using UnityEngine;
using System.Collections;
//根据设备的宽高比,调整camera.orthographicSize. 以保证UI在不同分辨率(宽高比)下的自适应
//须与UIAnchor配合使用
//将该脚本添加到UICamera同一节点上
[RequireComponent(typeof(UICamera))]
public class UICameraAdjustor : MonoBehaviour
{
float standard_width = 1136f;
float standard_height = 640f;
float device_width = 0f;
float device_height = 0f;
void Awake()
{
device_width = Screen.width;
device_height = Screen.height;
SetCameraSize();
}
private void SetCameraSize()
{
float adjustor = 0f;
float standard_aspect = standard_width / standard_height;
float device_aspect = device_width / device_height;
if (device_aspect < standard_aspect)
{
adjustor = standard_aspect / device_aspect;
camera.orthographicSize = adjustor;
}
}
}
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