Android使用SoundPool播放短音效

作者: T9的第三个三角 | 来源:发表于2017-06-12 16:51 被阅读401次
    前言

    对于Android播放一些简短音效,例如提示音,或者铃声,相对于使用MediaPlayer,SoundPool可以节省更多资源,并且可以同时播放多个音效,而且可以针对不同音效设置不同播放品质

    实现

    SoundPool的具体作用,就不再阐述,直接贴代码

        private SoundPool.Builder spBuilder;
        private SoundPool soundPool;
        private Integer[] fmSound = FmManager.getRawAudios();
    
     if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
                if (null == spBuilder) {
                    spBuilder = new SoundPool.Builder();
                    AudioAttributes.Builder builder = new AudioAttributes.Builder();
                    builder.setLegacyStreamType(AudioManager.STREAM_MUSIC);
                    spBuilder.setAudioAttributes(builder.build());
                    spBuilder.setMaxStreams(10);
                }
                if (null == soundPool) {
                    soundPool = spBuilder.build();
                }
            } else {
                if (null == soundPool) {
                    soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 10); //最多播放10个音效,格式为Steam_music,音质为10
                }
            }
            soundPool.setOnLoadCompleteListener(this);
            if (null == fmArray) {
                fmArray = new SparseIntArray();
            }
            if (null == streamArray) {
                streamArray = new SparseIntArray();
            }
            for (int i = 0; i < fmSound.length; i++) {
                fmArray.put(i + 1, soundPool.load(this, fmSound[i], 1));   //将需要播放的资源添加到SoundPool中,并保存返回的StreamID,通过StreamID可以停止某个音效
            }
    
    
     private void playFmByPosition(int resultId) {
            if (null == soundPool || resultId < 0 || fmArray == null || fmArray.size() < 0 || streamArray == null)
                return;
            LogUtils.e(resultId + "------------" + fmArray.size());
    
            if (resultId < fmArray.size()) {
                if (!FmPlaying.isPlay(resultId)) {
                    int fmPlayId = soundPool.play(fmArray.get(resultId + 1), 1, 1, 0, -1, 1);
                    streamArray.put(resultId, fmPlayId);
                    FmPlaying.setPlay(resultId, true);
                } else {
                    soundPool.stop(streamArray.get(resultId));
                    streamArray.removeAt(resultId);
                    FmPlaying.setPlay(resultId, false);
                }
            }
        }
    
        static class FmPlaying {
            private static SparseBooleanArray playArray = new SparseBooleanArray();
    
            public static boolean isPlay(int position) {
                return playArray.get(position, false);
            }
    
            public static void setPlay(int position, boolean play) {
                playArray.put(position, play);
            }
        }```

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