<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Depth Material</title>
<script src="../../three-part/threejs/three.js"></script>
<script src="../../three-part/utils/stats.min.js"></script>
<script src="../../three-part/utils/dat.gui.min.js"></script>
<script src="../controls/TrackballControls.js"></script>
<script src="../util/util.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
init();
function init() {
// show FPS
let stats = initStats();
// resize
window.addEventListener('resize', onResize, false);
let scene = new THREE.Scene();
// A material for drawing geometry by depth.
// Depth is based off of the camera near and far plane.
// White is nearest, black is farthest.
scene.overrideMaterial = new THREE.MeshDepthMaterial();
let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 50, 1000);
camera.position.x = -50;
camera.position.y = 40;
camera.position.z = 50;
camera.lookAt(scene.position);
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById("container").appendChild(renderer.domElement);
// init trackball control
let trackballControls = initTrackballControls(camera, renderer);
let clock = new THREE.Clock();
// attributes which can be modified in GUI
const controls = {
"cameraNear" : camera.near,
"cameraFar" : camera.far,
"rotationSpeed" : 0.02,
"numberOfObjects" : scene.children.length,
"removeCube" : function(){
let allChildren = scene.children;
let lastObject = allChildren[allChildren.length - 1];
if (lastObject instanceof THREE.Mesh) {
scene.remove(lastObject);
this.numberOfObjects = scene.children.length;
}
},
"addCube" : function(){
let cubeSize = Math.ceil(3 + (Math.random() * 3));
let cubeGeometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
let cubeMaterial = new THREE.MeshLambertMaterial({
color: Math.random() * 0xffffff
});
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true;
cube.position.x = -60 + Math.round((Math.random() * 100));
cube.position.y = Math.round((Math.random() * 10));
cube.position.z = -100 + Math.round((Math.random() * 150));
scene.add(cube);
this.numberOfObjects = scene.children.length;
}
};
// init GUI
initGUI();
let i = 0;
while (i < 10) {
controls.addCube();
i++;
}
renderScene();
function initGUI(){
let gui = new dat.GUI();
gui.add(controls, 'addCube');
gui.add(controls, 'removeCube');
gui.add(controls, 'cameraNear', 0, 100).onChange(function (e) {
camera.near = e;
camera.updateProjectionMatrix();
});
gui.add(controls, 'cameraFar', 50, 200).onChange(function (e) {
camera.far = e;
camera.updateProjectionMatrix();
});
gui.add(controls, "numberOfObjects").listen();
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function renderScene(){
trackballControls.update(clock.getDelta());
stats.update();
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
}
</script>
</body>
</html>
运行结果:
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