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2048小游戏

2048小游戏

作者: 三天逃离 | 来源:发表于2019-04-24 21:58 被阅读0次
    #-*- coding:utf-8 -*-
    import random
    import curses
    from itertools import chain
    
    
    class Action(object):
    
        UP = 'up'
        LEFT = 'left'
        DOWN = 'down'
        RIGHT = 'right'
        RESTART = 'restart'
        EXIT = 'exit'
    
        letter_codes = [ord(ch) for ch in 'WASDRQwasdrq']
        actions = [UP, LEFT, DOWN, RIGHT, RESTART, EXIT]
        actions_dict = dict(zip(letter_codes, actions * 2))
    
        def __init__(self, stdscr):
            self.stdscr = stdscr
    
        def get(self):
            char = "N"
            while char not in self.actions_dict:
                char = self.stdscr.getch()
            return self.actions_dict[char]
    
    
    class Grid(object):
    
        def __init__(self, size):
            self.size = size
            self.cells = None
            self.reset()
    
        def reset(self):
            self.cells = [[0 for i in range(self.size)] for j in range(self.size)]
            self.add_random_item()
            self.add_random_item()
    
        def add_random_item(self):
            empty_cells = [(i, j) for i in range(self.size) for j in range(self.size) if self.cells[i][j] == 0]
            (i, j) = random.choice(empty_cells)
            self.cells[i][j] = 4 if random.randrange(100) >= 90 else 2
    
        def transpose(self):
            self.cells = [list(row) for row in zip(*self.cells)]
    
        def invert(self):
            self.cells = [row[::-1] for row in self.cells]
    
        @staticmethod
        def move_row_left(row):
            def tighten(row):
                new_row = [i for i in row if i != 0]
                new_row += [0 for i in range(len(row) - len(new_row))]
                return new_row
    
            def merge(row):
                pair = False
                new_row = []
                for i in range(len(row)):
                    if pair:
                        new_row.append(2 * row[i])
                        # self.score += 2 * row[i]
                        pair = False
                    else:
                        if i + 1 < len(row) and row[i] == row[i + 1]:
                            pair = True
                            new_row.append(0)
                        else:
                            new_row.append(row[i])
                assert len(new_row) == len(row)
                return new_row
            return tighten(merge(tighten(row)))
    
        def move_left(self):
            self.cells = [self.move_row_left(row) for row in self.cells]
    
        def move_right(self):
            self.invert()
            self.move_left()
            self.invert()
    
        def move_up(self):
            self.transpose()
            self.move_left()
            self.transpose()
    
        def move_down(self):
            self.transpose()
            self.move_right()
            self.transpose()
    
        @staticmethod
        def row_can_move_left(row):
            def change(i):
                if row[i] == 0 and row[i + 1] != 0:
                    return True
                if row[i] != 0 and row[i + 1] == row[i]:
                    return True
                return False
            return any(change(i) for i in range(len(row) - 1))
    
        def can_move_left(self):
            return any(self.row_can_move_left(row) for row in self.cells)
    
        def can_move_right(self):
            self.invert()
            can = self.can_move_left()
            self.invert()
            return can
    
        def can_move_up(self):
            self.transpose()
            can = self.can_move_left()
            self.transpose()
            return can
    
        def can_move_down(self):
            self.transpose()
            can = self.can_move_right()
            self.transpose()
            return can
    
    
    class Screen(object):
    
        help_string1 = '(W)up (S)down (A)left (D)right'
        help_string2 = '     (R)Restart (Q)Exit'
        over_string = '           GAME OVER'
        win_string = '          YOU WIN!'
    
        def __init__(self, screen=None, grid=None, score=0, best_score=0, over=False, win=False):
            self.grid = grid
            self.score = score
            self.over = over
            self.win = win
            self.screen = screen
            self.counter = 0
    
        def cast(self, string):
            self.screen.addstr(string + '\n')
    
        def draw_row(self, row):
            self.cast(''.join('|{: ^5}'.format(num) if num > 0 else '|     ' for num in row) + '|')
    
        def draw(self):
            self.screen.clear()
            self.cast('SCORE: ' + str(self.score))
            for row in self.grid.cells:
                self.cast('+-----' * self.grid.size + '+')
                self.draw_row(row)
            self.cast('+-----' * self.grid.size + '+')
    
            if self.win:
                self.cast(self.win_string)
            else:
                if self.over:
                    self.cast(self.over_string)
                else:
                    self.cast(self.help_string1)
    
            self.cast(self.help_string2)
    
    
    class GameManager(object):
    
        def __init__(self, size=4, win_num=2048):
            self.size = size
            self.win_num = win_num
            self.reset()
    
        def reset(self):
            self.state = 'init'
            self.win = False
            self.over = False
            self.score = 0
            self.grid = Grid(self.size)
            self.grid.reset()
    
        @property
        def screen(self):
            return Screen(screen=self.stdscr, score=self.score, grid=self.grid, win=self.win, over=self.over)
    
        def move(self, direction):
            if self.can_move(direction):
                getattr(self.grid, 'move_' + direction)()
                self.grid.add_random_item()
                return True
            else:
                return False
    
        @property
        def is_win(self):
            self.win = max(chain(*self.grid.cells)) >= self.win_num
            return self.win
    
        @property
        def is_over(self):
            self.over = not any(self.can_move(move) for move in self.action.actions)
            return self.over
    
        def can_move(self, direction):
            return getattr(self.grid, 'can_move_' + direction)()
    
        def state_init(self):
            self.reset()
            return 'game'
    
        def state_game(self):
            self.screen.draw()
            action = self.action.get()
    
            if action == Action.RESTART:
                return 'init'
            if action == Action.EXIT:
                return 'exit'
            if self.move(action):
                if self.is_win:
                    return 'win'
                if self.is_over:
                    return 'over'
            return 'game'
    
        def _restart_or_exit(self):
            self.screen.draw()
            return 'init' if self.action.get() == Action.RESTART else 'exit'
    
        def state_win(self):
            return self._restart_or_exit()
    
        def state_over(self):
            return self._restart_or_exit()
    
        def __call__(self, stdscr):
            curses.use_default_colors()
            self.stdscr = stdscr
            self.action = Action(stdscr)
            while self.state != 'exit':
                self.state = getattr(self, 'state_' + self.state)()
    
    
    if __name__ == '__main__':
        curses.wrapper(GameManager())
    

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