Swordmaster Rim Shaders
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特点
本资源包共包含两种Rim效果的Shader
(1)Rim Bumped Specular.
(2)Rim StandardPBR(Metallic setup).
(3)Rim StandardPBR(Specular setup).
它们都是顶点片元Shader,由本人手动编写完成:
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The Rim Bumped Specular shader:
创建一个材质球并设置Shader为Rim Bumped Specular:
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你可以通过这些属性改变Rim效果的颜色和强度:
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The Rim StandardPBR shader:
创建一个材质球并设置Shader为Rim StandardPBR:
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你可以通过这些属性改变Rim效果的颜色和强度:
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Demo场景:
本插件包含了一个Demo场景,该场景展示了这些Rim Shader的效果:
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打开场景并运行:
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你可以改变相应模型Rim效果的颜色和强度:
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所支持的Unity的版本
5.6.6 或 更高
下载地址
您可以从Unity Asset Store上进行下载:SwordMaster Rim Shaders
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