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2020-04-10 Unreeal4.23-Python-hi

2020-04-10 Unreeal4.23-Python-hi

作者: 沉潜_2f21 | 来源:发表于2020-04-10 13:58 被阅读0次

    import cv2 as cv

    import numpy as np

    import matplotlib as plt

    import unreal_engine as ue

    pixels = ue.get_viewport_screenshot()

    width, height = ue.get_viewport_size()

    new_pix = np.array(pixels)

    print(new_pix.shape)

    new_pix = new_pix.reshape(height,width,4)

    print(new_pix.shape)

    #new_pix = cv.cvtColor(new_pix,cv2.COLOR_BGR2RGB)

    # plt.imsave(new_pix[...,:3],'D://teest1.jpg')

    # print(width,height)

    plt.show()

    # plt.savefig('D://test1.jpg')

    Not using cached read wrapper

    Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.

    Stats thread started at 0.051569

    Loaded GFSDK_Aftermath_Lib.x64.dll

    ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''

    Mounting plugin Paper2D

    Mounting plugin AISupport

    Mounting plugin LightPropagationVolume

    Mounting plugin ActorLayerUtilities

    Mounting plugin AnimationSharing

    Mounting plugin CLionSourceCodeAccess

    Mounting plugin CodeLiteSourceCodeAccess

    Mounting plugin GitSourceControl

    Mounting plugin KDevelopSourceCodeAccess

    Mounting plugin NullSourceCodeAccess

    Mounting plugin PerforceSourceControl

    Mounting plugin SubversionSourceControl

    Mounting plugin UObjectPlugin

    Mounting plugin VisualStudioCodeSourceCodeAccess

    Mounting plugin VisualStudioSourceCodeAccess

    Mounting plugin XCodeSourceCodeAccess

    Mounting plugin AssetManagerEditor

    Mounting plugin CryptoKeys

    Mounting plugin CurveEditorTools

    Mounting plugin DataValidation

    Mounting plugin FacialAnimation

    Mounting plugin GameplayTagsEditor

    Mounting plugin MacGraphicsSwitching

    Mounting plugin MaterialAnalyzer

    Mounting plugin MobileLauncherProfileWizard

    Mounting plugin PluginBrowser

    Mounting plugin SpeedTreeImporter

    Mounting plugin DatasmithContent

    Mounting plugin VariantManagerContent

    Mounting plugin AlembicImporter

    Mounting plugin AutomationUtils

    Mounting plugin BackChannel

    Mounting plugin CharacterAI

    Mounting plugin GeometryCache

    Mounting plugin HTML5Networking

    Mounting plugin PlatformCrypto

    Mounting plugin ProxyLODPlugin

    Mounting plugin PythonScriptPlugin

    Mounting plugin SkeletalReduction

    Mounting plugin MagicLeap

    Mounting plugin MagicLeapMedia

    Mounting plugin AndroidMedia

    Mounting plugin AvfMedia

    Mounting plugin ImgMedia

    Mounting plugin MediaCompositing

    Mounting plugin MediaPlayerEditor

    Mounting plugin WebMMedia

    Mounting plugin WmfMedia

    Mounting plugin TcpMessaging

    Mounting plugin UdpMessaging

    Mounting plugin ActorSequence

    Mounting plugin LevelSequenceEditor

    Mounting plugin MatineeToLevelSequence

    Mounting plugin NetcodeUnitTest

    Mounting plugin NUTUnrealEngine4

    Mounting plugin OnlineSubsystemGooglePlay

    Mounting plugin OnlineSubsystemIOS

    Mounting plugin OnlineSubsystem

    Mounting plugin OnlineSubsystemNull

    Mounting plugin OnlineSubsystemUtils

    Mounting plugin LauncherChunkInstaller

    Mounting plugin AndroidDeviceProfileSelector

    Mounting plugin AndroidMoviePlayer

    Mounting plugin AndroidPermission

    Mounting plugin AppleImageUtils

    Mounting plugin AppleMoviePlayer

    Mounting plugin ArchVisCharacter

    Mounting plugin AudioCapture

    Mounting plugin CableComponent

    Mounting plugin CustomMeshComponent

    Mounting plugin EditableMesh

    Mounting plugin ExampleDeviceProfileSelector

    Mounting plugin GoogleCloudMessaging

    Mounting plugin IOSDeviceProfileSelector

    Mounting plugin LinuxDeviceProfileSelector

    Mounting plugin LocationServicesBPLibrary

    Mounting plugin MobilePatchingUtils

    Mounting plugin OculusVR

    Mounting plugin PhysXVehicles

    Mounting plugin ProceduralMeshComponent

    Mounting plugin RuntimePhysXCooking

    Mounting plugin SignificanceManager

    Mounting plugin SteamVR

    Mounting plugin WebMMoviePlayer

    Mounting plugin WindowsMoviePlayer

    Mounting plugin ScreenshotTools

    Mounting plugin UnrealEnginePython

    Using libcurl 7.55.1-DEV

    - built for x86_64-pc-win32

    - supports SSL with OpenSSL/1.1.1

    - supports HTTP deflate (compression) using libz 1.2.8

    - other features:

        CURL_VERSION_SSL

        CURL_VERSION_LIBZ

        CURL_VERSION_IPV6

        CURL_VERSION_ASYNCHDNS

        CURL_VERSION_LARGEFILE

        CURL_VERSION_IDN

    CurlRequestOptions (configurable via config and command line):

    - bVerifyPeer = true  - Libcurl will verify peer certificate

    - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy

    - bDontReuseConnections = false  - Libcurl will reuse connections

    - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host

    - LocalHostAddr = Default

    - BufferSize = 65536

    OSS: Creating online subsystem instance for: NULL

    WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

    Build: ++UE4+Release-4.23-CL-9631420

    Engine Version: 4.23.1-9631420+++UE4+Release-4.23

    Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23

    Net CL: 8386587

    OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, GPU: NVIDIA GeForce RTX 2080 Ti

    Compiled (64-bit): Oct 18 2019 02:07:44

    Compiled with Visual C++: 19.16.27030.01

    Build Configuration: Development

    Branch Name: ++UE4+Release-4.23

    Command Line:

    Base Directory: E:/UE_4.23/Engine/Binaries/Win64/

    Installed Engine Build: 1

    Number of dev versions registered: 23

      Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

      Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

      Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3

      Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34

      Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35

      Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

      Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

      Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

      Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

      Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

      Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31

      Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11

      Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2

      Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

      Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3

      Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17

      Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2

      Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

      Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

      FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27

      Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6

      Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1

      Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9

    Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

    Object subsystem initialized

    Setting CVar [[con.DebugEarlyDefault:1]]

    Setting CVar [[r.setres:1280x720]]

    Setting CVar [[r.VSync:0]]

    Setting CVar [[r.RHICmdBypass:0]]

    Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Setting CVar [[r.GPUCrashDebugging:0]]

    Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

    Setting CVar [[s.AsyncLoadingThreadEnabled:0]]

    Setting CVar [[s.EventDrivenLoaderEnabled:1]]

    Setting CVar [[s.WarnIfTimeLimitExceeded:0]]

    Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]

    Setting CVar [[s.TimeLimitExceededMinTime:0.005]]

    Setting CVar [[s.UseBackgroundLevelStreaming:1]]

    Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

    Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

    Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

    Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

    Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]

    Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

    Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]

    Setting CVar [[gc.SizeOfPermanentObjectPool:0]]

    Setting CVar [[gc.FlushStreamingOnGC:0]]

    Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]

    Setting CVar [[gc.AllowParallelGC:1]]

    Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

    Setting CVar [[gc.MaxObjectsInEditor:16777216]]

    Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]

    Setting CVar [[gc.CreateGCClusters:1]]

    Setting CVar [[gc.MinGCClusterSize:5]]

    Setting CVar [[gc.ActorClusteringEnabled:0]]

    Setting CVar [[gc.BlueprintClusteringEnabled:0]]

    Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]

    Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.SkeletalMeshLODBias:0]]

    Setting CVar [[r.ViewDistanceScale:1.0]]

    Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.PostProcessAAQuality:4]]

    Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.LightFunctionQuality:1]]

    Setting CVar [[r.ShadowQuality:5]]

    Setting CVar [[r.Shadow.CSM.MaxCascades:10]]

    Setting CVar [[r.Shadow.MaxResolution:2048]]

    Setting CVar [[r.Shadow.MaxCSMResolution:2048]]

    Setting CVar [[r.Shadow.RadiusThreshold:0.01]]

    Setting CVar [[r.Shadow.DistanceScale:1.0]]

    Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]

    Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

    Setting CVar [[r.DistanceFieldShadowing:1]]

    Setting CVar [[r.DistanceFieldAO:1]]

    Setting CVar [[r.AOQuality:2]]

    Setting CVar [[r.VolumetricFog:1]]

    Setting CVar [[r.VolumetricFog.GridPixelSize:8]]

    Setting CVar [[r.VolumetricFog.GridSizeZ:128]]

    Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

    Setting CVar [[r.LightMaxDrawDistanceScale:1]]

    Setting CVar [[r.CapsuleShadows:1]]

    Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.MotionBlurQuality:4]]

    Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

    Setting CVar [[r.AmbientOcclusionMaxQuality:100]]

    Setting CVar [[r.AmbientOcclusionLevels:-1]]

    Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]

    Setting CVar [[r.DepthOfFieldQuality:2]]

    Setting CVar [[r.RenderTargetPoolMin:400]]

    Setting CVar [[r.LensFlareQuality:2]]

    Setting CVar [[r.SceneColorFringeQuality:1]]

    Setting CVar [[r.EyeAdaptationQuality:2]]

    Setting CVar [[r.BloomQuality:5]]

    Setting CVar [[r.FastBlurThreshold:100]]

    Setting CVar [[r.Upscale.Quality:3]]

    Setting CVar [[r.Tonemapper.GrainQuantization:1]]

    Setting CVar [[r.LightShaftQuality:1]]

    Setting CVar [[r.Filter.SizeScale:1]]

    Setting CVar [[r.Tonemapper.Quality:5]]

    Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

    Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

    Setting CVar [[r.DOF.Gather.EnableBokehSettings:0      ; no bokeh simulation when gathering]]

    Setting CVar [[r.DOF.Gather.RingCount:4                ; medium number of samples when gathering]]

    Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

    Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

    Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

    Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1        ; only a maximum of 10% of scattered bokeh]]

    Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

    Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

    Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

    Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

    Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

    Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.Streaming.MipBias:0]]

    Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

    Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

    Setting CVar [[r.Streaming.Boost:1]]

    Setting CVar [[r.MaxAnisotropy:8]]

    Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

    Setting CVar [[r.Streaming.PoolSize:1000]]

    Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

    Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.TranslucencyLightingVolumeDim:64]]

    Setting CVar [[r.RefractionQuality:2]]

    Setting CVar [[r.SSR.Quality:3]]

    Setting CVar [[r.SceneColorFormat:4]]

    Setting CVar [[r.DetailMode:2]]

    Setting CVar [[r.TranslucencyVolumeBlur:1]]

    Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]

    Setting CVar [[r.SSS.Scale:1]]

    Setting CVar [[r.SSS.SampleSet:2]]

    Setting CVar [[r.SSS.Quality:1]]

    Setting CVar [[r.SSS.HalfRes:1]]

    Setting CVar [[r.EmitterSpawnRateScale:1.0]]

    Setting CVar [[r.ParticleLightQuality:2]]

    Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[foliage.DensityScale:1.0]]

    Setting CVar [[grass.DensityScale:1.0]]

    Selected Device Profile: [Windows]

    Applying CVar settings loaded from the selected device profile: [Windows]

    Platform has ~ 32 GB [34314432512 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

    Going up to parent DeviceProfile []

    Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.SkeletalMeshLODBias:0]]

    Setting CVar [[r.ViewDistanceScale:1.0]]

    Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.PostProcessAAQuality:4]]

    Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.LightFunctionQuality:1]]

    Setting CVar [[r.ShadowQuality:5]]

    Setting CVar [[r.Shadow.CSM.MaxCascades:10]]

    Setting CVar [[r.Shadow.MaxResolution:2048]]

    Setting CVar [[r.Shadow.MaxCSMResolution:2048]]

    Setting CVar [[r.Shadow.RadiusThreshold:0.01]]

    Setting CVar [[r.Shadow.DistanceScale:1.0]]

    Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]

    Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

    Setting CVar [[r.DistanceFieldShadowing:1]]

    Setting CVar [[r.DistanceFieldAO:1]]

    Setting CVar [[r.AOQuality:2]]

    Setting CVar [[r.VolumetricFog:1]]

    Setting CVar [[r.VolumetricFog.GridPixelSize:8]]

    Setting CVar [[r.VolumetricFog.GridSizeZ:128]]

    Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

    Setting CVar [[r.LightMaxDrawDistanceScale:1]]

    Setting CVar [[r.CapsuleShadows:1]]

    Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.MotionBlurQuality:4]]

    Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

    Setting CVar [[r.AmbientOcclusionMaxQuality:100]]

    Setting CVar [[r.AmbientOcclusionLevels:-1]]

    Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]

    Setting CVar [[r.DepthOfFieldQuality:2]]

    Setting CVar [[r.RenderTargetPoolMin:400]]

    Setting CVar [[r.LensFlareQuality:2]]

    Setting CVar [[r.SceneColorFringeQuality:1]]

    Setting CVar [[r.EyeAdaptationQuality:2]]

    Setting CVar [[r.BloomQuality:5]]

    Setting CVar [[r.FastBlurThreshold:100]]

    Setting CVar [[r.Upscale.Quality:3]]

    Setting CVar [[r.Tonemapper.GrainQuantization:1]]

    Setting CVar [[r.LightShaftQuality:1]]

    Setting CVar [[r.Filter.SizeScale:1]]

    Setting CVar [[r.Tonemapper.Quality:5]]

    Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]

    Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]

    Setting CVar [[r.DOF.Gather.EnableBokehSettings:0      ; no bokeh simulation when gathering]]

    Setting CVar [[r.DOF.Gather.RingCount:4                ; medium number of samples when gathering]]

    Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]

    Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]

    Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]

    Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1        ; only a maximum of 10% of scattered bokeh]]

    Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]

    Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]

    Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]

    Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

    Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

    Applying CVar settings from Section [TextureQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.Streaming.MipBias:0]]

    Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

    Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

    Setting CVar [[r.Streaming.Boost:1]]

    Setting CVar [[r.MaxAnisotropy:8]]

    Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

    Setting CVar [[r.Streaming.PoolSize:1000]]

    Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

    Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[r.TranslucencyLightingVolumeDim:64]]

    Setting CVar [[r.RefractionQuality:2]]

    Setting CVar [[r.SSR.Quality:3]]

    Setting CVar [[r.SceneColorFormat:4]]

    Setting CVar [[r.DetailMode:2]]

    Setting CVar [[r.TranslucencyVolumeBlur:1]]

    Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]

    Setting CVar [[r.SSS.Scale:1]]

    Setting CVar [[r.SSS.SampleSet:2]]

    Setting CVar [[r.SSS.Quality:1]]

    Setting CVar [[r.SSS.HalfRes:1]]

    Setting CVar [[r.EmitterSpawnRateScale:1.0]]

    Setting CVar [[r.ParticleLightQuality:2]]

    Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Scalability.ini]

    Setting CVar [[foliage.DensityScale:1.0]]

    Setting CVar [[grass.DensityScale:1.0]]

    Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]

    Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]

    Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]

    Applying CVar settings from Section [ConsoleVariables] File [E:/UE4xiangmu/python3/Saved/Config/Windows/Engine.ini]

    Computer: 5YDCIC6HNG0JB2R

    User: Administrator

    CPU Page size=4096, Cores=4

    High frequency timer resolution =10.000000 MHz

    Memory total: Physical=32.0GB (32GB approx)

    Platform Memory Stats for Windows

    Process Physical Memory: 100.74 MB used, 100.74 MB peak

    Process Virtual Memory: 89.14 MB used, 89.14 MB peak

    Physical Memory: 5991.71 MB used,  26733.08 MB free, 32724.79 MB total

    Virtual Memory: 4661.23 MB used,  134213064.00 MB free, 134217728.00 MB total

    WindowsPlatformFeatures enabled

    Using OS detected language (zh-CN).

    Using OS detected locale (zh-CN).

    No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used.

    LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading!

    LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading!

    LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading!

    LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading!

    LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading!

    LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading!

    Setting process to per monitor DPI aware

    New Slate User Created.  User Index 0, Is Virtual User: 0

    Slate User Registered.  User Index 0, Is Virtual User: 0

    Failed to initialize OpenVR with code 110

    D3D11 adapters:

      0. 'NVIDIA GeForce RTX 2080 Ti' (Feature Level 11_0)

          11048/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de

      1. 'Microsoft Basic Render Driver' (Feature Level 11_0)

          0/0/16362 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414

    Chosen D3D11 Adapter: 0

    Creating new Direct3DDevice

        GPU DeviceId: 0x1e04 (for the marketing name, search the web for "GPU Device Id")

    EnumDisplayDevices:

      0. 'NVIDIA GeForce RTX 2080 Ti' (P:1 D:1)

      1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

      2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

      3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)

    DebugString: FoundDriverCount:4

        Adapter Name: NVIDIA GeForce RTX 2080 Ti

      Driver Version: 440.97 (internal:26.21.14.4097, unified:440.97)

        Driver Date: 10-16-2019

    Texture pool is 7733 MB (70% of 11048 MB)

    Async texture creation enabled

    GPU Timing Frequency: 1000.000000 (Debug: 2 1)

    Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'

    Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'

    Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'

    Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'

    Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'

    Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'

    Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'

    Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'

    Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'

    Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'

    Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'

    Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'

    Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'

    Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'

    Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'

    Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'

    Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'

    Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'

    Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'

    Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'

    Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'

    Building Assets For Windows

    Lib vorbis DLL was dynamically loaded.

    Guid format shader working directory is 23 characters bigger than the processId version (../../../../UE4xiangmu/python3/Intermediate/Shaders/WorkingDirectory/15812/).

    Cleaned the shader compiler working directory 'C:/Users/Administrator/AppData/Local/Temp/UnrealShaderWorkingDir/5DEF185B49FE52CC994D79B0236F6875/'.

    Cannot use XGE Controller as Incredibuild is not installed on this machine.

    Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.

    Using Local Shader Compiler.

    Max Cache Size: 512 MB

    Loaded boot cache 0.04s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.

    Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc

    FDerivedDataBackendGraph:  Pak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

    Unable to find inner node Pak for hierarchical cache Hierarchy.

    FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../UE4xiangmu/python3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

    Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

    Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

    FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

    Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.

    Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable

    Shared data cache path not found in *engine.ini, will not use an Shared cache.

    Unable to find inner node Shared for hierarchical cache Hierarchy.

    Verifying Global Shaders for PCD3D_SM5

    Using FreeType 2.6.0

    SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

    FAssetRegistry took 0.0017 seconds to start up

    Selected Device Profile: [Windows]

    Using QuadricMeshReduction for automatic static mesh reduction

    Using SimplygonMeshReduction for automatic skeletal mesh reduction

    Using ProxyLODMeshReduction for automatic mesh merging

    No distributed automatic mesh merging module available

    No distributed automatic mesh merging module available

    python3 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1770374496)

    Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.070595 seconds

    43444 objects as part of root set at end of initial load.

    7548648 out of 0 bytes used by permanent object pool.

    CloseDisregardForGC: 0/0 objects in disregard for GC pool

    Using Python 2.7.14

    Initializing TcpMessaging bridge

    Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

    Python Scripts search path: ../../../../UE4xiangmu/python3/Content/Scripts

    Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Content/Scripts

    Python Scripts search path: ../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython

    Python VM initialized: 3.6.4 (v3.6.4:d48eceb, Dec 19 2017, 06:54:40) [MSC v.1900 64 bit (AMD64)]

    upystartup::Checking pip location on startup

    upystartup::stored loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts

    upystartup::correct loc: E:/UE4xiangmu/python3/Plugins/UnrealEnginePython/Binaries/Win64/Scripts

    upystartup::pip location is up to date.

    upystartup::system paths normalized.

    upystartup::project doesn't use a upymodule.json file.

    ue_site Python module not found

    源码管理已禁用

    源码管理已禁用

    源码管理已禁用

    源码管理已禁用

    UAndroidPermissionCallbackProxy::GetInstance

    OculusInput pre-init called

    Failed to load 'OVRPlugin.dll' (GetLastError=126)

    File 'OVRPlugin.dll' does not exist

    Initializing Engine...

    Failed to initialize OpenVR with code 110

    UGameplayTagsManager::InitializeManager -  0.000 s

    Initializing FReadOnlyCVARCache

    Creating AISystem for world Untitled

    XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)

    FAudioDevice initialized.

    Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.

    Saved boot cache 0.21s 73MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.

    Texture streaming: Enabled

    EngineSessionManager initialized

    Initializing EditorSessionSummaryWriter for editor session tracking

    EditorSessionSummaryWriter initialized

    Transaction tracking system initialized

    New page: 编辑器加载

    本地化服务已禁用

    Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/' took 0.00s

    Max memory allowance for cook 16384mb min free memory 0mb

    Mobile HDR setting 1

    源码管理已禁用

    MAP LOAD FILE="../../../../UE4xiangmu/python3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

    New page: 光照构建

    UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

    New page: 地图检测

    New page: 光照构建

    Compacting FUObjectHashTables data took  1.87ms

    Creating AISystem for world ThirdPersonExampleMap

    Finished looking for orphan Actors (0.000 secs)

    Compacting FUObjectHashTables data took  2.05ms

    MAP CHECKDEP NOCLEARLOG

    地图检测完成:0个错误、0个警告、完成用时0.08毫秒。

    Loading map 'ThirdPersonExampleMap' took 1.900

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    Loaded 0 collections in 0.001514 seconds

    Scanning file cache for directory 'E:/UE4xiangmu/python3/Saved/Collections/' took 0.00s

    Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Developers/Administrator/Collections/' took 0.00s

    Scanning file cache for directory 'E:/UE4xiangmu/python3/Content/Collections/' took 0.00s

    Rebuilt the GUID cache for 0 collections in 0.000002 seconds

    Native class hierarchy populated in 0.0069 seconds. Added 2896 classes and 690 folders.

    Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.

    Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.

    Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.

    Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

    Took 0.001566 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)

    Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

    Took 0.039284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

    Reallocating scene render targets to support 1876x896 Format 10 NumSamples 1 (Frame:1).

    Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.

    (Engine Initialization) Total time: 11.92 seconds

    (Engine Initialization) Total Blueprint compile time: 0.00 seconds

    Texture pool size now 1000 MB

    Retrieving MD5 hashes for directory 'E:/UE4xiangmu/python3/Content/' took 0.15s

    Asset discovery search completed in 9.9558 seconds

    Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)

    Fixed up redirectors for 0 collections in 0.000167 seconds (updated 0 objects)

    FSceneViewport::OnFocusLost() reason 0

    >>> import unreal_engine as ue

    >>> pixels = ue.get_viewport_screenshot()

    Repeating last play command: 选中的视口

    Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

    PlayLevel: No blueprints needed recompiling

    New page: PIE会话:ThirdPersonExampleMap(2020年4月10日 下午8:25:45)

    OSS: Creating online subsystem instance for: NULL

    Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap

    PIE: StaticDuplicateObject took: (0.011359s)

    Creating AISystem for world ThirdPersonExampleMap

    PIE: World Init took: (0.001257s)

    PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.013174s)

    Compacting FUObjectHashTables data took  1.17ms

    XAudio2 using 'U2879G6 (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)

    FAudioDevice initialized.

    Game class is 'ThirdPersonGameMode_C'

    Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2020.04.10-12.25.45

    Bringing up level for play took: 0.021077

    OSS: Creating online subsystem instance for: :Context_1

    Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders.

    /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap在编辑器中运行的起始时间-0.313

    Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

    >>> pixels = ue.get_viewport_screenshot()

    >>> print(pixels.shape)

    'tuple' object has no attribute 'shape'

    Traceback (most recent call last):

      File "<string>", line 1, in <module>

    AttributeError: 'tuple' object has no attribute 'shape'

    >>> import numpy as np

    >>> new_pix = np.array(pixels)

    >>> print(new_pix.shape)

    (3772362, 4)

    >>> width, height = ue.get_viewport_size()

    >>> print(width,height)

    2811

    1342

    >>> new_pix = np.array(pixels).reshape(2811,1342)

    cannot reshape array of size 15089448 into shape (2811,1342)

    Traceback (most recent call last):

      File "<string>", line 1, in <module>

    ValueError: cannot reshape array of size 15089448 into shape (2811,1342)

    000002370718E700: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

    000002370718E700: request failed, libcurl error: 0 (No error)

    000002370718E700: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])

    000002370718E700: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com)

    000002370718E700: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.197.161.16) port 443 (#0))

    000002370718E700: libcurl info message cache 3 (We are completely uploaded and fine)

    000002370718E700: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)

    000002370718E700: libcurl info message cache 5 (Connection died, retrying a fresh connect)

    000002370718E700: libcurl info message cache 6 (necessary data rewind wasn't possible)

    000002370718E700: libcurl info message cache 7 (Closing connection 0)

    000002370718E700: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

    Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

    >>> new_pix = np.array(pixels).reshape(2811,1342,3)

    cannot reshape array of size 15089448 into shape (2811,1342,3)

    Traceback (most recent call last):

      File "<string>", line 1, in <module>

    ValueError: cannot reshape array of size 15089448 into shape (2811,1342,3)

    EditorSessionSummary sent report. Type=Shutdown, SessionId={CE2E943F-46FA-286E-DFF7-1AA4C79C214A}

    000002370718D800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

    000002370718D800: request failed, libcurl error: 6 (Couldn't resolve host name)

    000002370718D800: libcurl info message cache 0 (Connection 1 seems to be dead!)

    000002370718D800: libcurl info message cache 1 (Closing connection 1)

    000002370718D800: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)

    000002370718D800: libcurl info message cache 3 (Closing connection 2)

    Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

    Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap

    UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true

    Shutting down PIE online subsystems

    Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'

    Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

    Compacting FUObjectHashTables data took  1.54ms

    Destroying online subsystem :Context_1

    FSceneViewport::OnFocusLost() reason 0

    Took 0.024524 seconds to synchronously load lazily loaded font '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf' (77K)

    Last resort fallback font was requested. Font: '../../../../UE4xiangmu/python3/Plugins/UnrealEnginePython/Resources/Font/DroidSansMono.ttf', Character: '    (U+0009)'

    Took 0.053453 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)

    EditorSessionSummary sent report. Type=Shutdown, SessionId={1A9FD09A-4B31-5AAE-8388-02BE1A2DA198}

    Window 'Python Editor' being destroyed

    Window 'Python Editor' being destroyed

    Took 0.016889 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

    000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

    000002370714DF80: request failed, libcurl error: 28 (Timeout was reached)

    000002370714DF80: libcurl info message cache 0 (Connection 24 seems to be dead!)

    000002370714DF80: libcurl info message cache 1 (Closing connection 24)

    000002370714DF80: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

    000002370714DF80: libcurl info message cache 3 (  Trying 18.213.11.209...)

    000002370714DF80: libcurl info message cache 4 (TCP_NODELAY set)

    000002370714DF80: libcurl info message cache 5 (Connected to datarouter.ol.epicgames.com (18.213.11.209) port 443 (#25))

    000002370714DF80: libcurl info message cache 6 (ALPN, offering http/1.1)

    000002370714DF80: libcurl info message cache 7 (Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH)

    000002370714DF80: libcurl info message cache 8 (SSL re-using session ID)

    000002370714DF80: libcurl info message cache 9 (TLSv1.3 (OUT), TLS handshake, Client hello (1):)

    000002370714DF80: libcurl info message cache 10 (TLSv1.3 (IN), TLS handshake, Server hello (2):)

    000002370714DF80: libcurl info message cache 11 (Operation timed out after 60000 milliseconds with 0 out of 0 bytes received)

    000002370714DF80: libcurl info message cache 12 (Closing connection 25)

    Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream

    000002370714DF80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B963-4469-56EA-E04A-58BFE6E05026%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.23.1-9631420%2B%2B%2BUE4%2BRelease-4.23&UserID=d2c4c7d44fccaf582de42da3dea5accd%7Cec1e85ea63a640d59b62d52f8aa2e026%7C3cc2033d-375b-4e41-b807-adbe3e31a18a&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0

    000002370714DF80: request failed, libcurl error: 0 (No error)

    000002370714DF80: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x2373f787f70 [can pipeline])

    000002370714DF80: libcurl info message cache 1 (Re-using existing connection! (#37) with host datarouter.ol.epicgames.com)

    000002370714DF80: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.228.241.16) port 443 (#37))

    000002370714DF80: libcurl info message cache 3 (We are completely uploaded and fine)

    000002370714DF80: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):)

    000002370714DF80: libcurl info message cache 5 (Connection died, retrying a fresh connect)

    000002370714DF80: libcurl info message cache 6 (necessary data rewind wasn't possible)

    000002370714DF80: libcurl info message cache 7 (Closing connection 37)

    000002370714DF80: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):)

    Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCE6B96

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          本文标题:2020-04-10 Unreeal4.23-Python-hi

          本文链接:https://www.haomeiwen.com/subject/earrmhtx.html