最近在接入一个拍照翻译的api时,发现用iPhone相机拍摄的照片传上去时返回的文字的rect死活不对,而去相册里把照片截屏再上传之又是正常的,在纠结排查了半个下午之后终于在输出照片的大小时发现了端倪。
CGFloat imageW = CGImageGetWidth(photo.CGImage);
CGFloat imageH = CGImageGetHeight(photo.CGImage);
在用上面的方法输出图片的高度和宽度时,发现用相机拍摄的照片输出的宽度居然大于高度,可UIimageView里显示的照片明显是高度比宽度大一些的,于是马上上网搜索有关资料,果不其然:
相机拍照后直接取出来的UIimage(用UIImagePickerControllerOriginalImage取出),它本身的imageOrientation属性是3,即UIImageOrientationRight。如果这个图片直接使用则没事,但是如果对它进行裁剪、缩放等操作后,它的这个imageOrientation属性会变成0。此时这张图片用在别的地方就会发生旋转。imageOrientation是只读的,不能直接修改其值。
最坑的地方在于,UIimageView在使用照片的时候会自动旋转回来,这给人的误导就是如果不通过CGImageGetHeight
的方式输出照片的宽高,根本无法发现这个问题!因为你看到屏幕上显示的图片确实是正常的!
知道了原因,解决起来就简单了,给UIImage写一个分类可以轻松解决这个问题,只需调用以下方法即可:
+ (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation ==UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform =CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx =CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage),0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg =CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
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