using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 相机从一个点到另一个点的平滑过渡,平滑缓冲
/// </summary>
public class LiaGeQiu : MonoBehaviour {
public GameObject cameraon;//初始摄像机的位置
public GameObject camerto;//另一个点的位置
private float speed = 1f;//缓冲的时间 时间越大缓冲速度越慢
private Vector3 velocity;//如果是3D场景就用Vector3,2D用Vector2
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
cameraon.transform.position = new Vector3(Mathf.SmoothDamp(cameraon.transform.position.x, camerto.transform.position.x,
ref velocity.x, speed), Mathf.SmoothDamp(cameraon.transform.position.y, camerto.transform.position.y,
ref velocity.y, speed),Mathf.SmoothDamp (cameraon.transform.position.z,camerto.transform.position.z ,ref velocity.z , speed));
}
}
网友评论