摘录自:设计模式与游戏完美开发
十年磨一剑,作者将设计模式理论巧妙地融入到实践中,以一个游戏的完整实现呈现设计模式的应用及经验的传承 《轩辕剑》之父——蔡明宏、资深游戏制作人——李佳泽、Product Evangelist at Unity Technologies——Kelvin Lo、信仁软件设计创办人—— 赖信仁、资深3D游戏美术——刘明恺 联合推荐全书采用了整合式的项目教学,即以一个游戏的范例来应用23种设计模式的实现贯穿全书,让读者学习到整个游戏开发的全过程和作者想要传承的经验,并以浅显易懂的比喻来解析难以理解的设计模式,让想深入了解此领域的读者更加容易上手。
工程GitHub
using UnityEngine;
using System.Collections;
namespace DesignPattern_ChainofResponsibility
{
// 處理訊息的介面
public abstract class Handler
{
protected Handler m_NextHandler = null;
public Handler( Handler theNextHandler )
{
m_NextHandler = theNextHandler;
}
public virtual void HandleRequest(int Cost)
{
if(m_NextHandler!=null)
m_NextHandler.HandleRequest(Cost);
}
}
// 處理所負責的訊息1
public class ConcreteHandler1 : Handler
{
private int m_CostCheck = 10;
public ConcreteHandler1( Handler theNextHandler ) : base( theNextHandler )
{}
public override void HandleRequest(int Cost)
{
if( Cost <= m_CostCheck)
Debug.Log("ConcreteHandler1.核準");
else
base.HandleRequest(Cost);
}
}
// 處理所負責的訊息2
public class ConcreteHandler2 : Handler
{
private int m_CostCheck = 20;
public ConcreteHandler2( Handler theNextHandler ) : base( theNextHandler )
{}
public override void HandleRequest(int Cost)
{
if( Cost <= m_CostCheck)
Debug.Log("ConcreteHandler2.核準");
else
base.HandleRequest(Cost);
}
}
// 處理所負責的訊息3
public class ConcreteHandler3 : Handler
{
public ConcreteHandler3( Handler theNextHandler ) : base( theNextHandler )
{}
public override void HandleRequest(int Cost)
{
Debug.Log("ConcreteHandler3.核準");
}
}
}
using UnityEngine;
using System.Collections;
using DesignPattern_ChainofResponsibility;
public class ChainofResponsibilityTest : MonoBehaviour {
// Use this for initialization
void Start () {
UnitTest();
}
//
void UnitTest () {
// 建立Cost驗証的連接方式
ConcreteHandler3 theHandle3 = new ConcreteHandler3(null);
ConcreteHandler2 theHandle2 = new ConcreteHandler2(theHandle3);
ConcreteHandler1 theHandle1 = new ConcreteHandler1(theHandle2);
// 確認
theHandle1.HandleRequest(10);
theHandle1.HandleRequest(15);
theHandle1.HandleRequest(20);
theHandle1.HandleRequest(30);
theHandle1.HandleRequest(100);
}
}
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