientX - lastTouchPoint.x
          let yOffset = e.touches[0].clientY - lastTouchPoint.y
          lastTouchPoint.x = e.touches[0].clientX
          lastTouchPoint.y = e.touches[0].clientY
          this.setData({
            marginTop: this.data.marginTop + yOffset,
            marginLeft: this.data.marginLeft + xOffset,
            lastTouchPoint
          })
        }
      } else if (e.touches.length == 2) {
        if (oldDist == 0) {
          oldDist = this._spacing(e);
          this.setData({
            oldDist
          })
        } else {
          newDist = this._spacing(e);
          if (newDist > oldDist + 1) {
            this._zoom(newDist / oldDist, e);
            oldDist = newDist;
            this.setData({
              oldDist,
              newDist
            })
          }
          if (newDist < oldDist - 1) {
            this._zoom(newDist / oldDist, e);
            oldDist = newDist;
            this.setData({
              oldDist,
              newDist
            })
          }
        }
      }

    },
    //移动结束
    touchend(e) {
    //移动结束这个方法可以根据自己的需求来做,不是必要的
    },

3:重头戏来了,图片的canvas打印,有些人会说如果想用canvas打印你干嘛前面不用canvas来写呢;这里有个问题,canvas上面如果想加东西只能加cover-view,但是cover-view有各种限制和不足,所以当你加的东西不影响到最后生成的图的时候可以用用这个,其他的确实直接canvas简单方便

    //  因为canvas用的也是px,如果前面用其他单位的话,记得换算
    let backImgWidth = this.data.backImgWidth//图片A的宽度
    let backImgHeight = this.data.backImgHeight//图片A的高度
    let imgWidth = this.data.imgWidth//图片B的宽度
    let imgHeight = this.data.imgHeight//图片B的高度
    let windowWidth = this.data.windowWidth//手机屏的宽度
    let windowHeight = this.data.windowHeight//手机屏的高度
    let marginTop = this.data.marginTop
    let marginLeft = this.data.marginLeft
    let that = this
    //因为屏幕的长宽比实在是太多了,而且为了图片不变形,一般都会用裁剪的功能,所以,我们要知道这里图片A到底被裁了多少
    let distance = backImgHeight * windowWidth / backImgWidth - windowHeight 
    //现在基本就是绘图了
   const ctx = wx.createCanvasContext('img')
    //花型图片因为底图片裁剪,所以还有一段裁剪掉的对上距离要加上
    ctx.drawImage(图片B, marginLeft, marginTop + distance/2, imgWidth, imgHeight)
    //底图片高度应为会自定义缩放,所以必须在这里就将图片按比例算好大小
    ctx.drawImage('图片A', 0, 0 , windowWidth, backImgHeight * e.windowWidth / backImgWidth)
    //生成图片是要把裁剪掉的距离给去掉的同时,高度也要和前面的一样
    //这里要用false,用true会保留原来的图片样式,那就有的玩了
    ctx.draw(false, (e) => {
      wx.canvasToTempFilePath({
        x: 0,
        y: distance / 2,
        width: windowWidth,
        height: windowHeight ,
        destWidth: windowWidth,
        destHeight: windowHeight,
        canvasId: 'img',
        success: (res) => {
          //图片生成成功了
          console.log(res)
        },
        fail:(res)=>{
          console.log(res)
        }
      }, that)
    })
   //对了还留了一个坑,小程序你想要canvas正常使用,你就必须在布局的时候给它位置;
   //还有canvas的canvas-id一定要和打印的一样
   <canvas class='canvas' canvas-id='img'></canvas>

这样以来算可以正常使用

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