[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
[UnityEditor.InitializeOnLoadMethod]
[DefaultExecutionOrder(-50)]
// .NET 4.x
Debug.Log($"Player health: {Health}");
await
WaitUntil
打印堆栈
string trackStr = new System.Diagnostics.StackTrace().ToString();
Debug.Log ("Stack Info:" + trackStr);
BitConverter.GetBytes(float)
BitConverter.ToSingle(byteArr, 0)
this.GetType().Name 当前类名
Enum.GetValues(typeof(MyEnum));
Application.logMessageReceived
csc.rsp C#编译选项
MonoPInvokeCallback:C调C#
ZFBrowser
https://blog.csdn.net/han15939423461/article/details/78033511
https://blog.csdn.net/yhx956058885/article/details/107004676
Assets/Plugins/Android/xxx.jar
Assets/zzz/Plugins/Android/xxx.jar
Asset/Plugins/Android/zzz/libs/xxx.jar
有project.properties时 jar包的Android属性要勾掉
下载文件
HttpWebRequest c#
UnityWebRequest
WWW 老api
WebClient
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