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Android View绘制流程

Android View绘制流程

作者: jxiang112 | 来源:发表于2019-03-01 19:30 被阅读2次

    相信很多Android开发的同学都知道View绘制流程大致是先measure、layout、draw。但是你们知道measure、layout、draw分别做些什么事情吗?进入activity怎么开始绘制view的?
    本篇文章主要围绕View的整体流程(包括从什么时候开始进行View的绘制、流程顺序是怎么样的)、measure、layout、draw分别做什么进行讲解。

    一、View绘制入口

    我们先看下View是从什么时候开始绘制的。是从Activity onCreate中setContentView开始吗?No。从Activity onResume之后,这个需要从ActivityThread中的handleResumeActivity方法来说:

    public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward,
                String reason) {
           //...省略
           //调用Activity的onResume方法
            final ActivityClientRecord r = performResumeActivity(token, finalStateRequest, reason);
            if (r == null) {
            //...省略
            if (r.window == null && !a.mFinished && willBeVisible) {
                r.window = r.activity.getWindow();
                View decor = r.window.getDecorView();
                decor.setVisibility(View.INVISIBLE);
                ViewManager wm = a.getWindowManager();
                WindowManager.LayoutParams l = r.window.getAttributes();
                a.mDecor = decor;
                //...省略
                if (a.mVisibleFromClient) {
                    if (!a.mWindowAdded) {
                        a.mWindowAdded = true;
                        //此处便是绘制的入口,调用WindowManager的addView方法
                        wm.addView(decor, l);
                    } 
                    //...省略
                }
    
               //...省略
        }
    

    ActivityThread中的handleResumeActivity先调用Activity的onResume方法,接着通过windowmanager的addView方法开始绘制View。WindowManager只是个接口,它的实现类是WindowManagerImpl类,那我们接着看WindowManagerImpl的addView方法:

    public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
            applyDefaultToken(params);
            mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
        }
    

    WindowManagerImpl有调用mGlobal的addView方法,mGloabal是WindowManagerGlobal的实例对象,我们解析看下mGlobal的addView方法:

    public void addView(View view, ViewGroup.LayoutParams params,
                Display display, Window parentWindow) {
           //...省略
    
            ViewRootImpl root;
            View panelParentView = null;
    
            synchronized (mLock) {
                //...省略
                root = new ViewRootImpl(view.getContext(), display);
                view.setLayoutParams(wparams);
                mViews.add(view);
                mRoots.add(root);
                mParams.add(wparams);
                 //...省略
                try {
                    root.setView(view, wparams, panelParentView);
                } 
               //...省略
            }
        }
    

    mGloabal的addView先创建ViewRootImpl实列对象root,再设置View的layoutParams,将view加入mViews列表中,将root加入mRoots列表中,接着调用ViewRootImpl的setView方法将view(此view是DecorView)、wparams(是window的layoutParams)、panelParentView(在哪个父级窗口的根view,如果是activity则为空,如果是dialog则是对应的activity)。
    明确一点:WindowManager用于类似activity等组件与window的通信管理类;ViewRootImpl则是View和window的交互、通信的桥梁。
    好的,我们继续看下ViewRootImpl的setView做些什么事情:

    public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
            synchronized (this) {
                if (mView == null) {
                    //将DecorView赋值给成员变量mView
                    mView = view;
    
                    //...省略
                    requestLayout();
                     //...省略
                }
            }
        }
    

    requestLayout是不是很熟悉?不错开发中我们有时会重新调用requestLayout进行更新布局重绘。我们先看下ViewRootImpl中requestLayout做什么:

    public void requestLayout() {
            if (!mHandlingLayoutInLayoutRequest) {
                //校验是否是ui线程
                checkThread();
                mLayoutRequested = true;
                scheduleTraversals();
            }
        }
    
    void scheduleTraversals() {
            if (!mTraversalScheduled) {
                mTraversalScheduled = true;
                mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
                mChoreographer.postCallback(
                        Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
               //...省略
            }
        }
    
    final class TraversalRunnable implements Runnable {
            @Override
            public void run() {
                doTraversal();
            }
        }
    final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
    
    void doTraversal() {
           //...省略
           performTraversals();
          //...省略
        }
    

    ViewRootImpl的requestLayout先调用scheduleTraversals,接着scheduleTraversals又将mTraversalRunnable加入mChoreographer的执行队列中,mTraversalRunnable在mChoreographer调度室调用doTraversal方法,接着doTraversal又调用performTraversals方法,ok,我们继续看performTraversals方法的实现:

    private void performTraversals() {
          //...省略
          performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
          //...省略
          performLayout(lp, mWidth, mHeight);
          //...省略
          performDraw();
          //...省略
    }
    

    到这里是不是很熟悉了?先measure再layout最后draw。

    二、Measure

    步骤一中,我们分析到ViewRootImpl的performTraversals方法中调用performMeasure,我们从这个performMeasure开始分析:

    private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
            if (mView == null) {
                return;
            }
            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
            try {
                mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
        }
    

    上面分析是已经明确说明了mView就是DecorView,我们看下DecorView的measure方法,首先DecorView继承自FrameLayout,而FrameLayout有继承自ViewGroup,ViewGroup继承自View。我们发现DecorView并没有重写measure方法,FrameLayout也没有,ViewGroup也没有,那么我们看下View下的measure方法:

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
            //判断是否阴影、光效等边界
            boolean optical = isLayoutModeOptical(this);
            if (optical != isLayoutModeOptical(mParent)) {
                //代表父控件有阴影、光效等边界而当前view没有
                //或者当前view有阴影、光效等边界而父控件没有
                //则当前view的大小需要减去阴影、光效等边界的大小
                Insets insets = getOpticalInsets();
                int oWidth  = insets.left + insets.right;
                int oHeight = insets.top  + insets.bottom;
                widthMeasureSpec  = MeasureSpec.adjust(widthMeasureSpec,  optical ? -oWidth  : oWidth);
                heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
            }
    
            // Suppress sign extension for the low bytes
            //已宽的大小为高32位,高的大小为低32为计算出测量结果缓存的key
            long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
            //如果测量缓存为空,则创建一个测量缓存对象
            if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);
            //是否强制绘制
            final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;
    
            // Optimize layout by avoiding an extra EXACTLY pass when the view is
            // already measured as the correct size. In API 23 and below, this
            // extra pass is required to make LinearLayout re-distribute weight.
            //大小是否有变化
            final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec
                    || heightMeasureSpec != mOldHeightMeasureSpec;
            //大小是否精确值?
            final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY
                    && MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY;
            //大小是否是match_parent
            final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec)
                    && getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec);
            //是否需要测量大小
            final boolean needsLayout = specChanged
                    && (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize);
    
            if (forceLayout || needsLayout) {
                 //强制绘制或者需要测量
                // first clears the measured dimension flag
                mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;
    
                resolveRtlPropertiesIfNeeded();
    
                int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
                if (cacheIndex < 0 || sIgnoreMeasureCache) {
                    //需要绘制或者测量
                    // measure ourselves, this should set the measured dimension flag back
                    //调用onMeasure方法进行测量
                    onMeasure(widthMeasureSpec, heightMeasureSpec);
                    mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
                } 
                //...省略
            }
            ///...省略
        }
    

    View最终会调用onMeasure进行测量,DecorView重写了FrameLayout的onMeasure方法,我们看下DecorView的onMeasure方法:

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) 
            //...省略
            //获取测量策略
            final int widthMode = getMode(widthMeasureSpec);
            final int heightMode = getMode(heightMeasureSpec);
    
           //...省略
            if (widthMode == AT_MOST) {
                //宽度测量策略是wrap_content
                
                final TypedValue tvw = isPortrait ? mWindow.mFixedWidthMinor : mWindow.mFixedWidthMajor;
                if (tvw != null && tvw.type != TypedValue.TYPE_NULL) {
                    //根据window的大小来计算DecorView的宽度
                    final int w;
                    if (tvw.type == TypedValue.TYPE_DIMENSION) {
                        w = (int) tvw.getDimension(metrics);
                    } else if (tvw.type == TypedValue.TYPE_FRACTION) {
                        w = (int) tvw.getFraction(metrics.widthPixels, metrics.widthPixels);
                    } else {
                        w = 0;
                    }
                    if (DEBUG_MEASURE) Log.d(mLogTag, "Fixed width: " + w);
                    //获取DecorView的宽度大小
                    final int widthSize = MeasureSpec.getSize(widthMeasureSpec);
                    if (w > 0) {
                        //取window允许宽度的最大值和当前DecorView宽度大小,两者的最小值作为DecorView的宽度
                        widthMeasureSpec = MeasureSpec.makeMeasureSpec(
                                Math.min(w, widthSize), EXACTLY);
                        fixedWidth = true;
                    } else {
                        widthMeasureSpec = MeasureSpec.makeMeasureSpec(
                                widthSize - mFloatingInsets.left - mFloatingInsets.right,
                                AT_MOST);
                        mApplyFloatingHorizontalInsets = true;
                    }
                }
            }
    
            mApplyFloatingVerticalInsets = false;
            if (heightMode == AT_MOST) {
                //高度测量策略是wrap_content
                final TypedValue tvh = isPortrait ? mWindow.mFixedHeightMajor
                        : mWindow.mFixedHeightMinor;
                if (tvh != null && tvh.type != TypedValue.TYPE_NULL) {
                    //根据window的大小来计算DecorView的高度
                    final int h;
                    if (tvh.type == TypedValue.TYPE_DIMENSION) {
                        h = (int) tvh.getDimension(metrics);
                    } else if (tvh.type == TypedValue.TYPE_FRACTION) {
                        h = (int) tvh.getFraction(metrics.heightPixels, metrics.heightPixels);
                    } else {
                        h = 0;
                    }
                    if (DEBUG_MEASURE) Log.d(mLogTag, "Fixed height: " + h);
                    //获取DecorView的高度大小
                    final int heightSize = MeasureSpec.getSize(heightMeasureSpec);
                    if (h > 0) {
                        //取window允许高度的最大值和当前DecorView高度,两者的最小值作为DecorView的高度
                        heightMeasureSpec = MeasureSpec.makeMeasureSpec(
                                Math.min(h, heightSize), EXACTLY);
                    } else if ((mWindow.getAttributes().flags & FLAG_LAYOUT_IN_SCREEN) == 0) {
                        heightMeasureSpec = MeasureSpec.makeMeasureSpec(
                                heightSize - mFloatingInsets.top - mFloatingInsets.bottom, AT_MOST);
                        mApplyFloatingVerticalInsets = true;
                    }
                }
            }
    
            getOutsets(mOutsets);
            if (mOutsets.top > 0 || mOutsets.bottom > 0) {
                int mode = MeasureSpec.getMode(heightMeasureSpec);
                if (mode != MeasureSpec.UNSPECIFIED) {
                    int height = MeasureSpec.getSize(heightMeasureSpec);
                    heightMeasureSpec = MeasureSpec.makeMeasureSpec(
                            height + mOutsets.top + mOutsets.bottom, mode);
                }
            }
            if (mOutsets.left > 0 || mOutsets.right > 0) {
                int mode = MeasureSpec.getMode(widthMeasureSpec);
                if (mode != MeasureSpec.UNSPECIFIED) {
                    int width = MeasureSpec.getSize(widthMeasureSpec);
                    widthMeasureSpec = MeasureSpec.makeMeasureSpec(
                            width + mOutsets.left + mOutsets.right, mode);
                }
            }
            //调用父类的onMeasure方法进行测量
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
            int width = getMeasuredWidth();
            boolean measure = false;
    
            widthMeasureSpec = MeasureSpec.makeMeasureSpec(width, EXACTLY);
    
            if (!fixedWidth && widthMode == AT_MOST) {
                //如果不是Window的大小不确定并且DecorView的测量策略是wrap_content
                final TypedValue tv = isPortrait ? mWindow.mMinWidthMinor : mWindow.mMinWidthMajor;
                if (tv.type != TypedValue.TYPE_NULL) {
                    final int min;
                    if (tv.type == TypedValue.TYPE_DIMENSION) {
                        min = (int)tv.getDimension(metrics);
                    } else if (tv.type == TypedValue.TYPE_FRACTION) {
                        min = (int)tv.getFraction(mAvailableWidth, mAvailableWidth);
                    } else {
                        min = 0;
                    }
                    if (DEBUG_MEASURE) Log.d(mLogTag, "Adjust for min width: " + min + ", value::"
                            + tv.coerceToString() + ", mAvailableWidth=" + mAvailableWidth);
    
                    if (width < min) {
                       //宽度小于最小值
                        widthMeasureSpec = MeasureSpec.makeMeasureSpec(min, EXACTLY);
                        measure = true;
                    }
                }
            }
    
            // TODO: Support height?
    
            if (measure) {
                //需要二次测量
                super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            }
        }
    

    首先需要说明下三种测量策略的意义:

    • UNSPECIFIED: 不指定测量模式,一般开发中没用到此测量策略,此测量策略说的是父控件并没有对子控件的大小进行约束,子控件想要多大的大小都可以
    • EXACTLY:准确测量模式,对应的是我们开发中用到的match_parent或者准确的值,控件最终的大小由父控件确定
    • AT_MOST:最大测量模式,对应的是我们开发中用到wrap_content,控件的大小可以任何不超过父控件最大的尺寸。
      根据上面DecorView onMeasure代码,可以知道DecorView的大小受window的大小和自身LayoutParams的影响。
      DecorView 完成自身初步测量之后,调用父类即FrameLayout的onMeasure方法,我们接着往下看FrameLayout的onMeasure方法:
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            //获取子控件个数
            int count = getChildCount();
            //是否是match_parent
            final boolean measureMatchParentChildren =
                    MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.EXACTLY ||
                    MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.EXACTLY;
            mMatchParentChildren.clear();
    
            int maxHeight = 0;
            int maxWidth = 0;
            int childState = 0;
    
            for (int i = 0; i < count; i++) {
                //遍历子控件
                //根据下标取子控件
                final View child = getChildAt(i);
                if (mMeasureAllChildren || child.getVisibility() != GONE) {
                    //需要测量所以子控件或者子控件可见状态时Visible或者InVisible
                    //对子控件进行测量
                    measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
                    //获取子控件的layoutParams
                    final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                    //根据子控件的大小计算最大值,用来作为当前控件的最大值
                    maxWidth = Math.max(maxWidth,
                            child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
                    maxHeight = Math.max(maxHeight,
                            child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
                    //子控件的测量状态
                    childState = combineMeasuredStates(childState, child.getMeasuredState());
                    if (measureMatchParentChildren) {
                        if (lp.width == LayoutParams.MATCH_PARENT ||
                                lp.height == LayoutParams.MATCH_PARENT) {
                            //记录match_parent的子控件
                            mMatchParentChildren.add(child);
                        }
                    }
                }
            }
    
            // Account for padding too
            //最大值加上内边距的值
            maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
            maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();
    
            // Check against our minimum height and width
            //重新计算最大值
            maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
            maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());
    
            // Check against our foreground's minimum height and width
            final Drawable drawable = getForeground();
            if (drawable != null) {
                //依据Drawable的大小来重新计算最大值
                maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
                maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
            }
            //设置测量结果的值
            setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
                    resolveSizeAndState(maxHeight, heightMeasureSpec,
                            childState << MEASURED_HEIGHT_STATE_SHIFT));
    
            count = mMatchParentChildren.size();
            if (count > 1) {
                for (int i = 0; i < count; i++) {
                    //遍历设置宽度或者高度为match_parent的子控件
                    final View child = mMatchParentChildren.get(i);
                    final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
    
                    final int childWidthMeasureSpec;
                    if (lp.width == LayoutParams.MATCH_PARENT) {
                        //宽度为match_parent,取当前控件的宽度值减去内边距、外边距作为子控件的宽度
                        final int width = Math.max(0, getMeasuredWidth()
                                - getPaddingLeftWithForeground() - getPaddingRightWithForeground()
                                - lp.leftMargin - lp.rightMargin);
                        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
                                width, MeasureSpec.EXACTLY);
                    } else {
                         //宽度不为match_parent,已经当前控件的大小、内边距、外边距重新计算子控件的宽度
                        childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
                                getPaddingLeftWithForeground() + getPaddingRightWithForeground() +
                                lp.leftMargin + lp.rightMargin,
                                lp.width);
                    }
    
                    final int childHeightMeasureSpec;
                    if (lp.height == LayoutParams.MATCH_PARENT) {
                         //高度为match_parent,取当前控件的高度值减去内边距、外边距作为子控件的高度
                        final int height = Math.max(0, getMeasuredHeight()
                                - getPaddingTopWithForeground() - getPaddingBottomWithForeground()
                                - lp.topMargin - lp.bottomMargin);
                        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                                height, MeasureSpec.EXACTLY);
                    } else {
                        //高度不为match_parent,已经当前控件的高度、内边距、外边距重新计算子控件的高度
                        childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec,
                                getPaddingTopWithForeground() + getPaddingBottomWithForeground() +
                                lp.topMargin + lp.bottomMargin,
                                lp.height);
                    }
                    //重新对子控件进行测量
                    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
                }
            }
        }
    
    //依据父控件的大小和内边距、子控件的边界测量子控件的大小
    protected void measureChildWithMargins(View child,
                int parentWidthMeasureSpec, int widthUsed,
                int parentHeightMeasureSpec, int heightUsed) {
            获取子控件的layoutParams
            final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
            //计算子控件宽度的测量值
            final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                    mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                            + widthUsed, lp.width);
            //计算子控件高度的测量值
            final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                    mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                            + heightUsed, lp.height);
            //调用子控件的measure方法对子控件进行测量
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
     
    //根据父控件的测量值、父控件的内边距、子控件的大小计算子控件的测量值
    public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
            //获取父控件测量模式
            int specMode = MeasureSpec.getMode(spec);
            //获取父控件大小
            int specSize = MeasureSpec.getSize(spec);
            //计算子控件的最大值
            int size = Math.max(0, specSize - padding);
            
            int resultSize = 0;
            int resultMode = 0;
    
            switch (specMode) {
            // Parent has imposed an exact size on us
            case MeasureSpec.EXACTLY:
                //父控件的大小是准确值模式
                if (childDimension >= 0) {
                    //子控件的大小是准确值
                    //使用子控件的准确值作为子控件的大小
                    resultSize = childDimension;
                    //设置控件的测量模式为准确模式
                    resultMode = MeasureSpec.EXACTLY;
                } else if (childDimension == LayoutParams.MATCH_PARENT) {
                    // Child wants to be our size. So be it.
                     //子控件的大小是match_parent
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = size;
                    //设置控件的测量模式为准确模式
                    resultMode = MeasureSpec.EXACTLY;
                } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                    // Child wants to determine its own size. It can't be
                    // bigger than us.
                    //子控件的大小是wrap_content
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = size;
                    //设置控件的测量模式为最大模式
                    resultMode = MeasureSpec.AT_MOST;
                }
                break;
    
            // Parent has imposed a maximum size on us
            case MeasureSpec.AT_MOST:
                 //父控件的大小是最大值模式
                if (childDimension >= 0) {
                    // Child wants a specific size... so be it
                    //子控件的大小是准确值
                    //使用子控件的准确值作为子控件的大小
                    resultSize = childDimension;
                     //设置控件的测量模式为准确模式
                    resultMode = MeasureSpec.EXACTLY;
                } else if (childDimension == LayoutParams.MATCH_PARENT) {
                    // Child wants to be our size, but our size is not fixed.
                    // Constrain child to not be bigger than us.
                     //子控件的大小是match_parent
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = size;
                    //设置控件的测量模式为最大值模式
                    resultMode = MeasureSpec.AT_MOST;
                } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                    // Child wants to determine its own size. It can't be
                    // bigger than us.
                    //子控件的大小是wrap_content
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = size;
                    //设置控件的测量模式为最大模式
                    resultMode = MeasureSpec.AT_MOST;
                }
                break;
    
            // Parent asked to see how big we want to be
            case MeasureSpec.UNSPECIFIED:
                 //父控件的大小是不测量模式
                if (childDimension >= 0) {
                    // Child wants a specific size... let him have it
                     //子控件的大小是准确值
                    //使用子控件的准确值作为子控件的大小
                    resultSize = childDimension;
                     //设置控件的测量模式为准确模式
                    resultMode = MeasureSpec.EXACTLY;
                } else if (childDimension == LayoutParams.MATCH_PARENT) {
                    // Child wants to be our size... find out how big it should
                    // be
                    //子控件的大小是match_parent
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                    //设置控件的测量模式为不测量模式
                    resultMode = MeasureSpec.UNSPECIFIED;
                } else if (childDimension == LayoutParams.WRAP_CONTENT) {
                    // Child wants to determine its own size.... find out how
                    // big it should be
                    //子控件的大小是wrap_content
                    //使用父控件允许的最大值作为子控件的大小
                    resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
                    //设置控件的测量模式为不测量模式
                    resultMode = MeasureSpec.UNSPECIFIED;
                }
                break;
            }
            //noinspection ResourceType
            //根据测量大小、测量模式生成测量结果MeasureSpec
            return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
        }
    

    FrameLayout的onMeasure方法大致的流程是根据FrameLayout的测量值、内边距,遍历其子控件,对子控件进行测量(依据的是FramentLayout的测量值和内部距以及子控件的外边距)。然后将测量结果保存到mMeasuredWidth和mMeasuredHeight成员变量中,作为空间的大小。
    measure主要做的是对控件及其子孙控件进行大小的测量,得到最终的控件大小。
    DecorView的大小受到Window和自身LayoutParams的值影响,其他控件受到其父控件及其自身控件LayoutParams的影响。

    三、Layout

    Layout的过程是用来确定View在父容器的布局位置。根据上面的分析Layout的起始位置在ViewRootImpl的performLayout方法,我们看下其实现:

    private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
                int desiredWindowHeight) {
            //...省略
            final View host = mView;
            if (host == null) {
                return;
            }
             //...省略
            try {
                host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
            }
            //...省略
        }
    

    我们已经知道ViewRootImpl的mViews是DecorView,DecorView继承自FrameLayout,FrameLayout继承自ViewGroup,ViewGroup继承自View,DecorView、FrameLayout、ViewGroup都没有重写layout方法,所以我们先进入View的layout方法看下其实现:

    public void layout(int l, int t, int r, int b) {
            //...省略
            //如果有阴影、光效等边界效果,则需要加上父控件的效果边界减去自控件的效果边
    界
            //如果没有效果边界,则直接依据l、t、r、b设置其位置信息
            boolean changed = isLayoutModeOptical(mParent) ?
                    setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    
            if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
                //位置信息有变化或者需要重新计算布局位置信息,则调用onLayout方法
                onLayout(changed, l, t, r, b);
    
                 //...省略
        }
    

    DecorView重写了onLayout的方法,我们看下其实现:

    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            //调用父类的onLayout方法进行计算布局位置信息
            super.onLayout(changed, left, top, right, bottom);
            //获取外边界信息
            getOutsets(mOutsets);
            //根据外边界重新计算位置信息
            if (mOutsets.left > 0) {
                offsetLeftAndRight(-mOutsets.left);
            }
            if (mOutsets.top > 0) {
                offsetTopAndBottom(-mOutsets.top);
            }
            //如果使用了浮动效果,则需要重新计算位置
            if (mApplyFloatingVerticalInsets) {
                offsetTopAndBottom(mFloatingInsets.top);
            }
            if (mApplyFloatingHorizontalInsets) {
                offsetLeftAndRight(mFloatingInsets.left);
            }
             //...省略
        }
    

    DecorView的onLayout方法先调用其父控件的onLayout方法,那么我先看下FrameLayout的onLayout方法的实现:

        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            //调用layoutChildren方法,计算子控件的位置信息
            layoutChildren(left, top, right, bottom, false /* no force left gravity */);
        }
    
        void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
            //获取子控件的个数
            final int count = getChildCount();
            //获取水平内边距
            final int parentLeft = getPaddingLeftWithForeground();
            final int parentRight = right - left - getPaddingRightWithForeground();
            //获取垂直内边距
            final int parentTop = getPaddingTopWithForeground();
            final int parentBottom = bottom - top - getPaddingBottomWithForeground();
    
            for (int i = 0; i < count; i++) {
                //遍历子控件
                final View child = getChildAt(i);
                if (child.getVisibility() != GONE) {
                    //如果子控件的可见性是Visible或者inVisible
                    
                    final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                    //获取子控件的大小
                    final int width = child.getMeasuredWidth();
                    final int height = child.getMeasuredHeight();
    
                    int childLeft;
                    int childTop;
                    //获取子控件相对父控件的对齐方式
                    int gravity = lp.gravity;
                    if (gravity == -1) {
                        //对齐方式默认是左上
                        gravity = DEFAULT_CHILD_GRAVITY;
                    }
                    //获取布局方向、绝对对齐方式、垂直对齐方式
                    final int layoutDirection = getLayoutDirection();
                    final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                    final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
    
                    switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                        case Gravity.CENTER_HORIZONTAL:
                            //水平居中,则起始左位置=左内边距+(父控件大小-子控件大小)/ 2 + 左外边距 - 右外边距
                            childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                            lp.leftMargin - lp.rightMargin;
                            break;
                        case Gravity.RIGHT:
                            if (!forceLeftGravity) {
                                //右对齐,则起始左位置=右内边距 - 子控件大小 - 右外边距
                                childLeft = parentRight - width - lp.rightMargin;
                                break;
                            }
                        case Gravity.LEFT:
                        default:
                            //左对齐,则起始左位置=左内边距 + 左外边距
                            childLeft = parentLeft + lp.leftMargin;
                    }
    
                    switch (verticalGravity) {
                        case Gravity.TOP:
                            //顶部对齐,则起始顶部位置=顶部内边距+顶部外边距
                            childTop = parentTop + lp.topMargin;
                            break;
                        case Gravity.CENTER_VERTICAL:
                            //垂直居中,则起始顶部位置=顶部内边距+(父控件大小 - 子控件大小)/ 2 + 顶部外边距 - 底部外边距
                            childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                            lp.topMargin - lp.bottomMargin;
                            break;
                        case Gravity.BOTTOM:
                            //底部对齐,则起始顶部位置=底部内边距 - 子控件大小 - 底部外边距
                            childTop = parentBottom - height - lp.bottomMargin;
                            break;
                        default:
                            //顶部对齐,则起始顶部位置=顶部内边距+顶部外边距
                            childTop = parentTop + lp.topMargin;
                    }
                    //子控件调用layout进行计算布局位置信息
                    child.layout(childLeft, childTop, childLeft + width, childTop + height);
                }
            }
        }
    

    layout的操作主要是计算出控件及其子孙控件的布局位置信息,已经的是measure测量的大小、内边距、外边距的值以及对齐方式。而如果是容器控件(ViewGroup)则会遍历其子孙控件计算它们的布局位置信息。

    四、Draw

    上面经过了测量大小、计算位置信息之后,接下来就是绘制的操作了,根据控件的大小、位置信息、控件的属性进行绘制。我们从绘制的起始位置ViewRootImpl的performDraw方法开始看:

    private void performDraw() {
            //...省略
            try {
                boolean canUseAsync = draw(fullRedrawNeeded);
                if (usingAsyncReport && !canUseAsync) {
                    mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null);
                    usingAsyncReport = false;
                }
            }
             //...省略
        }
    
    private boolean draw(boolean fullRedrawNeeded) {
                  //...省略
                  if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                            scalingRequired, dirty, surfaceInsets)) {
                        return false;
                    }
                  //...省略
    }
    
    private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                boolean scalingRequired, Rect dirty, Rect surfaceInsets) {
              final Canvas canvas;
               //...省略
              canvas = mSurface.lockCanvas(dirty);
               //...省略
              try {
                    canvas.translate(-xoff, -yoff);
                    if (mTranslator != null) {
                        mTranslator.translateCanvas(canvas);
                    }
                    canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                    attachInfo.mSetIgnoreDirtyState = false;
    
                    mView.draw(canvas);
    
                    drawAccessibilityFocusedDrawableIfNeeded(canvas);
                }
                 //...省略 
    }
    

    ViewRootImpl的performDraw调用其内部draw方法,draw方法有调用drawSoftware方法,drawSoftware中调用DecorView的draw方法。我们看下DecorView的draw方法:

    public void draw(Canvas canvas) {
            super.draw(canvas);
    
            if (mMenuBackground != null) {
                mMenuBackground.draw(canvas);
            }
        }
    

    DecorView的draw方法先调用父类的draw方法,再绘制menu的背景。DecorView的父类FrameLayout没有重写draw方法,FrameLayout的父类ViewGroup也没有重写draw方法,那么我们直接看ViewGroup的父类View的draw方法:

    public void draw(Canvas canvas) {
             //...省略 
    
            /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background  绘制背景
             *      2. If necessary, save the canvas' layers to prepare for fading 保存画布
             *      3. Draw view's content 绘制内容
             *      4. Draw children 绘制子控件
             *      5. If necessary, draw the fading edges and restore layers 绘制渐变并恢复画布
             *      6. Draw decorations (scrollbars for instance) 绘制一些装饰,比如滚动条
             */
    
            // Step 1, draw the background, if needed
            int saveCount;
    
            if (!dirtyOpaque) {
                //第一步、绘制背景
                drawBackground(canvas);
            }
    
            // skip step 2 & 5 if possible (common case)
            final int viewFlags = mViewFlags;
            boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
            boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
            if (!verticalEdges && !horizontalEdges) {
                //没有边界效果:如渐变等
                // Step 3, draw the content
                //第三步、如果没有边界信息,直接绘制内容
                if (!dirtyOpaque) onDraw(canvas);
    
                // Step 4, draw the children
                //第四步、绘制子控件
                dispatchDraw(canvas);
                //绘制一些高亮效果
                drawAutofilledHighlight(canvas);
    
                // Overlay is part of the content and draws beneath Foreground
                if (mOverlay != null && !mOverlay.isEmpty()) {
                    mOverlay.getOverlayView().dispatchDraw(canvas);
                }
    
                // Step 6, draw decorations (foreground, scrollbars)
                //第六步、绘制前景
                onDrawForeground(canvas);
    
                // Step 7, draw the default focus highlight
                //绘制焦点高亮效果
                drawDefaultFocusHighlight(canvas);
    
                if (debugDraw()) {
                    debugDrawFocus(canvas);
                }
    
                // we're done...
                return;
            }
    
            /*
             * Here we do the full fledged routine...
             * (this is an uncommon case where speed matters less,
             * this is why we repeat some of the tests that have been
             * done above)
             */
    
            //...省略 
    
            // Step 2, save the canvas' layers
            //第二步、保存当前画布
            int paddingLeft = mPaddingLeft;
    
            final boolean offsetRequired = isPaddingOffsetRequired();
            if (offsetRequired) {
                paddingLeft += getLeftPaddingOffset();
            }
    
            int left = mScrollX + paddingLeft;
            int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
            int top = mScrollY + getFadeTop(offsetRequired);
            int bottom = top + getFadeHeight(offsetRequired);
    
            if (offsetRequired) {
                right += getRightPaddingOffset();
                bottom += getBottomPaddingOffset();
            }
    
            final ScrollabilityCache scrollabilityCache = mScrollCache;
            final float fadeHeight = scrollabilityCache.fadingEdgeLength;
            int length = (int) fadeHeight;
    
            // clip the fade length if top and bottom fades overlap
            // overlapping fades produce odd-looking artifacts
            if (verticalEdges && (top + length > bottom - length)) {
                length = (bottom - top) / 2;
            }
    
            // also clip horizontal fades if necessary
            if (horizontalEdges && (left + length > right - length)) {
                length = (right - left) / 2;
            }
    
            if (verticalEdges) {
                topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
                drawTop = topFadeStrength * fadeHeight > 1.0f;
                bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
                drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
            }
    
            if (horizontalEdges) {
                leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
                drawLeft = leftFadeStrength * fadeHeight > 1.0f;
                rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
                drawRight = rightFadeStrength * fadeHeight > 1.0f;
            }
    
            saveCount = canvas.getSaveCount();
    
            int solidColor = getSolidColor();
            if (solidColor == 0) {
                if (drawTop) {
                    canvas.saveUnclippedLayer(left, top, right, top + length);
                }
    
                if (drawBottom) {
                    canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
                }
    
                if (drawLeft) {
                    canvas.saveUnclippedLayer(left, top, left + length, bottom);
                }
    
                if (drawRight) {
                    canvas.saveUnclippedLayer(right - length, top, right, bottom);
                }
            } else {
                scrollabilityCache.setFadeColor(solidColor);
            }
    
            // Step 3, draw the content
            //第三步、绘制内容
            if (!dirtyOpaque) onDraw(canvas);
    
            // Step 4, draw the children
            //第四步、绘制子控件
            dispatchDraw(canvas);
    
            // Step 5, draw the fade effect and restore layers
            //第五步、绘制渐变等边界并恢复画布
            final Paint p = scrollabilityCache.paint;
            final Matrix matrix = scrollabilityCache.matrix;
            final Shader fade = scrollabilityCache.shader;
    
            if (drawTop) {
                matrix.setScale(1, fadeHeight * topFadeStrength);
                matrix.postTranslate(left, top);
                fade.setLocalMatrix(matrix);
                p.setShader(fade);
                canvas.drawRect(left, top, right, top + length, p);
            }
    
            if (drawBottom) {
                matrix.setScale(1, fadeHeight * bottomFadeStrength);
                matrix.postRotate(180);
                matrix.postTranslate(left, bottom);
                fade.setLocalMatrix(matrix);
                p.setShader(fade);
                canvas.drawRect(left, bottom - length, right, bottom, p);
            }
    
            if (drawLeft) {
                matrix.setScale(1, fadeHeight * leftFadeStrength);
                matrix.postRotate(-90);
                matrix.postTranslate(left, top);
                fade.setLocalMatrix(matrix);
                p.setShader(fade);
                canvas.drawRect(left, top, left + length, bottom, p);
            }
    
            if (drawRight) {
                matrix.setScale(1, fadeHeight * rightFadeStrength);
                matrix.postRotate(90);
                matrix.postTranslate(right, top);
                fade.setLocalMatrix(matrix);
                p.setShader(fade);
                canvas.drawRect(right - length, top, right, bottom, p);
            }
            //恢复画布
            canvas.restoreToCount(saveCount);
            //绘制高亮效果
            drawAutofilledHighlight(canvas);
    
            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }
    
            // Step 6, draw decorations (foreground, scrollbars)
            //第六步、绘制前景
            onDrawForeground(canvas);
    
            if (debugDraw()) {
                debugDrawFocus(canvas);
            }
        }
    

    View的绘制主要分为6个步骤:
    1、绘制背景
    2、保存画布
    3、绘制内容
    4、绘制子控件
    5、绘制渐变等边界效果并恢复画布
    6、绘制前景,比如滚动条等
    其中第2步和第5步是可以省略的

    五、结语

    综合上面的流程、源码分析,我们可以知道:

    • 绘制是在Activity onResume之后执行的
    • 绘制的流程主要有:
      a、measure->onMeasure
      b、layout->onLayout
      c、draw->onDraw
      其中
    • measure主要是测量控件的大小,对子控件一级一级往下测量是在onMeasure方法
    • layout主要技术控件的位置新,对子控件一级一级往下技术位置信息是在onLayout方法中
    • draw主要是绘制控件,onDraw是绘制控件的内容,对子控件一级一级往下绘制是在dispatchDraw方法中

    那么我们来思考一个问题:为什么要先measure再layout最后才是draw呢?其实根据前面的分析和常理想想,也不难能得出答案。要先测量出控件的大小、在根据大小计算出控件在父容器中的位置,有了控件的大小、位置信息,就可以根据每个控件的不同特性绘制出其想要的效果。

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          本文标题:Android View绘制流程

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