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如何创建多功能Item、Creature及Gameobject

如何创建多功能Item、Creature及Gameobject

作者: 小坏_991d | 来源:发表于2018-04-30 13:17 被阅读0次

        支持27种功能及无限扩展的传送设置(修改角色名字、修改角色种族、修改角色阵营、修改角色外观、重置天赋、提升武器技能、积分查询、战斗解卡、获取泡点、显示彩票购买菜单、显示正在进行中的活动、招募、返回菜单、主菜单、任务传送、显示升级VIP菜单、重置FB及传送)

    添加Item、Creature及Gameobject进数据库

    item_template设置ScriptName字段为 Func_ItemScript

    item必须能够使用,即点击能够触发技能

    creature_template设置ScriptName字段为 Func_CreatureScript

    creature必须可以对话,即flags为1或包含1

    gameobject_template设置ScriptName字段为 Func_GameobjectScript

    gameobject必须可以对话,即type为2

    配置_function_menu表

    menuId                       同一个生物或物品菜单中唯一标识ID

    prevMenuId              上级菜单ID,设置为0则当前菜单主菜单

    entry                           物品或者生物的entry

    type                           1为物品、0为生物

    funcIndex                _function_index中索引值

    smallIconType        菜单前的小图标类型

    bigIconName          菜单图标名字

    menuText                菜单文字

    item_template

    insert into `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) values('XXX','0','0','0','0','0','28741','0','0','0','领取泡点','泡点','','0','83','83','0','35','3','1','1.14286','0.5','0','0','0','0','0','1','2000','2000','2','0','2048','0','0','0','0','0','0','0','0','0','2','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','0','4','1','1','1','1','0','0','0','0','0','0','0','0','1','0','0','Func_CreatureScript','1');


    creature_template

    insert into `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) values('XXX','0','0','0','0','0','28741','0','0','0','领取泡点','泡点','','0','83','83','0','35','3','1','1.14286','0.5','0','0','0','0','0','1','2000','2000','2','0','2048','0','0','0','0','0','0','0','0','0','2','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','0','4','1','1','1','1','0','0','0','0','0','0','0','0','1','0','0','Func_CreatureScript','1');


    gameobject_template

        insert into `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) values('XXX','0','0','0','0','0','28741','0','0','0','领取泡点','泡点','','0','83','83','0','35','3','1','1.14286','0.5','0','0','0','0','0','1','2000','2000','2','0','2048','0','0','0','0','0','0','0','0','0','2','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','0','4','1','1','1','1','0','0','0','0','0','0','0','0','1','0','0','Func_CreatureScript','1');

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