- (void)drawRect:(CGRect)rect {
NSArray *dataArray = @[@25,@25,@25,@25];
//画饼图扇形
CGPoint center = CGPointMake(rect.size.width * 0.5, rect.size.height * 0.5);
CGFloat radius = rect.size.width * 0.5 - 10;
CGFloat startA = 0;
CGFloat angle = 0;
CGFloat endA = 0;
for (NSNumber *num in dataArray) {
startA = endA;
angle = num.intValue / 100.0 * M_PI * 2;
endA = startA + angle;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
[[self randomColor] set];
[path fill];
}
}
//随机生成一个颜色
- (UIColor *)randomColor{
CGFloat r = arc4random_uniform(256) / 255.0;
CGFloat g = arc4random_uniform(256) / 255.0;
CGFloat b = arc4random_uniform(256) / 255.0;
//0-255.
// colorWithRed 0-1
return [UIColor colorWithRed:r green:g blue:b alpha:1];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[self setNeedsDisplay];
}
- (void)drawPie{
//画饼图扇形
CGPoint center = CGPointMake(self.bounds.size.width * 0.5, self.bounds.size.height * 0.5);
CGFloat radius = self.bounds.size.width * 0.5 - 10;
CGFloat startA = 0;
CGFloat angle = 25 / 100.0 * M_PI * 2;
CGFloat endA = startA + angle;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
[[UIColor redColor] set];
[path fill];
startA = endA;
angle = 25 / 100.0 * M_PI * 2;
endA = startA + angle;
path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
[[UIColor greenColor] set];
[path fill];
startA = endA;
angle = 50 / 100.0 * M_PI * 2;
endA = startA + angle;
path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
[[UIColor blueColor] set];
[path fill];
}
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