为什么Messenger能进行进程间通信
Messenger翻译为信使,他可以在不同的进程中传递Message对象
- 首先我们看下这个类的构造方法,发现,他的底层实现其实就是AIDL。
/**
* Create a new Messenger pointing to the given Handler. Any Message
* objects sent through this Messenger will appear in the Handler as if
* {@link Handler#sendMessage(Message) Handler.sendMessage(Message)} had
* been called directly.
*
* @param target The Handler that will receive sent messages.
*/
public Messenger(Handler target) {
mTarget = target.getIMessenger();
}
/**
* Create a Messenger from a raw IBinder, which had previously been
* retrieved with {@link #getBinder}.
*
* @param target The IBinder this Messenger should communicate with.
*/
public Messenger(IBinder target) {
mTarget = IMessenger.Stub.asInterface(target);
}
我们在跟一下Handler的getIMessenger方法,发现就是我们所熟悉的aidl的写法。
final IMessenger getIMessenger() {
synchronized (mQueue) {
if (mMessenger != null) {
return mMessenger;
}
mMessenger = new MessengerImpl();
return mMessenger;
}
}
private final class MessengerImpl extends IMessenger.Stub {
public void send(Message msg) {
msg.sendingUid = Binder.getCallingUid();
Handler.this.sendMessage(msg);
}
}
使用Messenger如何实现进程间通信
- 首先我们先写一个远程服务端
public class MessengerService extends Service {
private static class MessengerHandler extends Handler {
@Override
public void handleMessage(@NonNull Message msg) {
switch (msg.what) {
case 1:
//接收到客户端发来的消息
Log.d("MessengerService", msg.getData().getString("msg"));
//拿到客户端的信使
Messenger reply = msg.replyTo;
Message replyMsg = Message.obtain(null,2);
Bundle bundle = new Bundle();
bundle.putString("reply","server receive this message");
replyMsg.setData(bundle);
try {
//给客户端回消息
reply.send(replyMsg);
} catch (RemoteException e) {
e.printStackTrace();
}
break;
default:
super.handleMessage(msg);
break;
}
}
}
//创建一个服务端的信使,同时传入处理消息的handler对象
private final Messenger messenger = new Messenger(new MessengerHandler());
@Nullable
@Override
public IBinder onBind(Intent intent) {
//返回给客户端binder对象
return messenger.getBinder();
}
}
- 在AndroidManifest.xml配置服务,process=":remote"使这个服务处于remote进程。
...
<service
android:name=".MessengerService"
android:process=":remote" />
...
- 编写客户端逻辑
public class MessengerActivity extends AppCompatActivity {
private static class ClientMessengerHandler extends Handler {
@Override
public void handleMessage(@NonNull Message msg) {
switch (msg.what) {
case 2:
//接收到服务端回的消息
Log.d("MessengerService", msg.getData().getString("reply"));
break;
default:
super.handleMessage(msg);
break;
}
}
}
/**
* 客户端处理消息的信使
*/
private final Messenger clientMessengerHandler = new Messenger(new ClientMessengerHandler());
private Messenger serviceMessenger;
private ServiceConnection serviceConnection = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
//通过IBinder对象,创建出服务端的信使
serviceMessenger = new Messenger(service);
Message msg = Message.obtain(null, 1);
Bundle bundle = new Bundle();
bundle.putString("msg","hello this is client");
msg.setData(bundle);
//通过这种方式,把客户端的信使传递给服务端,用于服务端给客户端回消息
msg.replyTo = clientMessengerHandler;
try {
//给服务端发送消息
serviceMessenger.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_messenger);
Intent it = new Intent(this,MessengerService.class);
bindService(it,serviceConnection, Context.BIND_AUTO_CREATE);
}
}
Messenger工作原理图
Messenger工作原理图总结
- Messenger对AIDL进行了封装,由于他一次处理一个请求,因此在服务端我们不需要考虑线程同步问题
- Messenger进行数据传递必须将数据放到Message里面
- 由于Messenger一次处理一个请求,所有不适用于大量并发的请求
- Messenger作用主要是为了传递消息,如果我们需求需要调用服务端的具体方法,Messenger无法做到。(需要使用AIDL,自己定义接口来实现此类需求)
Thanks
链接: Android开发艺术探索.
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