Godot 语法

作者: Zszen | 来源:发表于2019-05-26 19:48 被阅读0次

    复制节点node

    var orig = get_node("SomeNode")
    var copy = orig.duplicate()
    add_child(copy)
    

    解析json

    var d={}
    var err = d.parse_json(json_string)
    if (err!=OK):
        print("error parsing json")
    

    多维数组

    var a =[[1,2],[3,4]]
    

    本地存储

    var gold = 150 # I have lots of gold!
    var f = File.new()
    var err=f.open("user://some_data_file",File.WRITE) #TODO: handle errors and such!
    # Note: You could probably just use store_var() for many purposes
    f.store_8(5) # store an integer
    f.store_string("some gold") # store a string
    f.store_var(gold) # store a variable
    f.store_line("gold="+str(gold)) # store a line
    f.close() # we're done writing data, close the file
    

    读取本地文件

    var my_num
    var my_string
    var my_gold
    var save_file = "user://some_data_file"
    var f = File.new()
    if f.file_exists(save_file): # check if the file exists
        f.open(save_file, File.READ) # try opening it with read access
        if f.is_open(): # we opened it, let's read some data!
            my_num = f.get_8() # retrieve the number
            my_string = f.get_string() # retrieve the string
            my_gold = f.get_var() # retrieve the gold variable
            my_line = f.get_line()
            f.close() # data's all here, close the file
            print("Data loaded.") # debug message
        else: # failed to open the file - maybe a permission issue?
            print("Unable to read file!")
    else: # file doesn't exist, probably set vars to some defaults, etc.
        print("File does not exist.")
    

    函数传参默认值

    func my_function(my_param="default value"):
    

    展示帧数 fps

    extends Label # attach me to a label
    
    func _ready():
        set_process(true)
    
    func _process(d):
        set_text(str(OS.get_frames_per_second()))
    

    画六边形

    func _drawPolygon(pointArray):
        var i = 1;
        var colors = [
        Color(0.5,0.5,0.5),
        Color(0.5,0.5,0.5), 
        Color(0.5,0.5,0.5), 
        Color(0.5,0.5,0.5)
        ];
        var uvs = [];
        var prevpoint = null;
        
        #Fill the polygon shape
        draw_polygon(pointArray, colors, uvs);
        
        #Then draw a circle at each point, and then lines between them
        for p in pointArray: #for each point as "p" in the array points
        
            draw_circle(p, 10, Color(1,1,1)); 
            #Draw a circle at the point, with a radius of 
            #10 and the color white
            
            #Check if this point was the first point, if it isn't, 
            #then draw a line from the previous point to this point
            if prevpoint != null:
                draw_line(prevpoint, p, Color(1,1,1),5)
                prevpoint = p;
                #^^set the prevpoint for the next loop
            else:
                prevpoint = p;
                
            #check if the loop has reached the last point,
            #then draw a line from the last point to the first point (points[0]
            if i == points.size():
                draw_line(p, pointArray[0], Color(1,1,1),5)
                print("array end");
                #Just to make sure we got all the way trough :)
            i+=1;
            #now increase the interval in order to keep checking if 
            #we're at then end of the array
    

    全局变量

    Globals.set("my_global", 6)
    
    print ( Globals.get("my_global") )
    

    退出游戏

    get_scene().quit()
    

    更改标签颜色

    label.add_color_override("font_color", <desired_color>)
    

    隐藏鼠标

    Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
    
    Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
    

    将鼠标改为指定图片

    func _ready():
        Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
        var cursor = load("res://cursor.png")
        VisualServer.cursor_set_texture(cursor,Vector2(0,0),0)
        VisualServer.cursor_set_visible(true, 0)
        set_process_input(true)
    
    func _input(ev):
        if (ev.type == InputEvent.MOUSE_MOTION):
            VisualServer.cursor_set_pos(ev.pos,0)
    

    获取鼠标点击位置

    _process方法

    func _ready():
        set_process(true)   
    
    func _process(delta):
        if (Input.is_mouse_button_pressed(1)):
            print("Left click: ", Input.get_mouse_pos())
        if (Input.is_mouse_button_pressed(2)):
            print("Right click: ", Input.get_mouse_pos())
        if (Input.is_mouse_button_pressed(3)):
            print("Middle click: ", Input.get_mouse_pos())  
    

    _input方法

    func _ready():  
        set_process_input(true)
    
    func _input(ev):
        if (ev.type == InputEvent.MOUSE_BUTTON):
            print("Mouse event:", ev.pos)
    

    检测文件夹是否存在

    # Checking if a directory exist in resource data directory
    var res_dir = Directory.new()
    if ( res_dir.dir_exists("res://my_dir") ):
        print("res://my_dir exist!")
    
    # Checking if a directory exist in user data directory
    var user_dir = Directory.new()
    user_dir.open("user://")
    if ( user_dir.dir_exists("user://my_dir") ):
        print("user://my_dir exist!")
    
    # Checking if a directory exist in file system
    var fs_dir = Directory.new()
    fs_dir.open("")
    if ( fs_dir.dir_exists("c:\\Windows") ): # guilty as charged -- marynate
        print("c:\\Windows exist!")
    

    获取变量类型

    var a_var = 1
    
    var type = typeof(a_var)
    
    if (type==TYPE_INT):
        print("it's an int")
    elif (type==TYPE_REAL):
        print("it's a float")
    

    https://github.com/marynate/godot/wiki/How-to

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