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day11-pygame笔记

day11-pygame笔记

作者: 小先生_8bfd | 来源:发表于2018-07-30 20:53 被阅读0次

    1pygame事件

    import pygame

    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
     # 设置窗口标题
    

    pygame.display.set_caption('游戏事件')

    pygame.display.flip()

    QUIT:关闭按钮被点击事件
    MOUSEBUTTONDOWN: 鼠标按下事件 MOUSEBUTTONUP: 鼠标按下弹起
    MOUSEMOTION:鼠标移动
    鼠标相关事件关心事件产生的位置
        
     KEYDOWN: 键盘按下
     KEYUP: 键盘弹起
    
    while True:
    # 每次循环检测有没有事件发生
    for event in pygame.event.get():
    # 不同类型的事件对应的type值不一样
    if event.type == pygame.QUIT:
    exit()
    
    # 鼠标相关事件
    # pos属性,获取鼠标事件产生的位置
    if event.type == pygame.MOUSEBUTTONDOWN:
    print('鼠标按下', event.pos)
    
    if event.type == pygame.MOUSEBUTTONUP:
    print('鼠标弹起', event.pos)
    
     if event.type == pygame.MOUSEMOTION:
     print('鼠标移动', event.pos)
    
    # 键盘相关事件
    # key属性,被按的按键对应的值的编码
    if event.type == pygame.KEYDOWN:
    print('键盘按键被按下',chr(event.key))
    
    if event.type == pygame.KEYUP:
    print('键盘按钮弹起', chr(event.key))
    

    2.鼠标事件的应用

    import pygame
    from random import randint
    
    def rand_color():
    产生随机颜色
    return randint(0, 255), randint(0, 255), randint(0, 255)
    
    def draw_ball(screen, pos):
        pygame.draw.circle(screen, rand_color(), pos, randint(10, 20))
        # 只要屏幕上的内容有更新,都需要调用下面这两个方法中的一个
        # pygame.display.flip()
        pygame.display.update()
    
    # 写一个函数,判断指定的点是否在指定的矩形范围中
    def is_in_rect(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if (rx <= x <= rx+rw) and (ry <= y <= ry+rh):
            return True
        return False
    
    # 写一个函数,画一个按钮
    def draw_button(screen, bth_color, title_color):
        # 画个按钮
        """矩形框"""
        pygame.draw.rect(screen, bth_color, (100, 100, 100, 60))
        """文字"""
        font = pygame.font.SysFont('Times', 30)
        title = font.render('clicke', True, title_color)
        screen.blit(title, (120, 120))
    

    按钮坐标

    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255,255,255))
        pygame.display.set_caption('鼠标事件')
    
        # 画个按钮
        draw_button(screen, (0, 255, 0), (255, 0, 0))
        # """矩形框"""
        # pygame.draw.rect(screen,(0, 255, 0),(100, 100, 100, 60))
        # """文字"""
        # font = pygame.font.SysFont('Times', 30)
        # title = font.render('clicke',True,(255, 0, 0))
        # screen.blit(title, (120, 120))
    
    pygame.display.flip()
    
    while True:
        for event in pygame.event.get():
            # 退出
            if event.type == pygame.QUIT:
                exit()
    
            if event.type == pygame.MOUSEBUTTONDOWN:
                # 在指定的坐标处画一个球
                # draw_ball(screen, event.pos)
                if is_in_rect(event.pos, (100, 100, 100, 60)):
                    draw_button(screen, (0, 100, 0), (100, 0, 0))
                    pygame.display.update()
    
            if event.type == pygame.MOUSEBUTTONUP:
                if is_in_rect(event.pos, (100, 100, 100, 60)):
                    draw_button(screen, (0, 255, 0),(255, 0, 0))
                    pygame.display.update()
    
            if event.type == pygame.MOUSEMOTION:
                screen.fill((255, 255, 255))
                draw_button(screen, (0, 255, 0), (255, 0, 0))
                draw_ball(screen, event.pos)
    

    3.鼠标事件应用2

    要求:先在屏幕上显示一张图片,鼠标按下移动的时候,拽着图片跟着一起动。鼠标弹起就不动了
    import pygame

    # 写一个函数,判断一个点是否在某个范围内
    # 点(x,y)
    # 范围 rect(x,y,w,h)
    def is_in_rect(pos, rect):
        x, y = pos
        rx, ry, rw, rh = rect
        if (rx <= x <= rx+rw) and (ry <= y <= ry+rh):
            return True
        return False
    
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('图片拖拽')
    
    # 显示一张图片
        image = pygame.image.load('./luffy2.png')
        image_x = 100
        image_y = 100
        screen.blit(image,(image_x, image_y))
        pygame.display.flip()
    
        # 用来存储图片是否可以移动
        is_move = False
    
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
    
            # 鼠标按下,让状态变成可以移动
            if event.type == pygame.MOUSEBUTTONDOWN:
                w,h = image.get_size()
                if is_in_rect(event.pos, (image_x, image_y, w, h)):
                    is_move = True
    
            # 鼠标弹起,让状态变成不可以移动
            if event.type == pygame.MOUSEBUTTONUP:
                is_move = False
    
    
            # 鼠标移动对应的事件
            if event.type == pygame.MOUSEMOTION:
                if is_move:
                    screen.fill((255, 255, 255))
                    x, y = event.pos
                    image_w, image_h = image.get_size()
                    # 保证鼠标在图片的中心
                    image_y = y-image_h/2
                    image_x = x-image_w/2
                    screen.blit(image, (image_x, image_y))
                    pygame.display.update()
    

    4.动画效果

    import pygame

    Up =273
    Down = 274
    Right = 276
    Left = 275

    def draw_ball(place,color,pos):
    画球
    pygame.draw.circle(place,color,pos,20)
    

    pygame.init()
    screen = pygame.display.set_mode((600,400))
    screen.fill((255,255,255))
    pygame.display.flip()

    # 保存初始坐标
    
    ball_x = 100
    ball_y = 100
    x_speed = 1
    y_speed = 0
    
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.KEYDOWN:
                if  event.key == Up:
                    y_speed = -5
                    x_speed = 0
                elif event.key == Down:
                    y_speed = 5
                    x_speed = 0
                elif event.key == Right:
                    x_speed = 5
                    y_speed = 0
                elif event.key ==Left:
                    x_speed = -5
                    y_speed = 0
    
        # 刷新屏幕
        screen.fill((255,255,255))
    
        ball_x +=x_speed
        ball_y +=y_speed
        # 边界检测
        if ball_x + 20 >=600:
            ball_x =600-20
            x_speed *=-1
        if ball_x - 20 <= 0:
            ball_x =20
            x_speed *= -1
    
        draw_ball(screen,(255,0,0),(ball_x,ball_y))
        pygame.display.update()
        pygame.time.delay(10)#延迟时间
    

    5.ballgame

    import pygame
    
    
    def draw_ball(place, color, pos):
        """
        画球
        """
        pygame.draw.circle(place, color, pos, 20)
    
    # 方向对应的key值
    Up = 273
    Down = 274
    Left = 276
    Right = 275
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.flip()
    
        # 保存初始坐标
        ball_x = 100
        ball_y = 100
        x_speed = 5
        y_speed = 0
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                # 通过上下左右键控制球的方向
                if event.type == pygame.KEYDOWN:
                    if event.key == Up:
                        y_speed = -5
                        x_speed = 0
                    elif event.key == Down:
                        y_speed = 5
                        x_speed = 0
                    elif event.key == Right:
                        x_speed = 5
                        y_speed = 0
                    elif event.key == Left:
                        x_speed = -5
                        y_speed = 0
    
    
            # 刷新屏幕
            screen.fill((255, 255, 255))
    
            # 每次循环让球的x和y坐标变化
            ball_x += x_speed
            ball_y += y_speed
    
            # 边界检测
            if ball_x + 20 >= 600 or ball_x <= 20 or ball_y + 20 >= 400 or ball_y <= 20:
                print('游戏结束')
                exit()
                # ball_x = 600 -20
                # x_speed *= -1
            draw_ball(screen, (255, 0, 0), (ball_x, ball_y))
    
            pygame.display.update()
    

    6.多个球一起运动

    import pygame
    import random
    
    random_color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.flip()
    
        # all_balls中保存多个球
        # 每个球要保存:半径、圆心坐标、颜色、x速度、y速度
        all_balls = [
            {
                'r': random.randint(10, 20),
                'pos': (100, 100),
                'color':random_color,
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3),
            },
            {
                'r': random.randint(10, 20),
                'pos': (300, 300),
                'color': random_color,
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3),
            }
        ]
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                if event.type == pygame.MOUSEBUTTONDOWN:
                    # 点一下鼠标创建一个球
                    ball = {
                            'r': random.randint(10, 25),
                            'pos': event.pos,
                            'color': random_color,
                            'x_speed': random.randint(-3, 3),
                            'y_speed': random.randint(-3, 3)
                        }
                    # 保存球
                    all_balls.append(ball)
    
    
    
            # 刷新界面
            screen.fill((255, 255, 255))
    
            for ball_dict in all_balls:
                # 取出球原来的x坐标和y坐标以及他们的速度
                x, y = ball_dict['pos']
                x_speed = ball_dict['x_speed']
                y_speed = ball_dict['y_speed']
                x += x_speed
                y += y_speed
                pygame.draw.circle(screen, ball_dict['color'], (x, y), ball_dict['r'])
                # 更新球对应的坐标
                ball_dict['pos'] = x, y
    
            pygame.display.update()
    

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