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ios实现颜色渐变的几种方法

ios实现颜色渐变的几种方法

作者: 90后的思维 | 来源:发表于2016-12-13 14:25 被阅读171次

    demo地址:https://github.com/xiaochaofeiyu/YSCAnimation

    有用的话求个star,欢迎建议讨论。

    1. CAGradientLayer实现渐变

    CAGradientLayer是CALayer的一个特殊子类,用于生成颜色渐变的图层,使用较为方便,下面介绍下它的相关属性:

    colors    渐变的颜色

    locations    渐变颜色的分割点

    startPoint&endPoint    颜色渐变的方向,范围在(0,0)与(1.0,1.0)之间,如(0,0)(1.0,0)代表水平方向渐变,(0,0)(0,1.0)代表竖直方向渐变

    CAGradientLayer*gradientLayer = [CAGradientLayerlayer];    gradientLayer.colors= @[(__bridgeid)[UIColorredColor].CGColor, (__bridgeid)[UIColoryellowColor].CGColor, (__bridgeid)[UIColorblueColor].CGColor];    gradientLayer.locations= @[@0.3, @0.5, @1.0];    gradientLayer.startPoint=CGPointMake(0,0);    gradientLayer.endPoint=CGPointMake(1.0,0);    gradientLayer.frame=CGRectMake(0,100,300,100);    [self.view.layeraddSublayer:gradientLayer];

    CAGradientLayer实现渐变标间简单直观,但存在一定的局限性,比如无法自定义整个渐变区域的形状,如环形、曲线形的渐变。

    2. Core Graphics相关方法实现渐变

    iOS Core Graphics中有两个方法用于绘制渐变颜色,CGContextDrawLinearGradient可以用于生成线性渐变,CGContextDrawRadialGradient用于生成圆半径方向颜色渐变。函数可以自定义path,无论是什么形状都可以,原理都是用来做Clip,所以需要在CGContextClip函数前调用CGContextAddPath函数把CGPathRef加入到Context中。

    另外一个需要注意的地方是渐变的方向,方向是由两个点控制的,点的单位就是坐标。因此需要正确从CGPathRef中找到正确的点,方法当然有很多种看具体实现,本例中,我就是简单得通过调用CGPathGetBoundingBox函数,返回CGPathRef的矩形区域,然后根据这个矩形取两个点,读者可以根据自行需求修改具体代码。

    1-> 线性渐变

    - (void)drawLinearGradient:(CGContextRef)context                      path:(CGPathRef)path                startColor:(CGColorRef)startColor                  endColor:(CGColorRef)endColor{CGColorSpaceRefcolorSpace =CGColorSpaceCreateDeviceRGB();CGFloatlocations[] = {0.0,1.0};NSArray*colors = @[(__bridgeid) startColor, (__bridgeid) endColor];CGGradientRefgradient =CGGradientCreateWithColors(colorSpace, (__bridgeCFArrayRef) colors, locations);CGRectpathRect =CGPathGetBoundingBox(path);//具体方向可根据需求修改CGPointstartPoint =CGPointMake(CGRectGetMinX(pathRect),CGRectGetMidY(pathRect));CGPointendPoint =CGPointMake(CGRectGetMaxX(pathRect),CGRectGetMidY(pathRect));CGContextSaveGState(context);CGContextAddPath(context, path);CGContextClip(context);CGContextDrawLinearGradient(context, gradient, startPoint, endPoint,0);CGContextRestoreGState(context);CGGradientRelease(gradient);CGColorSpaceRelease(colorSpace);}- (void)viewDidLoad {    [superviewDidLoad];// Do any additional setup after loading the view.//创建CGContextRefUIGraphicsBeginImageContext(self.view.bounds.size);CGContextRefgc =UIGraphicsGetCurrentContext();//创建CGMutablePathRefCGMutablePathRefpath =CGPathCreateMutable();//绘制PathCGRectrect =CGRectMake(0,100,300,200);CGPathMoveToPoint(path,NULL,CGRectGetMinX(rect),CGRectGetMinY(rect));CGPathAddLineToPoint(path,NULL,CGRectGetMidX(rect),CGRectGetMaxY(rect));CGPathAddLineToPoint(path,NULL,CGRectGetWidth(rect),CGRectGetMaxY(rect));CGPathCloseSubpath(path);//绘制渐变[selfdrawLinearGradient:gc path:path startColor:[UIColorgreenColor].CGColorendColor:[UIColorredColor].CGColor];//注意释放CGMutablePathRefCGPathRelease(path);//从Context中获取图像,并显示在界面上UIImage*img =UIGraphicsGetImageFromCurrentImageContext();UIGraphicsEndImageContext();UIImageView*imgView = [[UIImageViewalloc] initWithImage:img];    [self.viewaddSubview:imgView];}

    2->  圆半径方向渐变

    - (void)drawRadialGradient:(CGContextRef)context                      path:(CGPathRef)path                startColor:(CGColorRef)startColor                  endColor:(CGColorRef)endColor{CGColorSpaceRefcolorSpace =CGColorSpaceCreateDeviceRGB();CGFloatlocations[] = {0.0,1.0};NSArray*colors = @[(__bridgeid) startColor, (__bridgeid) endColor];CGGradientRefgradient =CGGradientCreateWithColors(colorSpace, (__bridgeCFArrayRef) colors, locations);CGRectpathRect =CGPathGetBoundingBox(path);CGPointcenter =CGPointMake(CGRectGetMidX(pathRect),CGRectGetMidY(pathRect));CGFloatradius = MAX(pathRect.size.width/2.0, pathRect.size.height/2.0) * sqrt(2);CGContextSaveGState(context);CGContextAddPath(context, path);CGContextEOClip(context);CGContextDrawRadialGradient(context, gradient, center,0, center, radius,0);CGContextRestoreGState(context);CGGradientRelease(gradient);CGColorSpaceRelease(colorSpace);}- (void)viewDidLoad {    [superviewDidLoad];// Do any additional setup after loading the view.//创建CGContextRefUIGraphicsBeginImageContext(self.view.bounds.size);CGContextRefgc =UIGraphicsGetCurrentContext();//创建CGMutablePathRefCGMutablePathRefpath =CGPathCreateMutable();//绘制PathCGRectrect =CGRectMake(0,100,300,200);CGPathMoveToPoint(path,NULL,CGRectGetMinX(rect),CGRectGetMinY(rect));CGPathAddLineToPoint(path,NULL,CGRectGetMidX(rect),CGRectGetMaxY(rect));CGPathAddLineToPoint(path,NULL,CGRectGetWidth(rect),CGRectGetMaxY(rect));CGPathAddLineToPoint(path,NULL,CGRectGetWidth(rect),CGRectGetMinY(rect));CGPathCloseSubpath(path);//绘制渐变[selfdrawRadialGradient:gc path:path startColor:[UIColorgreenColor].CGColorendColor:[UIColorredColor].CGColor];//注意释放CGMutablePathRefCGPathRelease(path);//从Context中获取图像,并显示在界面上UIImage*img =UIGraphicsGetImageFromCurrentImageContext();UIGraphicsEndImageContext();UIImageView*imgView = [[UIImageViewalloc] initWithImage:img];    [self.viewaddSubview:imgView];}

    3. 以CAShapeLayer作为layer的mask属性

    CALayer的mask属性可以作为遮罩让layer显示mask遮住(非透明)的部分;CAShapeLayer为CALayer的子类,通过path属性可以生成不同的形状,将CAShapeLayer对象用作layer的mask属性的话,就可以生成不同形状的图层。故生成颜色渐变有以下几个步骤:

    生成一个imageView(也可以为layer),image的属性为颜色渐变的图片

    生成一个CAShapeLayer对象,根据path属性指定所需的形状

    将CAShapeLayer对象赋值给imageView的mask属性

    - (void)viewDidLoad{    [superviewDidLoad];    [self.viewaddSubview:self.firstCircle];    _firstCircle.frame=CGRectMake(0,0,200,200);    _firstCircle.center=CGPointMake(CGRectGetWidth(self.view.bounds) /2.0,CGRectGetHeight(self.view.bounds) /2.0);CGFloatfirsCircleWidth =5;self.firstCircleShapeLayer= [selfgenerateShapeLayerWithLineWidth:firsCircleWidth];    _firstCircleShapeLayer.path= [selfgenerateBezierPathWithCenter:CGPointMake(100,100) radius:100].CGPath;    _firstCircle.layer.mask= _firstCircleShapeLayer;} - (CAShapeLayer*)generateShapeLayerWithLineWidth:(CGFloat)lineWidth{CAShapeLayer*waveline = [CAShapeLayerlayer];    waveline.lineCap= kCALineCapButt;    waveline.lineJoin= kCALineJoinRound;    waveline.strokeColor= [UIColorredColor].CGColor;    waveline.fillColor= [[UIColorclearColor]CGColor];    waveline.lineWidth= lineWidth;    waveline.backgroundColor= [UIColorclearColor].CGColor;returnwaveline;}- (UIBezierPath*)generateBezierPathWithCenter:(CGPoint)center radius:(CGFloat)radius{UIBezierPath*circlePath = [UIBezierPathbezierPathWithArcCenter:center radius:radius startAngle:0endAngle:2*M_PI clockwise:NO];returncirclePath;}- (UIImageView*)firstCircle{if(!_firstCircle) {self.firstCircle= [[UIImageViewalloc] initWithImage:[UIImageimageNamed:@"circleBackground"]];        _firstCircle.layer.masksToBounds=YES;        _firstCircle.alpha=1.0;    }return_firstCircle;}

    demo地址:https://github.com/xiaochaofeiyu/YSCAnimation

    在YSCNewVoiceWaveView与YSCVoiceLoadingCircleView中

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