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Xfermode实践,实现可定制化的高亮引导库

Xfermode实践,实现可定制化的高亮引导库

作者: 懒猫来 | 来源:发表于2016-08-31 22:07 被阅读169次

    发现自己平时写的小demo存电脑里经常各种找不到。。。还是不能偷懒啊,好记性不如烂笔头

    Paint有个方法用来设置图像混合模式。

    setXfermode(Xfermode xfermode)
    

    至于什么是图像混合模式,在PS中,图像混合模式会影响是将两个图层叠加后的效果,其中涉及到的图形算法我们程序员一般不需要知道,具体还是掌握使用方法

    通过查看API发现有三个子类
    AvoidXfermode
    PixelXorXfermode
    PorterDuffXfermode
    我们要用到的是PorterDuffXfermode,相信很多人都不陌生了,许多炫酷都效果都是使用它来实现的,像我们经常用到的效果:圆形图片、圆角矩形图片都可以使用它来实现。
    系统为我们提供了18种图形混合的模式,不同模式下,图片混合得到的结果也大不相同,下面这种经典的图片可以说明各种混合模式的效果

    20141120172919656.jpeg

    下面通过例子来展示下,两种图形效果叠加的的混合效果

     private Bitmap createDstBitmap(){
            Paint circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            Bitmap target = Bitmap.createBitmap(getMeasuredWidth(),getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(target);
            canvas.drawCircle(150,150,95,circlePaint);
            return target;
        }
        private Bitmap createSrcBitmap(){
            Paint imageBitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            Bitmap target = Bitmap.createBitmap(getMeasuredWidth(),getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(target);
            Bitmap source = BitmapFactory.decodeResource(getResources(),R.mipmap.bg);
            canvas.drawBitmap(source,0,0,imageBitmapPaint);
            return target;
        }```
    
    ```java
        @Override
        protected void onDraw(Canvas canvas) {
            //dst
            canvas.drawBitmap(createDstBitmap(),0,0,mPaint);
            Xfermode mXfermode = new PorterDuffXfermode(PorterDuff.Mode.SRC_IN);
            mPaint.setXfermode(mXfermode);
            //src
            canvas.drawBitmap(createSrcBitmap(),0,0,mPaint);
        }
    

    这样可以简单的实现圆形图片的效果~

    1E3043EE-4AE7-4D8B-B76B-703FFBA8D269.png

    其他效果就不演示了,照着图试一下就行了
    实测下来发现硬件加速会影响混合的效果,所以最好还是把它关了

    我们看看下面这种效果~


    01454755a8c1836ac7258178c06963.jpg

    (图片来着网络,如有侵权请与我联系)

    在app中经常可以看到,下面说说实现思路

    1,自定义一个FrameLayout,用来绘制遮罩层和用户引导
    2,得到需要高亮的控件的位置信息
    3,绘制一个半透明的遮罩层,设置Xfermode,然后根据2得到的位置信息,画出高亮显示的图形(如上图是一个圆)
    4,开放接口,让用户可以控制用户引导的位置
    5,开放接口让用户可以自定义高亮的图形
    6,点击事件回调

    其实像这种需求,网上已经很多轮子了,我看了一下hongyang 大神的杰作,基本也是差不多,下面我就拿hongyang大神的开源项目Highlight,拆开轮子看一看
    文章后面我也基础这个项目做了一些扩展

    先来实现一个简单版本的
    自定义View三部曲~

    public class MyTipLightView extends FrameLayout {
        private Bitmap mMaskBitmap;//遮罩层
        private static final PorterDuffXfermode MODE_DST_OUT = new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);
        private int  maskColor = 0xCC000000;//暂时写死
        private Paint mPaint;
        private View mLightView;//需要高亮的View
        public MyTipLightView(Context context,View view) {
            super(context);
            setWillNotDraw(false);
            this.mLightView = view;
            mPaint = new Paint();
            mPaint.setDither(true);
            mPaint.setAntiAlias(true);
            mPaint.setStyle(Paint.Style.FILL);
        }
        @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom)
        {
            super.onLayout(changed, left, top, right, bottom);
            if (changed){
                buildMask();
            }
        }
        private void buildMask() {
            mMaskBitmap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(mMaskBitmap);
            canvas.drawColor(maskColor);
            mPaint.setXfermode(MODE_DST_OUT);
    //这个工具类可以找到控件占据的矩形区域的矩形坐标,后面会给出
            RectF rect = new RectF(ViewUtils.getLocationInView((ViewGroup) mLightView.getParent(),mLightView));
    //根据获取到的控件的矩形坐标,绘制一个圆角矩形高亮显示
            canvas.drawRoundRect(rect,6,6,mPaint);
        }
        @Override
        protected void onDraw(Canvas canvas) {
            canvas.drawBitmap(mMaskBitmap, 0, 0, null);
            super.onDraw(canvas);
    
        }
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            int width = MeasureSpec.getSize(widthMeasureSpec);
            int height = MeasureSpec.getSize(heightMeasureSpec);
            measureChildren(MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY),//
                    MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY));
            setMeasuredDimension(width, height);
        }
    }```
    另外在封装一个工具类对外面提供方法来操作高亮显示
    目前较为简单,只有一个显示的方法
    ```java
        /**
         *
         * @param parentlayout 显示遮罩层的容器
         * @param targetView   需要高亮的控件
         */
    public class TipLightViewUtils {
        public void showLightView(View parentlayout,View targetView){
            MyTipLightView myTipLightView = new MyTipLightView(mContext,targetView);
            if (parentlayout instanceof FrameLayout)
            {
                ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams
                        (ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
                //添加到FrameLayout的最外层布局
                ((ViewGroup) parentlayout).addView(myTipLightView, ((ViewGroup) parentlayout).getChildCount(), lp);
    
            } else
            {
                FrameLayout frameLayout = new FrameLayout(this);
                ViewGroup parent = (ViewGroup) parentlayout.getParent();
                parent.removeView(parentlayout);
                parent.addView(frameLayout, parentlayout.getLayoutParams());
                ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams
                        (ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
                frameLayout.addView(parentlayout, lp);
                frameLayout.addView(myTipLightView);
            }
        }```
    调用showLightView就能实现如下效果
    
    ![light.gif](https://img.haomeiwen.com/i205088/d54c1af8c12e8113.gif?imageMogr2/auto-orient/strip)
    
    
    但是这里还是有很多问题的。
    没有显示用户自定义的引导提示界面。。
    没有点击回调
    无法高亮多个控件。。
    
    
    需要高亮显示多个控件的话,那么在我们自定义的Framelayout里应该有个集合用来保存所有高亮的控件
    每一个需要进行高亮显示的控件
    需要具备,自定义的引导页面、高亮控件的位置信息,另外应保罗一个接口,让外面可以控制引导界面的显示位置
    那么我们根据这些属性,建立相应的实体类已偏操作~
    ```java
    public class ViewPosInfo {
        public int layoutId = -1;//用户自定义的引导提示布局
        public RectF rectF;      //高亮控件的位置信息
        public MarginInfo marginInfo;  //引导界面的位置信息
        public View view;     //需要高亮的控件
        public OnPosCallback onPosCallback;  //引导界面的位置控制接口
        public  interface OnPosCallback
        {
            void getPos(float rightMargin, float bottomMargin, RectF rectF, MarginInfo marginInfo);
        }
    }
    

    MarginInfo只是封装了一些margin

    public class MarginInfo {
        public float topMargin;
        public float leftMargin;
        public float rightMargin;
        public float bottomMargin;
    }```
    提供接口用来设置高亮引导的布局的位置
    ```java
       public interface OnPosCallback
        {
         /**
         * @param rightMargin 高亮view在anchor中的右边距
         * @param bottomMargin 高亮view在anchor中的下边距
         * @param rectF 高亮view的l,t,r,b,w,h都有
         * @param marginInfo 设置你的布局的位置,一般设置l,t或者r,b
     */
            void getPos(float rightMargin, float bottomMargin, RectF rectF, MarginInfo marginInfo);
        }
    

    下面改造一下自定义的FrameLayout,不再只是接受一个单一的高亮View了,使用一个数组集合来保存所有需要高亮的View

        private List<TipLightViewUtils.ViewPosInfo> viewRects;
        public MyTipLightView(Context context,List<TipLightViewUtils.ViewPosInfo> viewRects) {
            super(context);
            this.viewRects = viewRects;
            init();
        }
        public void init(){
            setWillNotDraw(false);
    
            mPaint = new Paint();
            mPaint.setDither(true);
            mPaint.setAntiAlias(true);
            mPaint.setStyle(Paint.Style.FILL);
            //绘制高亮的布局
            addViewForTip();
        }
        private void addViewForTip(){
            for(TipLightViewUtils.ViewPosInfo viewPosInfo : viewRects){
                View view = LayoutInflater.from(getContext()).inflate(viewPosInfo.layoutId,this,false);
                FrameLayout.LayoutParams lp = (LayoutParams) view.getLayoutParams();
                //将用户传递的高亮布局添加到当前Framelayout中,通过margin的方式来设定所处位置
                lp.width = ViewGroup.LayoutParams.WRAP_CONTENT;
                lp.height = ViewGroup.LayoutParams.WRAP_CONTENT;
                lp.leftMargin = (int) viewPosInfo.marginInfo.leftMargin;
                lp.topMargin = (int) viewPosInfo.marginInfo.topMargin;
                lp.rightMargin = (int) viewPosInfo.marginInfo.rightMargin;
                lp.bottomMargin = (int) viewPosInfo.marginInfo.bottomMargin;
                if(lp.rightMargin != 0){
                    //如果设置了rightmargin,那么,说明布局是要往左边放,这样内部的控件应向右对其
                    lp.gravity = Gravity.RIGHT;
                }else {
                    lp.gravity = Gravity.LEFT;
                }
                if(lp.bottomMargin != 0){
                    lp.gravity |= Gravity.BOTTOM;
                }else {
                    lp.gravity |= Gravity.TOP;
                }
                addView(view,lp);
            }
        }```
    
    绘制部分~
    ```java
    private void buildMask() {
            mMaskBitmap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(mMaskBitmap);
            canvas.drawColor(maskColor);
            mPaint.setXfermode(MODE_DST_OUT);
            for(TipLightViewUtils.ViewPosInfo viewPosInfo : viewRects){
                canvas.drawRoundRect(viewPosInfo.rectF,6,6,mPaint);
            }
    
        }```
    TipLightViewUtils把add和show的逻辑分开
    ```java
     public TipLightViewUtils addHighLight(int viewId, int decorLayoutId, OnPosCallback onPosCallback){
            ViewGroup viewGroup = (ViewGroup) mAnchor;
            View view = viewGroup.findViewById(viewId);
            addHighLight(view,decorLayoutId,onPosCallback);
            return this;
        }
        public TipLightViewUtils addHighLight(View view,int decorLayoutId, OnPosCallback onPosCallback){
            ViewGroup parent = (ViewGroup) mAnchor;
            ViewPosInfo viewPosInfo = new ViewPosInfo();
            viewPosInfo.view = view;
            viewPosInfo.rectF = new RectF(ViewUtils.getLocationInView(mAnchor,view));
            viewPosInfo.layoutId = decorLayoutId;
    
            MarginInfo marginInfo = new MarginInfo();
            onPosCallback.getPos(parent.getWidth() - viewPosInfo.rectF.right,
                    parent.getHeight() - viewPosInfo.rectF.bottom,viewPosInfo.rectF,marginInfo);
            viewPosInfo.marginInfo = marginInfo;
            viewPosInfo.onPosCallback = onPosCallback;
            viewRects.add(viewPosInfo);
            return this;
        }
        public void show(){
            MyTipLightView tipLightView = new MyTipLightView(mContext,viewRects);
            if (mAnchor instanceof FrameLayout)
            {
                ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams
                        (ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
                //添加到FrameLayout的最外层布局
                ((ViewGroup) mAnchor).addView(tipLightView, ((ViewGroup) mAnchor).getChildCount(), lp);
    
            } else
            {
                FrameLayout frameLayout = new FrameLayout(mContext);
                ViewGroup parent = (ViewGroup) mAnchor.getParent();
                parent.removeView(mAnchor);
                parent.addView(frameLayout, mAnchor.getLayoutParams());
                ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams
                        (ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
                frameLayout.addView(mAnchor, lp);
    
                frameLayout.addView(tipLightView);
            }
        }```
    相当简单,这时我们运行看看效果~
    
    加张背景图让遮罩效果看起来更明显一些~
    
    ![了](https://img.haomeiwen.com/i205088/4278d9a7df966882.gif?imageMogr2/auto-orient/strip)
    
    
    还有一个用户可以自定义高亮的图形的功能的,前面我们写死了
    ```java
    canvas.drawRoundRect(viewPosInfo.rectF,6,6,mPaint);
    

    下面我们就把接口抽取出来~
    怎么抽取呢?
    前面我们在画高亮显示的区域时,是直接将图形写在了mMaskBitmap上,我们可以另外定义多一个Bitmap,让大家可以在上面绘制自己需要的高亮的显示图片~

    so~

        //你想怎么显示~就怎么画,任性~
        public static interface LightShape{
            public void shape(Bitmap bitmap,ViewPosInfo viewPosInfo);
        }```
    在viewPosInfo新增一个lightShape来保存用户自定义的图形接口
    添加高亮控件的方法addHightlight里对拿到用户定义的LightShape~
    ```java
        public HighLight addHighLight(View view, int decorLayoutId, OnPosCallback onPosCallback,
                                      LightShape lightShape)
        {
            //省略。。。。
            //新增部分
            viewPosInfo.lightShape = lightShape == null?new RectLightShape():lightShape;
            mViewRects.add(viewPosInfo);
    
            return this;
        }```
    
    再将绘制方法改一下就OK拉。
    
    ```java
    private void buildMask()
        {
            mMaskBitmap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(mMaskBitmap);
            canvas.drawColor(maskColor);
            mPaint.setXfermode(MODE_DST_OUT);
            mHighLight.updateInfo();
            mLightBitmap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
            for (HighLight.ViewPosInfo viewPosInfo : mViewRects) {
                viewPosInfo.lightShape.shape(mLightBitmap,viewPosInfo);
            }
            canvas.drawBitmap(mLightBitmap,0,0,mPaint);
        }```
    
    举个例子,我们实现一个圆形的高亮图案~
    ```java
    public class CircleLightShape implements HighLight.LightShape {
        @Override
        public void shape(Bitmap bitmap, HighLight.ViewPosInfo viewPosInfo) {
            Canvas canvas = new Canvas(bitmap);
            Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
            paint.setDither(true);
            paint.setAntiAlias(true);
            paint.setMaskFilter(new BlurMaskFilter(15, BlurMaskFilter.Blur.SOLID));
            RectF rectF = viewPosInfo.rectF;
            canvas.drawCircle(rectF.left+(rectF.width()/2),rectF.top+(rectF.height()/2),
                    Math.max(rectF.width(),rectF.height())/2,paint);
        }
    }
    

    在addHightlight时传入即可~
    看看效果

    light02.gif

    大概就是酱紫剩下的就是对常用位置(上下左右)进行封装了,这个比较简单,看看源码就知道了

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        本文标题:Xfermode实践,实现可定制化的高亮引导库

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