using UnityEngine;
using System.Collections;
using DG.Tweening;
public class NewTipsPanel : BaseNewComponent
{
private Transform text;
private Transform panel;
private Vector3 pos;
private bool isMove = false;
private float time = 1.5f;
private int y = 200;
void Awake()
{
text = transform.FindChild("Panel/Text");
panel = transform.FindChild("Panel");
pos = panel.localPosition;
}
public void SetTipsText(string content)
{
if (isMove) return;
isMove = true;
UIComponents.SetUIText(text, content);
panel.DOLocalMoveY(y, time).SetEase(Ease.InFlash);
StartCoroutine(IECloseThis(time));
}
IEnumerator IECloseThis(float time)
{
yield return new WaitForSeconds(time);
isMove = false;
panel.localPosition = pos;
UIManager.Instance.Close("TipsUI");
}
}
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