下面这张图囊括了目前所有的材质。今天我们说说点材质和线材质。
![](https://img.haomeiwen.com/i7455247/0e783f0c81d2324e.png)
点材质
点材质,顾名思义,就是用点作为物体的材质。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
</head>
<body>
<div id="webgl"></div>
</body>
</html>
<script>
var scene = new THREE.Scene();
var geometry = new THREE.SphereGeometry(100, 25, 25); //创建一个球体几何对象
// 创建一个点材质对象
var material = new THREE.PointsMaterial({
color: 0x0000ff, //颜色
size: 5, //点渲染尺寸
});
//点模型对象 参数:几何体 点材质
var point = new THREE.Points(geometry, material);
scene.add(point); //网格模型添加到场景中
//创建相机对象
var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
camera.position.set(0, 0, 1000); //设置相机位置
camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
/**
* 创建渲染器对象
*/
var renderer = new THREE.WebGLRenderer({
antialias: true //消除锯齿
});
renderer.setSize(1000, 500);//设置渲染区域尺寸
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
renderer.render(scene, camera);//渲染必须有场景和相机两个对象
var cont = document.getElementById('webgl');
cont.appendChild(renderer.domElement);
</script>
![](https://img.haomeiwen.com/i7455247/fa03221d2b41ae81.png)
线材质
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
</head>
<body>
<div id="webgl"></div>
</body>
</html>
<script>
var scene = new THREE.Scene();
var geometry = new THREE.SphereGeometry(100, 25, 25);//球体
// 直线基础材质对象
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var line = new THREE.Line(geometry, material); //线模型对象
scene.add(line); //点模型添加到场景中
//创建相机对象
var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
camera.position.set(0, 0, 1000); //设置相机位置
camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
/**
* 创建渲染器对象
*/
var renderer = new THREE.WebGLRenderer({
antialias: true //消除锯齿
});
renderer.setSize(1000, 500);//设置渲染区域尺寸
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
renderer.render(scene, camera);//渲染必须有场景和相机两个对象
var cont = document.getElementById('webgl');
cont.appendChild(renderer.domElement);
</script>
![](https://img.haomeiwen.com/i7455247/39bd867c2bb37805.png)
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