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react源码解析13.hooks源码

react源码解析13.hooks源码

作者: buchila11 | 来源:发表于2021-12-04 09:13 被阅读0次

    react源码解析13.hooks源码

    视频讲解(高效学习):进入学习

    往期文章:

    1.开篇介绍和面试题

    2.react的设计理念

    3.react源码架构

    4.源码目录结构和调试

    5.jsx&核心api

    6.legacy和concurrent模式入口函数

    7.Fiber架构

    8.render阶段

    9.diff算法

    10.commit阶段

    11.生命周期

    12.状态更新流程

    13.hooks源码

    14.手写hooks

    15.scheduler&Lane

    16.concurrent模式

    17.context

    18事件系统

    19.手写迷你版react

    20.总结&第一章的面试题解答

    hook调用入口

    在hook源码中hook存在于Dispatcher中,Dispatcher就是一个对象,不同hook 调用的函数不一样,全局变量ReactCurrentDispatcher.current会根据是mount还是update赋值为HooksDispatcherOnMount或HooksDispatcherOnUpdate
    
    ReactCurrentDispatcher.current = 
      current === null || current.memoizedState === null//mount or update
      ? HooksDispatcherOnMount
        : HooksDispatcherOnUpdate;  
    
    const HooksDispatcherOnMount: Dispatcher = {//mount时
      useCallback: mountCallback,
      useContext: readContext,
      useEffect: mountEffect,
      useImperativeHandle: mountImperativeHandle,
      useLayoutEffect: mountLayoutEffect,
      useMemo: mountMemo,
      useReducer: mountReducer,
      useRef: mountRef,
      useState: mountState,
      //...
    };
    
    const HooksDispatcherOnUpdate: Dispatcher = {//update时
      useCallback: updateCallback,
      useContext: readContext,
      useEffect: updateEffect,
      useImperativeHandle: updateImperativeHandle,
      useLayoutEffect: updateLayoutEffect,
      useMemo: updateMemo,
      useReducer: updateReducer,
      useRef: updateRef,
      useState: updateState,
      //...
    };
    

    hook数据结构

    在FunctionComponent中,多个hook会形成hook链表,保存在Fiber的memoizedState的上,而需要更新的Update保存在hook.queue.pending中
    
    const hook: Hook = {
      memoizedState: null,//对于不同hook,有不同的值
      baseState: null,//初始state
      baseQueue: null,//初始queue队列
      queue: null,//需要更新的update
      next: null,//下一个hook
    };
    

    下面来看下memoizedState对应的值

    • useState:例如const [state, updateState] = useState(initialState)memoizedState等于state的值
    • useReducer:例如const [state, dispatch] = useReducer(reducer, {});memoizedState等于state的值
    • useEffect:在mountEffect时会调用pushEffect创建effect链表,memoizedState就等于effect链表,effect链表也会挂载到fiber.updateQueue上,每个effect上存在useEffect的第一个参数回调和第二个参数依赖数组,例如,useEffect(callback, [dep]),effect就是{create:callback, dep:dep,...}
    • useRef:例如useRef(0),memoizedState就等于{current: 0}
    • useMemo:例如useMemo(callback, [dep])memoizedState等于[callback(), dep]
    • useCallback:例如useCallback(callback, [dep])memoizedState等于[callback, dep]useCallback保存callback函数,useMemo保存callback的执行结果

    useState&useReducer

    之所以把useState和useReducer放在一起,是因为在源码中useState就是有默认reducer参数的useReducer。

    • useState&useReducer声明

      resolveDispatcher函数会获取当前的Dispatcher

      function useState(initialState) {
        var dispatcher = resolveDispatcher();
        return dispatcher.useState(initialState);
      }
      function useReducer(reducer, initialArg, init) {
        var dispatcher = resolveDispatcher();
        return dispatcher.useReducer(reducer, initialArg, init);
      }
      
      
    • mount阶段

      mount阶段useState调用mountState,useReducer调用mountReducer,唯一区别就是它们创建的queue中lastRenderedReducer不一样,mount有初始值basicStateReducer,所以说useState就是有默认reducer参数的useReducer。

      function mountState<S>(//
        initialState: (() => S) | S,
      ): [S, Dispatch<BasicStateAction<S>>] {
        const hook = mountWorkInProgressHook();//创建当前hook
        if (typeof initialState === 'function') {
          initialState = initialState();
        }
        hook.memoizedState = hook.baseState = initialState;//hook.memoizedState赋值
        const queue = (hook.queue = {//赋值hook.queue
          pending: null,
          dispatch: null,
          lastRenderedReducer: basicStateReducer,//和mountReducer的区别
          lastRenderedState: (initialState: any),
        });
        const dispatch: Dispatch<//创建dispatch函数
          BasicStateAction<S>,
        > = (queue.dispatch = (dispatchAction.bind(
          null,
          currentlyRenderingFiber,
          queue,
        ): any));
        return [hook.memoizedState, dispatch];//返回memoizedState和dispatch
      }
      
      function mountReducer<S, I, A>(
        reducer: (S, A) => S,
        initialArg: I,
        init?: I => S,
      ): [S, Dispatch<A>] {
        const hook = mountWorkInProgressHook();//创建当前hook
        let initialState;
        if (init !== undefined) {
          initialState = init(initialArg);
        } else {
          initialState = ((initialArg: any): S);
        }
        hook.memoizedState = hook.baseState = initialState;//hook.memoizedState赋值
        const queue = (hook.queue = {//创建queue
          pending: null,
          dispatch: null,
          lastRenderedReducer: reducer,
          lastRenderedState: (initialState: any),
        });
        const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(//创建dispatch函数
          null,
          currentlyRenderingFiber,
          queue,
        ): any));
        return [hook.memoizedState, dispatch];//返回memoizedState和dispatch
      }
      
      
    function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S {
      return typeof action === 'function' ? action(state) : action;
    }
    
    • update阶段

      update时会根据hook中的update计算新的state

      function updateReducer<S, I, A>(
        reducer: (S, A) => S,
        initialArg: I,
        init?: I => S,
      ): [S, Dispatch<A>] {
        const hook = updateWorkInProgressHook();//获取hook
        const queue = hook.queue;
        queue.lastRenderedReducer = reducer;
      
        //...更新state和第12章的state计算逻辑基本一致
      
        const dispatch: Dispatch<A> = (queue.dispatch: any);
        return [hook.memoizedState, dispatch];
      }
      
      
    • 执行阶段

      useState执行setState后会调用dispatchAction,dispatchAction做的事情就是讲Update加入queue.pending中,然后开始调度

      function dispatchAction(fiber, queue, action) {
      
        var update = {//创建update
          eventTime: eventTime,
          lane: lane,
          suspenseConfig: suspenseConfig,
          action: action,
          eagerReducer: null,
          eagerState: null,
          next: null
        }; 
      
        //queue.pending中加入update
        
        var alternate = fiber.alternate;
      
        if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) {
          //如果是render阶段执行的更新didScheduleRenderPhaseUpdate=true
      }
          didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
        } else {
          if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) {
            //如果fiber不存在优先级并且当前alternate不存在或者没有优先级,那就不需要更新了
            //优化的步骤
          }
      
          scheduleUpdateOnFiber(fiber, lane, eventTime);
        }
      }
      
      

    useEffect

    • 声明

      获取并返回useEffect函数

    export function useEffect(
      create: () => (() => void) | void,
      deps: Array<mixed> | void | null,
    ): void {
      const dispatcher = resolveDispatcher();
      return dispatcher.useEffect(create, deps);
    }
    
    • mount阶段

      调用mountEffect,mountEffect调用mountEffectImpl,hook.memoizedState赋值为effect链表

    function mountEffectImpl(fiberFlags, hookFlags, create, deps): void {
      const hook = mountWorkInProgressHook();//获取hook
      const nextDeps = deps === undefined ? null : deps;//依赖
      currentlyRenderingFiber.flags |= fiberFlags;//增加flag
      hook.memoizedState = pushEffect(//memoizedState=effects环状链表
        HookHasEffect | hookFlags,
        create,
        undefined,
        nextDeps,
      );
    }
    
    • update阶段

      浅比较依赖,如果依赖性变了pushEffect第一个参数传HookHasEffect | hookFlags,HookHasEffect表示useEffect依赖项改变了,需要在commit阶段重新执行

    function updateEffectImpl(fiberFlags, hookFlags, create, deps): void {
      const hook = updateWorkInProgressHook();
      const nextDeps = deps === undefined ? null : deps;
      let destroy = undefined;
    
      if (currentHook !== null) {
        const prevEffect = currentHook.memoizedState;
        destroy = prevEffect.destroy;//
        if (nextDeps !== null) {
          const prevDeps = prevEffect.deps;
          if (areHookInputsEqual(nextDeps, prevDeps)) {//比较deps
            //即使依赖相等也要将effect加入链表,以保证顺序一致
            pushEffect(hookFlags, create, destroy, nextDeps);
            return;
          }
        }
      }
    
      currentlyRenderingFiber.flags |= fiberFlags;
    
      hook.memoizedState = pushEffect(
        //参数传HookHasEffect | hookFlags,包含hookFlags的useEffect会在commit阶段执行这个effect
        HookHasEffect | hookFlags,
        create,
        destroy,
        nextDeps,
      );
    }
    
    • 执行阶段

      在第9章commit阶段的commitLayoutEffects函数中会调用schedulePassiveEffects,将useEffect的销毁和回调函数push到pendingPassiveHookEffectsUnmount和pendingPassiveHookEffectsMount中,然后在mutation之后调用flushPassiveEffects依次执行上次render的销毁函数回调和本次render 的回调函数

    const unmountEffects = pendingPassiveHookEffectsUnmount;
    pendingPassiveHookEffectsUnmount = [];
    for (let i = 0; i < unmountEffects.length; i += 2) {
      const effect = ((unmountEffects[i]: any): HookEffect);
      const fiber = ((unmountEffects[i + 1]: any): Fiber);
      const destroy = effect.destroy;
      effect.destroy = undefined;
    
      if (typeof destroy === 'function') {
        try {
          destroy();//销毁函数执行
        } catch (error) {
          captureCommitPhaseError(fiber, error);
        }
      }
    }
    
    const mountEffects = pendingPassiveHookEffectsMount;
    pendingPassiveHookEffectsMount = [];
    for (let i = 0; i < mountEffects.length; i += 2) {
      const effect = ((mountEffects[i]: any): HookEffect);
      const fiber = ((mountEffects[i + 1]: any): Fiber);
      
      try {
        const create = effect.create;//本次render的创建函数
       effect.destroy = create();
      } catch (error) {
        captureCommitPhaseError(fiber, error);
      }
    }
    
    

    useRef

    sring类型的ref已经不在推荐使用(源码中string会生成refs,发生在coerceRef函数中),ForwardRef只是把ref通过传参传下去,createRef也是{current: any这种结构,所以我们只讨论function或者{current: any}的useRef
    
    //createRef返回{current: any}
    export function createRef(): RefObject {
      const refObject = {
        current: null,
      };
      return refObject;
    }
    
    • 声明阶段

      和其他hook一样

    export function useRef<T>(initialValue: T): {|current: T|} {
      const dispatcher = resolveDispatcher();
      return dispatcher.useRef(initialValue);
    }
    
    • mount阶段

      mount时会调用mountRef,创建hook和ref对象。

    function mountRef<T>(initialValue: T): {|current: T|} {
      const hook = mountWorkInProgressHook();//获取useRef
      const ref = {current: initialValue};//ref初始化
      hook.memoizedState = ref;
      return ref;
    }
    
    render阶段:将带有ref属性的Fiber标记上Ref Tag,这一步发生在beginWork和completeWork函数中的markRef
    
    export const Ref = /*                          */ 0b0000000010000000;
    
    //beginWork中
    function markRef(current: Fiber | null, workInProgress: Fiber) {
      const ref = workInProgress.ref;
      if (
        (current === null && ref !== null) ||
        (current !== null && current.ref !== ref)
      ) {
        workInProgress.effectTag |= Ref;
      }
    }
    //completeWork中
    function markRef(workInProgress: Fiber) {
      workInProgress.effectTag |= Ref;
    }
    
    commit阶段:
    
        会在commitMutationEffects函数中判断ref是否改变,如果改变了会先执行commitDetachRef先删除之前的ref,然后在commitLayoutEffect中会执行commitAttachRef赋值ref。
    
    function commitMutationEffects(root: FiberRoot, renderPriorityLevel) {
      while (nextEffect !== null) {
        const effectTag = nextEffect.effectTag;
        // ...
        
        if (effectTag & Ref) {
          const current = nextEffect.alternate;
          if (current !== null) {
            commitDetachRef(current);//移除ref
          }
        }
      }
    
    function commitDetachRef(current: Fiber) {
      const currentRef = current.ref;
      if (currentRef !== null) {
        if (typeof currentRef === 'function') {
          currentRef(null);//类型是function,则调用
        } else {
          currentRef.current = null;//否则赋值{current: null}
        }
      }
    }
    
    
    function commitAttachRef(finishedWork: Fiber) {
      const ref = finishedWork.ref;
      if (ref !== null) {
        const instance = finishedWork.stateNode;//获取ref的实例
        let instanceToUse;
        switch (finishedWork.tag) {
          case HostComponent:
            instanceToUse = getPublicInstance(instance);
            break;
          default:
            instanceToUse = instance;
        }
    
        if (typeof ref === 'function') {//ref赋值
          ref(instanceToUse);
        } else {
          ref.current = instanceToUse;
        }
      }
    }
    
    
    • update阶段

      update时调用updateRef获取获取当前useRef,然后返回hook链表

    function updateRef<T>(initialValue: T): {|current: T|} {
      const hook = updateWorkInProgressHook();//获取当前useRef
      return hook.memoizedState;//返回hook链表
    }
    

    useMemo&useCallback

    • 声明阶段

      和其他hook 一样

    • mount阶段

      mount阶段useMemo和useCallback唯一区别是在memoizedState中存贮callback还是callback计算出来的函数

    function mountMemo<T>(
      nextCreate: () => T,
      deps: Array<mixed> | void | null,
    ): T {
      const hook = mountWorkInProgressHook();//创建hook
      const nextDeps = deps === undefined ? null : deps;
      const nextValue = nextCreate();//计算value
      hook.memoizedState = [nextValue, nextDeps];//把value和依赖保存在memoizedState中
      return nextValue;
    }
    
    function mountCallback<T>(callback: T, deps: Array<mixed> | void | null): T {
      const hook = mountWorkInProgressHook();//创建hook
      const nextDeps = deps === undefined ? null : deps;
      hook.memoizedState = [callback, nextDeps];//把callback和依赖保存在memoizedState中
      return callback;
    }
    
    • update阶段

      update时也一样,唯一区别就是直接用回调函数还是执行回调后返回的value作为[?, nextDeps]赋值给memoizedState

    function updateMemo<T>(
      nextCreate: () => T,
      deps: Array<mixed> | void | null,
    ): T {
      const hook = updateWorkInProgressHook();//获取hook
      const nextDeps = deps === undefined ? null : deps;
      const prevState = hook.memoizedState;
    
      if (prevState !== null) {
        if (nextDeps !== null) {
          const prevDeps: Array<mixed> | null = prevState[1];
          if (areHookInputsEqual(nextDeps, prevDeps)) {//浅比较依赖
            return prevState[0];//没变 返回之前的状态
          }
        }
      }
      const nextValue = nextCreate();//有变化重新调用callback
      hook.memoizedState = [nextValue, nextDeps];
      return nextValue;
    }
    
    function updateCallback<T>(callback: T, deps: Array<mixed> | void | null): T {
      const hook = updateWorkInProgressHook();//获取hook
      const nextDeps = deps === undefined ? null : deps;
      const prevState = hook.memoizedState;
    
      if (prevState !== null) {
        if (nextDeps !== null) {
          const prevDeps: Array<mixed> | null = prevState[1];
          if (areHookInputsEqual(nextDeps, prevDeps)) {//浅比较依赖
            return prevState[0];//没变 返回之前的状态
          }
        }
      }
    
      hook.memoizedState = [callback, nextDeps];//变了重新将[callback, nextDeps]赋值给memoizedState
      return callback;
    }
    

    useLayoutEffect

    useLayoutEffect和useEffect一样,只是调用的时机不同,它是在commit阶段的commitLayout函数中同步执行

    forwardRef

    forwardRef也非常简单,就是传递ref属性

    export function forwardRef<Props, ElementType: React$ElementType>(
      render: (props: Props, ref: React$Ref<ElementType>) => React$Node,
    ) {
      
      const elementType = {
        $$typeof: REACT_FORWARD_REF_TYPE,
        render,
      };
      
      return elementType;
    }
    //ForwardRef第二个参数是ref对象
    let children = Component(props, secondArg);
    

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