iOS swift交互式转场动画

作者: Mcccc | 来源:发表于2016-11-22 16:19 被阅读0次

    交互式转场动画

    交互式转场动画,提高动画与用户交互性,从而提升用户体验。
    通过手势、重力感觉等交互操作,使原本连贯的动画分解,逐渐变化。

    思路:
    把原本的动画的过渡,抽象成百分比形式(UIPercentDrivenInteractiveTransition协议实现原理),与交互操作的变化系数关联起来。

    UIPercentDrivenInteractiveTransition

    UIViewControllerInteractiveTransitioning 协议为我们提供一系列便利的方法,可以通过一个百分比控制交互切换的过程


    api.png

    从系统的api可以看出,交互式转场动画兼容iOS7以上

    • update(float)
      更新动画进度的百分比,一般通过手势识别长度计算出的值
    • cancel ( )
      取消交互,返回切换前的状态
    • finish ( )
      完成交互,更新到切换后的状态

    demo

    【交互式转场动画】,是建立在【非交互式转场动画】的基础之上
    【非交互式】只需要提供present和dismiss的动画即可
    【交互式】则需要在【非交互式】基础上多提供--交互式动画控制器

    ps: <a href = "http://www.jianshu.com/p/4e9ccd0699fb">非交互式转场动画</a>,我之前也有文章涉及,这里就不作细述

    新建一个工具类继承于UIPercentDrivenInteractiveTransition,实现交互切换的协议

    import UIKit
    
    //判断是【交互式】还是【非交互式】
    private var isInteractive = false
    
    //判断是presented还是dismiss
    private var isPresenting  = false
    
    class MenuTransitionHepler: UIPercentDrivenInteractiveTransition,UIViewControllerAnimatedTransitioning,UIViewControllerTransitioningDelegate {
        
        //step.4
        //实现UIPercentDrivenInteractiveTransition交互切换协议
        //present切换启动手势
        private var enterPanGesture: UIScreenEdgePanGestureRecognizer!
        
        //present交互动画控制器
        var sourceViewController : UIViewController! {
            didSet{
                self.enterPanGesture = UIScreenEdgePanGestureRecognizer()
                self.enterPanGesture.addTarget(self, action: #selector(MenuTransitionHepler.handelOnStagePan(pan:)))
                self.enterPanGesture.edges=UIRectEdge.left
                self.sourceViewController.view.addGestureRecognizer(self.enterPanGesture)
                
            }
        }
        
        //present手势长度比率,控制动画进度
        func handelOnStagePan(pan:UIPanGestureRecognizer){
            
            let view_transition = pan.translation(in: pan.view!.superview)
            //手势滑动长度与屏幕宽度的比率,用于控制切换动画进度
            let d = view_transition.x / (pan.view?.bounds.width)! * 0.5
            
            
            print(d)
            
            switch pan.state {
            case UIGestureRecognizerState.began:
                isInteractive=true
                //调用fromVC调用present方法,此方法是storyboard的线跳
                self.sourceViewController.performSegue(withIdentifier: "presentMenu", sender: self)
                
                break
            case UIGestureRecognizerState.changed:
                //更新切换动画进度
                self.update(d)
                
                break
            default:
                isInteractive = false
                if(d > 0.2){
                    //更新动画到完成状态
                    self.finish()
                }
                else {
                    //返回动画到切换前的状态
                    self.cancel()
                }
                break
            }
            
        }
        
        //dismiss切换启动手势
        private var exitPanGesture: UIPanGestureRecognizer!
        
        //dismiss交互动画控制器
        var menuViewController: UIViewController! {
            didSet {
                self.exitPanGesture = UIPanGestureRecognizer()
                self.exitPanGesture.addTarget(self, action:#selector(MenuTransitionHepler.handleOffstagePan(pan:)))
                self.menuViewController.view.addGestureRecognizer(self.exitPanGesture)
            }
        }
        
        //dismiss手势长度比率,控制动画进度
        func handleOffstagePan(pan: UIPanGestureRecognizer){
            let view_transition = pan.translation(in: pan.view!)
            
            let d = view_transition.x / (pan.view?.bounds.width)! * -0.5
            
            switch pan.state {
            case UIGestureRecognizerState.began:
                isInteractive=true
                self.menuViewController.dismiss(animated: true, completion: nil)
                
                break
            case UIGestureRecognizerState.changed:
                self.update(d)
                
                break
            default:
                isInteractive = false
                if(d > 0.1){
                    self.finish()
                }
                else {
                    self.cancel()
                }
                break
            }
        }
        
    }
    

    上述代码中,主要实现几个功能:
    1、添加present和dismiss的动画切换控制器(即VC)
    2、为VC添加交互手势
    3、设置手势响应方法,判断手势状态更新切换进度

    在MenuTransitionHepler工具类最外面,添加 UIViewControllerTransitioningDelegate的实现方法

     
    
    //step.1
    //UIViewControllerTransitioningDelegate代理方法
    extension MenuTransitionHepler{
        //presented
        func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
            isPresenting=true
            return self
        }
        
        //dismissed
        func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
            isPresenting=false
            return self
        }
        
        func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
            return isInteractive ? self : nil
        }
        
        func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
            return isInteractive ? self : nil
        }
    }
    

    接下来就是实现非交互切换的方法(交互式切换需要实现此方法),这里就卖个关子,感兴趣的童鞋可以看demo源码

    最后在fromVC设置自定义present的动画控制器和代理

     
    
    import UIKit
    
    class fromVC: UIViewController {
    
        //step.5
        //初始化自定义转场动画协议对象
        let transitionHelper = MenuTransitionHepler()
        
        override func viewDidLoad() {
            super.viewDidLoad()
    
            //step.6
            //设置转场动画的fromVC
            self.transitionHelper.sourceViewController=self
        }
        
        
        override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
            
            //step.7
            //设置转场动画的toVC
            let menu = segue.destination as! MenuVC
             
            //step.8
            //设置transitioningDelegate为【自定义转场协议】
            menu.transitioningDelegate = self.transitionHelper
    
            self.transitionHelper.menuViewController = menu
        }
        
    }
    

    finish!如果在左边缘开始滑动,效果如下图:P

    效果图.gif

    总结

    总体来说,iOS7后实现转场动画确实很方便

    非交互式转场动画,实现转场协议,设置动画时间、动画逻辑、动画实现即可

    交互式转场动画,则在非交互式的基础上,多设置动画控制器(VC)、触发交互的方法

    附带 <a href = "https://github.com/marceChow/-/tree/%E5%8A%A8%E7%94%BB%E7%B3%BB%E5%88%97">Demo</a>传送门,demo实现效果比较简单,后期也有改成侧滑框架的可能

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