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day11-pygame应用

day11-pygame应用

作者: 奈斯凸米特 | 来源:发表于2018-07-30 20:32 被阅读0次

    1. pygame事件

    import pygame
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        screen.fill((255, 255, 255))
        # 设置窗口标题
        pygame.display.set_caption('游戏事件')
    
        pygame.display.flip()
    

    QUIT:关闭按钮被点击事件
    MOUSEBUTTONDOWN:鼠标按下事件
    MOUSEBUTTONUP:鼠标弹起事件
    MOUSEMOTION:鼠标移动事件
    鼠标相关事件关心事件产生的位置
    KEYDOWN:键盘按钮被按下
    KEYUP:键盘按钮弹起

        while True:
            # 每次循环检测有没有事件发生
            for event in pygame.event.get():
                # 不同类型的事件对应的type值不一样
                if event.type == pygame.QUIT:
                    exit()
                # 鼠标相关事件
                # pos属性,获取鼠标事件产生的位置
                if event.type == pygame.MOUSEBUTTONDOWN:
                    print('鼠标按下', event.pos)
                if event.type == pygame.MOUSEBUTTONUP:
                    print('鼠标弹起', event.pos)
                if event.type == pygame.MOUSEMOTION:
                    print('鼠标移动', event.pos)
    
                # 键盘相关事件
                # key属性,被按的按键对应的值的编码
                if event.type == pygame.KEYDOWN:
                    print('键盘按键被按下', chr(event.key))
    
                if event.type == pygame.KEYUP:
                    print('键盘按钮弹起', chr(event.key))
    

    2. 鼠标事件的应用

    import pygame
    from random import randint
    def rand_color():
        # 产生随机颜色
        return (randint(0, 255), randint(0, 255), randint(0, 255))
    
    def draw_ball(screen, pos):
        pygame.draw.circle(screen, rand_color(), pos, randint(10, 20))
        # 只要屏幕上的内容有更新,都需要调用下面这两个方法的一种
        # pygame.display.flip()
        pygame.display.update()
    
    # 写一个函数,判断指定的点是否在指定的矩形范围中
    def is_in(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if (rx <= x <= rx + rw) and (ry <= y <= ry + rh):
            return True
        return False
    
    # 写一个函数,画一个按钮
    def draw_button(sceen, btn_color, title_color):
        """矩形框"""
        pygame.draw.rect(screen, btn_color, (300, 300, 130, 80))
        """文字"""
        font = pygame.font.SysFont('华文隶书', 30)
        title = font.render('小菜鸡', True, title_color)
        screen.blit(title, (320, 320))
    
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        screen.fill((0, 0, 0))
        pygame.display.set_caption('鼠标事件')
    
        # 画个按钮
        draw_button(screen, (255, 255, 0), (0, 0, 255))
        # """矩形框"""
        # pygame.draw.rect(screen, (255, 255, 0), (300, 300, 130, 80))
        # """文字"""
        # font = pygame.font.SysFont('华文隶书', 30)
        # title = font.render('小菜鸡', True, (0, 0, 255))
        # screen.blit(title, (320, 320))
    
    
    
        pygame.display.flip()
    
        while True:
            for event in pygame.event.get():
                # 退出
                if event.type == pygame.QUIT:
                    exit()
    
                if event.type == pygame.MOUSEBUTTONDOWN:
                    # 在指定的坐标处画一个球
                    # draw_ball(screen, event.pos)
                    if is_in(event.pos, (300, 300, 130, 80)):
                        draw_button(screen, (255, 0, 0), (255, 255, 255))
                        pygame.display.flip()
    
                if event.type == pygame.MOUSEBUTTONUP:
                    if is_in(event.pos, (300, 300, 130, 80)):
                        draw_button(screen, (255, 255, 0), (0, 0, 255))
                        pygame.display.update()
    
                if event.type == pygame.MOUSEMOTION:
                    screen.fill((0, 0, 0))
                    draw_button(screen, (255, 255, 0), (0, 0, 255))
                    draw_ball(screen, event.pos)
    

    3. 鼠标事件的应用

    # 要求,先在屏幕上显示一张图片,鼠标按下移动的时候,拽着图片跟着一起动。鼠标弹起就不动了
    import pygame
    
    # 写一个函数,判断一个点是否在某个范围内
    def is_in_rect(pos, rect):
        x, y = pos
        rx, ry, rw, rh = rect
        if (rx <= x <= rx + rw) and (ry <= y <= ry + rh):
            return True
        return False
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        screen.fill((0, 0, 0))
        pygame.display.set_caption('图片移动')
        # 显示一张图片
        image = pygame.image.load('./3.png')
        image_x = 100
        image_y = 100
        screen.blit(image, (image_x, image_y))
    
    
    
        pygame.display.flip()
    
        # 用来存储图片是否可以移动
        is_move = False
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                # 鼠标按下,让状态变成可以移动
                if event.type == pygame.MOUSEBUTTONDOWN:
                    w,h = image.get_size()
                    if is_in_rect(event.pos, (image_x, image_y, w, h)):
                        is_move = True
    
                # 鼠标弹起,状态不可移动
                if event.type == pygame.MOUSEBUTTONUP:
                    is_move = False
    
    
                # 鼠标移动对应的事件
                if event.type == pygame.MOUSEMOTION:
                    if is_move:
                        screen.fill((0, 0, 0))
                        x, y = event.pos
                        image_w, image_h = image.get_size()
                        # 保证鼠标在图片中心
                        image_y = y - image_h/2
                        image_x = x - image_w/2
                        screen.blit(image, (image_x, image_y))
                        pygame.display.update()
    

    4. 动画效果

    """
    动画原理:不断地刷新界面上的内容(一帧一帧的画)
    """
    import pygame
    from random import randint
    
    def static_page(screen):
        """
        页面上的静态内容
        """
        # 静态文字
        font = pygame.font.SysFont('华文隶书', 40)
        title = font.render('小辣鸡', True, (255, 255, 0))
        screen.blit(title, (200, 200))
    
    def animation_title(screen):
        """
        字体颜色发生改变
        """
        font = pygame.font.SysFont('华文隶书', 40)
        title = font.render('小辣鸡', True, (randint(0, 255), randint(0, 255), randint(0, 255)))
        screen.blit(title, (300, 300))
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        screen.fill((0, 0, 0))
        pygame.display.set_caption('动画')
    
        static_page(screen)
    
        pygame.display.flip()
    
        while True:
            # for循环里面的代码只有事件发生后才会执行
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
            # 在下边写每一帧要显示的内容
            """程序执行到这个位置,CPU休息一段时间再执行后面的代码(线程在这儿阻塞指定的时间)
            单位:毫秒  1000ms = 1s
            """
            pygame.time.delay(500)
            # 动画前要将原来的内容全部清空
            screen.fill((0, 0, 0))
    
            static_page(screen)
            animation_title(screen)
            # 内容展示完成后,要更新到屏幕上
            pygame.display.update()
    

    5. 小球游戏

    import pygame
    
    def draw_ball(place, color, pos):
        """
        画球
        """
        pygame.draw.circle(place, color, pos, 20)
    
    # 方向键对应的值
    Up = 119
    Left = 97
    Down = 115
    Right = 100
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        screen.fill((0, 0, 0))
        pygame.display.set_caption('球移动')
    
    
    
    
        pygame.display.flip()
    
        # 保存初始坐标
        ball_x = 100
        ball_y = 100
        x_speed = 1
        y_speed = 0
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
                if event.type == pygame.KEYDOWN:
                    if event.key == Up:
                        y_speed = -5
                        x_speed = 0
                    elif event.key == Down:
                        y_speed = 5
                        x_speed = 0
                    elif event.key == Left:
                        x_speed = -5
                        y_speed = 0
                    elif event.key == Right:
                        x_speed = 5
                        y_speed = 0
    
            # 刷新屏幕
            screen.fill((0, 0, 0))
            # 每次循环让球的x和y变化
            pygame.time.delay(10)
            ball_x += x_speed
            ball_y += y_speed
            if ball_x + 20 >= 800 or ball_x - 20 <= 0 or ball_y + 20 >= 600 or ball_y - 20 <= 0:
                print('死求了')
                exit()
            if ball_x + 20 >= 800:
                ball_x = 800 -20
                x_speed = -1
            if ball_x - 20 <= 0:
                ball_x = 20
                x_speed = 1
            if ball_y + 20 >= 600:
                ball_y = 600 - 20
                y_speed = -1
            if ball_y - 20 <= 0:
                ball_y = 20
                y_speed = 1
            draw_ball(screen, (255, 255, 0), (ball_x, ball_y))
    
            pygame.display.update()
    

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