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事件分发和滑动冲突知识点总结

事件分发和滑动冲突知识点总结

作者: DECiDeM | 来源:发表于2017-08-03 22:06 被阅读42次

    View的事件分发和滑动冲突学习总结

    前言

    本文分两个部分,第一部分会先过一遍事件分发机制的流程并做一些结论性的总结,然后从源码层面分析这些流程。第二部分会介绍滑动冲突问题的一些解决方案。查了比较多的资料,也有一些自己的看法,由于知识有限,差错之处希望各位不吝指出。

    View 的事件分发机制

    简介

    当一个MotionEvent产生了以后,系统需要把这个事件传递给一个具体的View,这个传递过程就是分发过程。这个过程由三个方法共同完成:

    public boolean dispatchTouchEvent(MotionEvent ev)
    

    这个方法用来进行事件的分发,如果事件能够传递给当前View,那么这个方法就一定会被调用。他的返回结果受到当前View的onTouchEvent和下级的dispatchTouchEvent的影响,表示的是当前View(包括其子View)是否消耗这个事件。

    public boolean onInterceptTouchEvent(MotionEvent event)
    

    这个方法在该ViewGroup的dispatchTouchEvent方法中调用,用来判断该View是否拦截某个事件,若拦截,那么该View将直接拦截与该事件同一事件序列的剩余事件,对这一事件序列不再调用onInterceptTouchEvent判断是否拦截。返回值表示是否拦截当前事件。这个方法在View的子类ViewGroup中而不在View中。

    public boolean onTouchEvent(MotionEvent event)
    

    在dispatchTouchEvent中调用,用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则不能接受同一事件序列内的剩余事件。

    图解--来自Kelin
    事件分发图解
    模拟流程的伪代码
    public boolean dispatchTouchEvent(MontionEvent ev){
        boolean consume = false;
        if(onInterceptTouchEvent(ev)){
            consume = onTouchEvent(ev);
        }else{
            consume = child.dispatchTouchEvent(ev);
        }
        return consume;
    }
    
    结论
    1. 事件序列是指从手指接触屏幕开始,到手指离开屏幕结束这个过程中产生的一系列事件,这个事件序列以down开始,中间有数量不定的move,最终以up结束。
    2. 某个ViewGroup被判定到拦截某一事件M,那么M所在序列中M之后的事件,都会被这个ViewGroup处理(如果事件能传递给它),而且这个ViewGroup不会再调用其onInterceptTouchEvent方法去判断是否拦截,而是默认拦截。也就是说,onInterceptTouchEvent这个方法并不会总是被调用。
    3. 如果某个View不消耗ACTION_DOWN事件,那么同一事件序列中的其他事件都不会再给它处理,而是给它的父元素处理。
    4. 如果View不消耗ACTION_DOWN以外的其他事件,那么这个点击事件会消失,此时父元素的onTouchEvent不会被调用,并且当前View可以持续接收到后续事件,消失的事件会传递给Activity处理。
    5. ViewGroup默认不拦截任何事件。
    6. View没有onInterceptTouchEvent方法,一旦有事件传递给它,它的onTouchEvent方法就会被调用。
    7. View的onTouchEvent默认会消耗事件,除非它是不可点击的(clickable和longClickable同时为false)。View的longClickable属性默认为false。
    8. 一个disable的View依然可能会消耗事件,只要clickable或longClickablec中有一个为true。但并不运行onClickListener的onClick方法和onLongClickListener中的onLongClick方法甚至是onTouchListener中的onTouch方法。
    9. 事件的传递过程是由内向外的,即事件总是先传递给父元素,然后再由父元素分发给子View,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的分发过程,当ACTION_DOWN事件除外。
    分析

    接下来就该上源码了,首先是ViewGroup的dispatchTouch方法(分析在注释里)

     public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
                
                //第一步,进行初始化操作
                    /*判断是否为ACTION_DOWN,如果是,
                    就将一些标志位进行重置等操作,包括
                    disallowIntercept,所以不能被不允许拦截
                    注意,在cancelAndClearTouchTargets(ev)中
                    会将mFirstTouchTarget设置为null*/
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // 第二步,检查是否拦截
                final boolean intercepted;
                    /* 判断是否为ACTION_DOWN或mFirstTouchTarget是否为null
                    当满足其中一个的时候,进入并调用onInterceptTouchEvent(ev)
                    来判断是否拦截。这里需要注意的是,在ViewGroup的子View处理
                    事件成功的时候,mFirstTouchTarget会被赋值并指向子元素。
                    也就是说,当事件不为ACTION_DOWN时,如果想调用
                    onInterceptTouchEvent(ev)判断是否拦截,
                    就必须让mFirstTouchTarget != null,
                    而这个条件必须是前一个事件没有被拦截且
                    ACTION_DWON能被子View消耗(如果ACTION_Down不能被消耗,
                    则mFirstTouchTarget是不会被赋值的。而如果是其他事件不
                    被消耗,由于子View消耗ACTION_DOWN时对mFirstTouchTarget
                    赋了值,所以还是会进入调用onInterceptTouchEvent)。*/
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    /* 如果子View调用了requestDisallowInterceptTouchEvent方法,
                    则disallowIntercept为true,那么除了ACTION_DOWN,其他事件都不允许被拦截*/
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    /*如果不满足条件,则说明前一个事件被拦截,
                    那么剩下的同一序列的事件都会被拦截 */
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                //第三步:检查cancel
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                //第四步:事件分发
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
                        
                    //处理ACTION_DOWN事件,如果子View处理成功,
                    //那么mFirstTouchTarget会被赋值
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            // 依据Touch坐标寻找子View来接收Touch事件
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            // 遍历子View判断哪个子View接受Touch事件
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                /*mFirstTouchTarget == null有两种可能,
                一是ACTION_DOWN被拦截或没有被处理,二是前一个事件被拦截。
                不管是一还是二,当前事件和同一序列后续事件都不会被子View处理*/
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    // 向子View传递一个cancel事件,
                    //dispatchTransformedTouchEvent()可以将事件分发给子View处理
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    //如果之前的事件没有被拦截
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            //若当前事件被拦截,cancelChild则为true
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            //如果cancelChild为true,那么向子View分发一个cancel事件
                            //从这里可以看出,如果拦截一个子View的事件,则会向
                            //它分发一个cancel事件使得它状态重置
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    //如果intercepted为true
                                    //mFirstTouchTarget最后会被赋值为null
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                //处理ACTION_UP和ACTION_CANCEL,主要是还原状态操作
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    

    然后是View的onTouchEvent:

     public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
            
            //判断其属性是否为DISABLED
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                //如果当前事件为ACTION_UP且该View的状态为Pressed
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    //清除掉Pressed状态
                    setPressed(false);
                }
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                //如果这个View是clickable或longClickable,
                //则返回true,即消费该事件
                return (((viewFlags & CLICKABLE) == CLICKABLE
                        || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                        || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
            }
            //如果设置有代理,那就执行代理的onTouchEvent
            //一般是由于View太小不好按,才会设置代理。
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
            
            //按照逻辑的连贯性,接下来我们先看ACTION_DOWN,最后再看ACTION_UP
            if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                    (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        /*检测到ACTION_UP的时候,
                        不管是Pressed还是PrePressed状态,只要期间没有
                        ACTION_MOVE,即Pressed和PrePressed状态没有被取消,
                        就可以执行onClick方法,不同的是,由于PrePerssed
                        状态还没有被转换为Pressed状态的(mPendingCheckForTap
                        进程未被执行),所以在这里要setPressed(true, x, y);*/
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                // 当前并不是Pressed状态,所以在这里setPressed
                                setPressed(true, x, y);
                           }
    
                            //如果不是长按事件且下个ACTION_UP事件不被忽略
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                /*移除等待长按的线程,这个线程做的事情其实就是
                                等待一段时间后调用longClick方法,如果你按下时间
                                足够,那就会执行这个方法。如果你中途移动或抬起,
                                那这个线程就会被停止*/
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        //在performClick方法里面会判断
                                        //onClickListener是否为null,并执行onClick方法
                                        performClick();
                                    }
                                }
                            }
    
                            //下面都是一些还原状态的操作
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;//初始化长按标志为false
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        /* 如果是在可滑动的容器中,接到ACTION_DOWN事件时,
                        不能直接将View设置为Pressed状态,得先等一下
                        (让手指保持当前状态115ms,即ViewConfiguration.getTapTimeout()),
                        这是为了避免将外部的滑动当作点击。如果不设置这个状态,
                        那么即使用户想滑动,当一碰到就会显示Pressed的状态,这是
                        不合理的。在对ACTION_MOVE的处理我们也可以看到,
                        如果滑出了View的范围,那这个PrePressed
                        状态会被去除,如果不是在可滑动的容器中,则直接设置为
                        Pressed状态。*/
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0, x, y);
                        }
                        break;
                    //处理取消点击事件,将状态还原
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
    
                    /*如果手指移出了View的范围,则取消
                    “延迟115ms并设置为Pressed”
                    这一操作,也就是说如果在115ms
                    你的手指移动出这一范围,就不算是Pressed。
                    如果已经是Pressed状态,则进一步把
                    "等待500ms,并设置为longPressed”
                    这一操作也取消了,并setPressed(false)。*/
                    case MotionEvent.ACTION_MOVE:
                        drawableHotspotChanged(x, y);
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                setPressed(false);
                            }
                        }
                        break;
                }
    
                return true;
            }
    
            return false;
        }
        
        
        private final class CheckForTap implements Runnable {
            public void run() {
                /*取消mPrivateFlags的PREPRESSED,
                然后设置PRESSED标识,刷新背景,
                如果View支持长按事件,则再发一个延时消息,检测长按;*/
                mPrivateFlags &= ~PREPRESSED;
                mPrivateFlags |= PRESSED;
                refreshDrawableState();
                if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
                    postCheckForLongClick(ViewConfiguration.getTapTimeout());
                }
            }
        }
    
        class CheckForLongPress implements Runnable {
    
            private int mOriginalWindowAttachCount;
    
            public void run() {
                // 1、如果此时设置了长按的回调,则执行长按时的回调,且如果长按的回调返回true;才把mHasPerformedLongPress置为ture;
                // 2、否则,如果没有设置长按回调或者长按回调返回的是false;则mHasPerformedLongPress依然是false;
                if (isPressed() && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                    if (performLongClick()) {
                        mHasPerformedLongPress = true;
                    }
                }
            }
        }
    
    

    滑动冲突的处理

    外部拦截法

    让在点击事件都先经过父容器的拦截处理,若父容器需要此事件就拦截,若不需要就不拦截。这个方法需要重写父容器的onInterceptTouchEvent方法,在内部做相应的拦截即可,
    伪代码如下:

    public boolean onInterceptTouchEvent(MotionEvent event){
        boolean intercepted = false;
        switch(event.getAction()){
            case MotionEvent.ACTION_DOWN:
                intercepted = false;
                break;
            case MotionEvent.ACTION_MOVE:
                if(父容器需要当前事件){
                    intercepted = false;
                }else{
                    intercepted = false;
                }
                break;
            case MotionEvent.ACTION_UP:
                intercepted = false;
                break;
            default:
                break;
        }
        return intercepted;
    }
    

    这里的ACTION_DOWN必须返回false,否则事件就没法在传递给子元素了,而ACTION_UP在这里意义不大,但考虑到ACTION_UP如果被拦截,那子元素的onClick事件就无法触发,所以也让它返回false。

    内部拦截法

    内部拦截罚是指父容器不拦截任何事件,所以的事件都传递给子元素,如果子元素选哟此事件就直接消耗掉,否则则由父容器来处理,这种方法需要配合requestDisallowInterceptTouchEvent方法才能正常工作。伪代码如下:

    public boolean dispatchTouchEvent(MotionEvent event){
        switch(event.getAction()){
            case MotionEvent.ACTION_DOWN:
                parent.requestDisallowInterceptTouchEvent(true);
                break;
            case MotionEvent.ACTION_MOVE:
                if(父容器需要此类点击事件){
                    parent.requestDisallowIntercepTouchEvent(false);   
                }
                break;
            case MotionEvent.ACTION_UP:
                break;
            case default:
                break;
        }
        return super.dispatchTouchEvent(event);
    }
    

    参考资料

    《Android开发艺术探索》

    onepiece2的博客

    林子木的博客

    大空ts翼的简书

    Rancune的简书

    phantomVK的博客

    Quinn的github

    Kelin的简书

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