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【汉化】Battle Effects Pack 2 plugin

【汉化】Battle Effects Pack 2 plugin

作者: 沧笙 | 来源:发表于2018-10-08 23:19 被阅读220次
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    This is a RPG Maker MV plugin that adds more features to battle. These new features include a new critical hit flash coloration because the previous one is a slight red glow that is easy to miss. Damage popups have the option of having rolling numbers before they land on a finalized number. This is to help players in figuring out which numbers are still new when multiple popups appear at the same time. These two options can be turned off.
    这是一个RPG Maker MV战斗功能插件,新功能包括新的关键命中闪光色,旧版容易被忽视。伤害窗口可以在最终数字之前滚动数字。这是帮助玩家在多个弹出窗口之间确定哪些数是新的。

    New notetag effects have been added. These notetag effects include giving parameter bonuses depending on how high or low HP currently is, a damage cut function that stacks additively on global damage or on certain elemental damage, the ability to overheal past a battler's MaxHP, MaxMP, or MaxTP, a new notetag trait to allow switching two parameters with each other, and some notetags to ease the usage of Yanfly's Buffs & States Core counters.
    添加了新的notetag效果。这些notetag效果包括根据HP来提供奖励,在全局伤害或某些元素伤害上叠加的伤害削减功能,解除的MaxHP,MaxMP或MaxTP的限制。新notetag特性允许相互切换两个参数及,以便于使用Yanfly's Buffs & States Core。

    **Note: **This plugin can also be found inside the OctoPack Battler sample project.
    注意: 此插件也可以在OctoPack Battler示例项目中找到。

    Plugin Parameters

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    Critical Popup: Makes a special rainbow flash critical popup effect when a critical hit lands. This is added because the original critical effect was a very fast red tint that is easy for the player to miss if the player isn't paying attention. You can disable this if you want the default effect.
    关键弹出:当出现致命一击时,产生特殊的彩虹闪光效果。原始效果是非常快的红色色调,如果玩家没有注意,玩家很容易错过。如果您想要默认效果,可以禁用此功能。

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    Rolling Damage:Make damage popups roll a little bit before settling on the final damage value. By making the damage popup roll, the player can quickly discern which damage popup is newer if there are multiple damage popups all happening at once. You can disable this if you want the default effect.
    滚动伤害:在确定最终伤害值之前使伤害一点点滚动。如果一次发生多个伤害弹出窗口,玩家可以快速辨别哪个伤害弹出窗口更新。如果您想要默认效果,可以禁用此功能。

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    TP Overheal Maximum:Maximum amount TP can be overhealed if using <Overheal TP> notetag for battlers.
    TP Overheal Maximum:如果对战斗者使用<Overheal TP>,则可以解除TP的最大值。

    Notetags

    Actor, Class, Enemy, Weapon, Armor, and State Notetags:

    image
    <High Health ATK: +x%>
    <High Health DEF: +x%>
    <High Health MAT: +x%>
    <High Health MDF: +x%>
    <High Health AGI: +x%>
    <High Health LUK: +x%>
    
    • Increases (or decreases if you use -x%) the parameter as HP% is higher. Reaches +x% threshhold at 100% health and reduces proportionally as HP% is lower. This modifier is gone when the actor reaches crisis level HP (which is 25% by default).
    • 当HP比例更高时,参数增加(反之亦然)。在100%生命值时达到阈值并且随着HP比例降低而按比例减少。当演员达到临界HP(默认为25%)时,效果消失。
    image
    <Low Health ATK: +x%>
    <Low Health DEF: +x%>
    <Low Health MAT: +x%>
    <Low Health MDF: +x%>
    <Low Health AGI: +x%>
    <Low Health LUK: +x%>
    
    • Increases (or decreases if you use -x%) the parameter as HP% is lower. This rate scales harder the lower the HP ratio and reaches +x% at 0% HP.</pre>
    • 当HP比例较低时,参数增加(反之亦然)。该比例越高,HP比例越低,在0%HP时达到+ x%。
    <Damage Cut: x%>
    
    • Decreases incoming damage battler receives by x%. This stacks additively with other damage cut-related effects. Damage Cut % cannot go below 0% or above 100% rate.</pre>
    • 减少战斗受到的伤害x%。这与其他与伤​​害相关的效果叠加。伤害削减比例不能低于0%或高于100%。
    <Element id Cut: x%>
    <Element name Cut: x%>
    
    • Decreases incoming damage battler receives by x% if it is a matching element. If using id, replace it with the element's ID in the system tab. If using name, replace it with the element's name in the system tab. If the element's name has an icon text code in it, leave out the icon text code. This stacks additively with other damage cut-related effects. Damage Cut % cannot go below 0% or above 100% rate.</pre>
    • 如果是元素伤害,减少战斗接收到的伤害x%。如果使用id,请将其替换为系统选项卡中的元素ID。如果使用名称,请将其替换为系统选项卡中的元素名称。如果元素的名称中包含图标文本代码,请忽略图标文本代码。这与其他伤​​害效果叠加。伤害削减%不能低于0%或高于100%。
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    <Overheal HP>
    <Overheal MP>
    <Overheal TP>
    
    • Lets the notetag-affected battler be able to overheal past the maximum HP, MP, or TP amounts. The HP and MP maximum values become their respective maximum parameter values (9999 by default). TP's maximum value reaches the value set in the plugin parameters (200 by default). These effects are only applied inside of battle.
    • 让受影响的战斗人员能够超过最大HP,MP或TP限制。HP和MP最大值成为各自的最大参数值(默认为9999)。TP的最大值达到插件参数中设置的值(默认为200)。这些效果仅适用于战斗。
    <Swap param1 with param2>
    
    • Swaps the two parameters with each other. Replace param1 and param2 with mhp, mmp, atk, def, mat, mdf, agi, or luk. Any battler affected by this notetag will have those parameters swapped. If a battler is affected by multiple notetags that alter the similar stats, priority will be given to states, then equipment, then current class, then actor, then enemy.</pre>
    • 将两个参数互换。用mhp,mmp,atk,def,mat,mdf,agi或luk替换param1和param2。受此记录影响的任何战斗人员都会交换这些参数。如果战斗者受到多个改变影响,则优先考虑状态,然后是装备,然后是当前级别,然后是角色,然后是敌人。

    State Notetags:

    <Dissolve State: x>
    <Dissolve State: x, x, x>
    
    • If a battler becomes affected by any of the states listed in x, that state will be prevented and the current state will be removed.
    • 如果战斗人员受到x中列出的任何状态的影响,将阻止该状态,并且将删除当前状态。
    <Set State Counter: x>
    <Add State Counter: x>
    
    • Requires Yanfly's YEP_BuffsStatesCore.js. This sets the state's counter or adds to the states counter whenever the state is applied to the battler. This is a notetag made to make setting the counter value easier.
    • 需要YEP_BuffsStatesCore.js。这将更加简便的设置状态计数器。

    WARNING!!!

    This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
    此插件适用于RPG Maker MV版本1.6.1及更低版本。如果您更新RPG Maker MV并且此插件失效,作者不承担任何责任。

    Compatibility

    This plugin is compatible with the following plugins:
    此插件与以下插件兼容:

    *   - YEP Core Engine
    *   - YEP Battle Engine Core
    *   - YEP Action Sequence Packs 1, 2, 3
    *   - YEP Animated Sideview Enemies
    *   - YEP Buffs & States Core
    *   - YEP Damage Core
    *   - YEP Element Core
    *   - YEP Item Core
    *   - YEP Equip Core
    *   - YEP Job Points
    

    Place this plugin under those in the Plugin Manager list.
    将此插件放在插件管理器列表中的插件下。

    Terms of Use

    1. These plugins may be used in free or commercial games.
    2. 'Fallen Angel Olivia' must be given credit in your games.
    3. You are allowed to edit the code.
    4. Do NOT change the filename, parameters, and information of the plugin.
    5. You are NOT allowed to redistribute these Plugins.
    6. You may NOT take code for your own released Plugins without credit.

    1.这些插件可用于免费或商业游戏。
    2.''Fallen Angel Olivia' and 'Yanfly' 必须在你的游戏中得到赞誉。
    3.您可以编辑代码。
    4.不要更改插件的文件名,参数和信息。
    5.您不得重新发布这些插件和示例项目。
    6.如果没有授权,您不得发布插件。

    Change Log History

    • None

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