美文网首页
iOS 关联属性底层探索

iOS 关联属性底层探索

作者: 顶级蜗牛 | 来源:发表于2022-05-18 17:23 被阅读0次

    苹果官方资源opensource
    objc4-838可编译联调源码

    我们知道在iOS在分类里添加属性必须是关联属性。

    先来看看这个案例:
    main.m声明:

    #import <Foundation/Foundation.h>
    #import <objc/runtime.h>
    
    // MyPerson
    @interface MyPerson : NSObject {
        int _sum;
    }
    
    @property (nonatomic, copy) NSString *hobby;
    - (void)speak;
    - (void)printClassAllMethod:(Class)cls; // 打印当前类的MethodList
    + (void)method1;
    @end
    
    @implementation MyPerson
    
    - (void)speak {
        NSLog(@"%s", __func__);
    }
    
    - (void)printClassAllMethod:(Class)cls {
        unsigned int count = 0;
        Method *methods = class_copyMethodList(cls, &count);
        for (unsigned int i = 0; i < count; i++) {
            Method method = methods[i];
            SEL sel = method_getName(method);
            IMP imp = class_getMethodImplementation(cls, sel);
            NSLog(@"%@ - %p", NSStringFromSelector(sel), imp);
        }
        free(methods);
    }
    
    + (void)method1 {
        NSLog(@"%s", __func__);
    }
    @end
    
    // MyPerson的分类(还没给name添加动态关联,此时系统给予警告⚠️)
    @interface MyPerson (Test)
    @property (nonatomic, copy) NSString *name;
    - (void)cate_instanceMethod;
    + (void)cate_classMethod;
    @end
    
    @implementation MyPerson (Test)
    - (void)cate_instanceMethod {
        NSLog(@"%s", __func__);
    }
    
    + (void)cate_classMethod {
        NSLog(@"%s", __func__);
    }
    @end
    
    // main
    int main(int argc, const char * argv[]) {
        @autoreleasepool {
            NSLog(@"main");
            MyPerson *p = [MyPerson alloc];
            [p speak];
            [p cate_instanceMethod];
        }
        return 0;
    }
    

    main.m编译成main.cpp来看看MyPerson的分类里有什么东西:

    $ cd main文件的目录
    $ clang -rewrite-objc main.m
    

    打开main.cpp拉到代码底部发现了_category_t

    找到_category_t的声明:

    可以看到分类是没有成员变量的(分类是不能声明成员变量的)。

    然后找到分类声明方法和属性的地方:

    发现分类里即是声明了属性,但并不会给我们生成getter/setter
    那就需要使用动态关联属性的方式自己写一个getter/setter

    将分类部分的代码修改一下:

    // MyPerson的分类
    @interface MyPerson (Test)
    @property (nonatomic, copy) NSString *name;
    - (void)cate_instanceMethod;
    + (void)cate_classMethod;
    @end
    
    @implementation MyPerson (Test)
    - (void)setName:(NSString *)name {
        objc_setAssociatedObject(self, MyNameKey, name, OBJC_ASSOCIATION_COPY_NONATOMIC);
    }
    
    - (NSString *)name {
        return objc_getAssociatedObject(self, MyNameKey);
    }
    
    - (void)cate_instanceMethod {
        NSLog(@"%s", __func__);
    }
    
    + (void)cate_classMethod {
        NSLog(@"%s", __func__);
    }
    @end
    

    然后就可以访问name属性了

    int main(int argc, const char * argv[]) {
        @autoreleasepool {
            NSLog(@"main");
            MyPerson *p = [MyPerson alloc];
            [p speak];
            p.name = @"安安";
            NSLog(@"%@", p.name); // 安安
        }
        return 0;
    }
    

    源码分析关联属性

    打开objc4源码找到objc-runtime.m

    • 1.objc_setAssociatedObject的源码声明:
    void
    objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
    {
        _object_set_associative_reference(object, key, value, policy);
    }
    

    _object_set_associative_reference的源码声明:

    void
    _object_set_associative_reference(id object, const void *key, id value, uintptr_t policy)
    {
        // This code used to work when nil was passed for object and key. Some code
        // probably relies on that to not crash. Check and handle it explicitly.
        // rdar://problem/44094390
        if (!object && !value) return;
        
        // 类对象不允许关联属性
        if (object->getIsa()->forbidsAssociatedObjects())
            _objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));
        
        // 把当前对象封装成DisguisedPtr类型,以方便使用,可把DisguisedPtr看成当前对象
        DisguisedPtr<objc_object> disguised{(objc_object *)object};
        // 把关联策略policy和关联属性的值保存到 ObjcAssociation的实例里
        ObjcAssociation association{policy, value};
    
        // retain the new value (if any) outside the lock.
        association.acquireValue(); // 处理关联策略相关的
    
        bool isFirstAssociation = false;
        {
            // 相当于是构造的时候,自动加锁,出了作用域析构掉,自动解锁。
            // 保证在同一时间只有一条线程去操作AssociationsHashMap
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
    
            if (value) {
                auto refs_result = associations.try_emplace(disguised, ObjectAssociationMap{});
                if (refs_result.second) {
                    /* it's the first association we make */
                    isFirstAssociation = true;
                }
    
                /* establish or replace the association */
                auto &refs = refs_result.first->second;
                auto result = refs.try_emplace(key, std::move(association));
                if (!result.second) {
                    association.swap(result.first->second);
                }
            } else {
                auto refs_it = associations.find(disguised);
                if (refs_it != associations.end()) {
                    auto &refs = refs_it->second;
                    auto it = refs.find(key);
                    if (it != refs.end()) {
                        association.swap(it->second);
                        refs.erase(it);
                        if (refs.size() == 0) {
                            associations.erase(refs_it);
    
                        }
                    }
                }
            }
        }
    
        // Call setHasAssociatedObjects outside the lock, since this
        // will call the object's _noteAssociatedObjects method if it
        // has one, and this may trigger +initialize which might do
        // arbitrary stuff, including setting more associated objects.
        if (isFirstAssociation)
            object->setHasAssociatedObjects();
    
        // release the old value (outside of the lock).
        association.releaseHeldValue();
    }
    

    1.类对象是不允许关联对象的
    2.把当前对象object封装成了DisguisedPtr类型的实例,以方便使用
    3.把关联策略policy和关联属性的值保存到ObjcAssociation的实例里
    4.AssociationsManager manager;的作用是在作用域内进行加锁/解锁,保证在同一时间只有一条线程去操作AssociationsHashMap
    来看看AssociationsManager的声明:

    AssociationsManager

    5.AssociationsHashMap数据结构是以key-value键值对的方式存储:keyDisguisedPtr实例(object); valueObjectAssociationMap实例

    AssociationsHashMap数据结构是以key-value键值对的方式存储:key是我们调用API传递进来的MyNameKeyvalueObjcAssociation对象(关联策略和关联属性的值)

    于是分析出来AssociationsHashMap的数据结构简约是这样的:

    /*
      object1/object2 是DisguisedPtr实例,相当于是我们需要关联属性的当前对象。
      key1..key4 是设置关联属性API参数的key(本文中使用了一个MyNameKey)
      policyAndValue1..policyAndValue4 是ObjcAssociation实例,存储着关联策略和关联属性的值
    */ 
    
    {
        object1: {
            key1: policyAndValue1,
            key2: policyAndValue2,
        },
        object2: {
            key3: policyAndValue3,
            key4: policyAndValue4,
        },
    }
    

    注意:这个AssociationsHashMap是一个全局唯一的哈希链表(无需扩容)

    6.如果value有值,最后就是判断AssociationsHashMap是否有这个对象,如果没有则插入,如果有则返回ObjcAssociationMap对象,再去替换掉新的内容
    try_emplace是迭代器,以供AssociationsHashMapObjcAssociationMap的访问)

    7.如果value没有值,则从AssociationsHashMap擦除掉

    • 2.objc_getAssociatedObject的源码声明:
    id
    objc_getAssociatedObject(id object, const void *key)
    {
        return _object_get_associative_reference(object, key);
    }
    

    _object_get_associative_reference的源码声明:

    id
    _object_get_associative_reference(id object, const void *key)
    {
        ObjcAssociation association{};
    
        {
            // 相当于是构造的时候,自动加锁,出了作用域析构掉,自动解锁。
            // 保证在同一时间只有一条线程去访问AssociationsHashMap
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
            AssociationsHashMap::iterator i = associations.find((objc_object *)object);
            if (i != associations.end()) {
                ObjectAssociationMap &refs = i->second;
                ObjectAssociationMap::iterator j = refs.find(key);
                if (j != refs.end()) {
                    association = j->second;
                    association.retainReturnedValue();
                }
            }
        }
    
        return association.autoreleaseReturnedValue();
    }
    

    逻辑就更简单啦:
    1.加锁/解锁,保证在同一时间只有一条线程去访问AssociationsHashMap
    2,通过当前对象objectAssociationsHashMap找到ObjcAssociationMap,在通过keyObjcAssociationMap找到ObjcAssociation关联策略和关联属性的值

    • 3.objc_removeAssociatedObjects的源码声明:
    void objc_removeAssociatedObjects(id object) 
    {
        if (object && object->hasAssociatedObjects()) {
            _object_remove_assocations(object, /*deallocating*/false);
        }
    }
    

    _object_remove_assocations的源码声明:

    // Unlike setting/getting an associated reference,
    // this function is performance sensitive because of
    // raw isa objects (such as OS Objects) that can't track
    // whether they have associated objects.
    void
    _object_remove_assocations(id object, bool deallocating)
    {
        ObjectAssociationMap refs{};
    
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
            AssociationsHashMap::iterator i = associations.find((objc_object *)object);
            if (i != associations.end()) {
                refs.swap(i->second);
    
                // If we are not deallocating, then SYSTEM_OBJECT associations are preserved.
                bool didReInsert = false;
                if (!deallocating) {
                    for (auto &ref: refs) {
                        if (ref.second.policy() & OBJC_ASSOCIATION_SYSTEM_OBJECT) {
                            i->second.insert(ref);
                            didReInsert = true;
                        }
                    }
                }
                if (!didReInsert)
                    associations.erase(i);
            }
        }
    
        // Associations to be released after the normal ones.
        SmallVector<ObjcAssociation *, 4> laterRefs;
    
        // release everything (outside of the lock).
        for (auto &i: refs) {
            if (i.second.policy() & OBJC_ASSOCIATION_SYSTEM_OBJECT) {
                // If we are not deallocating, then RELEASE_LATER associations don't get released.
                if (deallocating)
                    laterRefs.append(&i.second);
            } else {
                i.second.releaseHeldValue();
            }
        }
        for (auto *later: laterRefs) {
            later->releaseHeldValue();
        }
    }
    
    

    在当前对象被释放的时候,会自动地把关联对象给释放了。

    // Replaced by NSZombies
    - (void)dealloc {
        _objc_rootDealloc(self);
    }
    
    // _objc_rootDealloc
    void
    _objc_rootDealloc(id obj)
    {
        ASSERT(obj);
    
        obj->rootDealloc();
    }
    
    // rootDealloc
    inline void
    objc_object::rootDealloc()
    {
        if (isTaggedPointer()) return;  // fixme necessary?
    
        if (fastpath(isa.nonpointer                     &&
                     !isa.weakly_referenced             &&
                     !isa.has_assoc                     &&
    #if ISA_HAS_CXX_DTOR_BIT
                     !isa.has_cxx_dtor                  &&
    #else
                     !isa.getClass(false)->hasCxxDtor() &&
    #endif
                     !isa.has_sidetable_rc))
        {
            assert(!sidetable_present());
            free(this);
        } 
        else {
            object_dispose((id)this);
        }
    }
    
    // object_dispose
    id 
    object_dispose(id obj)
    {
        if (!obj) return nil;
    
        objc_destructInstance(obj);    
        free(obj);
    
        return nil;
    }
    
    // objc_destructInstance
    void *objc_destructInstance(id obj) 
    {
        if (obj) {
            // Read all of the flags at once for performance.
            bool cxx = obj->hasCxxDtor();
            bool assoc = obj->hasAssociatedObjects();
    
            // This order is important.
            if (cxx) object_cxxDestruct(obj);
            if (assoc) _object_remove_assocations(obj, /*deallocating*/true);
            obj->clearDeallocating();
        }
    
        return obj;
    }
    

    _object_remove_assocations就是释放关联对象。

    从源码就能看出:关联属性不需要程序员去做内存管理。

    动态添加关联属性后,看看编译后代码main.cpp:

    总结:

    关联对象: 设值流程 关联对象: 取值流程 类扩展 VS 分类

    相关文章

      网友评论

          本文标题:iOS 关联属性底层探索

          本文链接:https://www.haomeiwen.com/subject/hdlwurtx.html