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Chapter 19

Chapter 19

作者: 然2016 | 来源:发表于2017-07-26 11:48 被阅读0次

    代码清单18-5

    实现游戏碰撞,掉落,得分,生命,游戏结束的音效

    import pygame, sys
    
    class MyBallClass(pygame.sprite.Sprite):
        def __init__(self, image_file, speed, location):
            pygame.sprite.Sprite.__init__(self)
            self.image = pygame.image.load(image_file)
            self.rect = self.image.get_rect()
            self.rect.left, self.rect.top = location
            self.speed = speed
            
        def move(self):
            global score,score_font, score_surf
            self.rect = self.rect.move(self.speed)
            if self.rect.left < 0 or self.rect.right > screen.get_width():
                self.speed[0] = -self.speed[0]
                hit_wall.play()
    
            if self.rect.top <=0:
                self.speed[1] = -self.speed[1]
                score = score + 1
                score_surf = score_font.render(str(score), 1,(0, 0 ,0))
                get_point.play()
    
    class MyPaddleClass(pygame.sprite.Sprite):
        def __init__(self, location = [0,0]):
            pygame.sprite.Sprite.__init__(self)
            image_surface = pygame.surface.Surface([100, 20])
            image_surface.fill([0,0,0])
            
            self.image = image_surface.convert()
            self.rect = self.image.get_rect()
            self.rect.left, self.rect.top = location
    pygame.init()
    pygame.mixer.init()
    hit = pygame.mixer.Sound("hit_paddle.wav")
    hit.set_volume(0.4)
    hit_wall = pygame.mixer.Sound("hit_wall.wav")
    hit_wall.set_volume(0.4)
    get_point = pygame.mixer.Sound("get_point.wav")
    get_point.set_volume(0.2)
    splat = pygame.mixer.Sound("splat.wav")
    splat.set_volume(0.6)
    new_life = pygame.mixer.Sound("new_life.wav")
    new_life.set_volume(0.5)
    bye = pygame.mixer.Sound("game_over.wav")
    bye.set_volume(0.6)
    screen = pygame.display.set_mode([640, 480])
    clock = pygame.time.Clock()
    ball_speed = [10, 5]
    myBall = MyBallClass('wackyball.bmp', ball_speed, [50,50])
    ballGroup = pygame.sprite.Group(myBall)
    paddle = MyPaddleClass([270, 400])
    lives = 3
    score = 0
    score_font = pygame.font.Font(None, 50)
    score_surf = score_font.render(str(score), 1, (0,0,0))
    score_pos = [10, 10]
    done = False
    
    running = True
    while running:
        clock.tick(30)
        screen.fill([255, 255, 255])
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.MOUSEMOTION:
                paddle.rect.centerx = event.pos[0]
    
        if pygame.sprite.spritecollide(paddle,ballGroup,False):
            myBall.speed[1] = -myBall.speed[1]
        myBall.move()
        if not done:
            screen.blit(myBall.image,myBall.rect)
            screen.blit(paddle.image,paddle.rect)
            screen.blit(score_surf, score_pos)
            for i in range (lives):
                width = screen.get_width()
                screen.blit(myBall.image,[width - 40 * i ,20])
            pygame.display.flip()
            
        if myBall.rect.top >= screen.get_rect().bottom:
            splat.play()
            lives = lives - 1
            if lives == 0:
                final_text1 = "Game Over"
                final_text2 = "Your final score is: " + str(score)
                ft1_font = pageme.font.Font(None, 70)
                ft1_surf = ft1_font.render(final_text1, 1, (0, 0, 0))
                ft2_font = pygame.font.Font(None, 50)
                ft2_surf = ft2_font.render(final_text2, 1, (0, 0, 0))
                screen.blit(ft1_surf,(screen.get_width()/2 - \
                           ft1_surf.get_width/2, 100))
                screen.blit(ft2_surf,[screen.get_width()/2 - \
                            ft2_surf.get_width()/2, 200])
                pygame.display.flip()
                done = True
                bye.play()
            else:  #wait 2 seconds,then start the next ball
                pygame.time.delay(2000)
                myBall.rect.topleft = ([50, 50])
                new_life.play()
    pygame.quit()
    

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          本文标题:Chapter 19

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