view滑动方法1:通过layout重新设置左上右下参数,刷新界面
//实现效果,view跟随手指移动
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN://点击
lastX = x;
lastY = y;
break;
case MotionEvent.ACTION_MOVE://移动
int offsetX = x - lastX; //偏移量
int offsetY = y - lastY;
layout(getLeft()+offsetX,getTop()+offsetY,getRight()+offsetX,getBottom()+offsetY);
break;
}
return true;
}
view滑动方法2:offsetLeftAndRight,offsetTopAndBottom
//实现效果,view跟随手指移动
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
lastX = x;
lastY = y;
break;
case MotionEvent.ACTION_MOVE:
int offsetX = x-lastX;
int offsetY = y-lastY;
offsetLeftAndRight(offsetX);
offsetTopAndBottom(offsetY);
break;
}
return true;
}
view滑动方法3:layoutParams
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
lastX = x;
lastY = y;
break;
case MotionEvent.ACTION_MOVE:
int offsetX = x-lastX;
int offsetY = y-lastY;
//View 父类groupView必须是LinearLayout,或者换成ViewGroup.LayoutParams
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) getLayoutParams();
layoutParams.leftMargin = getLeft()+offsetX;
layoutParams.topMargin = getTop()+offsetY;
setLayoutParams(layoutParams);
break;
}
return true;
}
view滑动方法4:动画
view视图 动画
1.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="0"
android:toXDelta="300"
android:fromYDelta="0"
android:fillAfter = "true"
android:duration = "1000"
android:toYDelta="250"/>
</set>
2.
watchView.setAnimation(AnimationUtils.loadAnimation(this,R.anim.translate_view));
view动画不能改变view的位置参数
或者利用属性动画来移动
ObjectAnimator.ofFloat(watchView,"translationX",0,300)
.setDuration(1000)
.start();
view移动方法5: scrollTo,scrollBy
/**
* 移动到一个具体的点
* @param x
* @param y
*/
@Override
public void scrollTo(int x, int y) {
super.scrollTo(x, y);
LogUtil.d("hh","customView scrollTo");
}
/**
* 移动的增量,最终还是会调用scrollTo
* @param x
* @param y
*/
@Override
public void scrollBy(int x, int y) {
super.scrollBy(x, y);
LogUtil.d("hh","customView scrollBy");
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
lastX = x;
lastY = y;
break;
case MotionEvent.ACTION_MOVE:
int offsetX = x-lastX;
int offsetY = y-lastY;
//父类group view必须是LinearLayout
((View)getParent()).scrollBy(-offsetX,-offsetY);
break;
}
return true;
}
view滑动方法6:scroller
scrollTo,scrollBy移动的是瞬间完成的,没有过渡效果,可以用Scroller来完成
private Scroller mScroller = new Scroller(mContext);
/**
* Scroller本身是不能实现view的滑动的,它需要和view的computeScroll()方法配合才能实现弹性滑动的效果
* 系统会在绘制view的时候在draw()方法中调用该方法
* 调用父类的scrollTo()方法,并通过Scroller来不断获取当前的滚动值,每滑动一小段距离
* 我们就调用invalidate()方法不断重绘,重绘就会调用computeScroll(),这样就不断的移动一个小的距离并连贯起来就实现了平滑的移动
*/
@Override
public void computeScroll() {
super.computeScroll();
if (mScroller.computeScrollOffset()){
((View)getParent()).scrollTo(mScroller.getCurrX(),mScroller.getCurrY());
invalidate();
}
}
/**
* 在2000ms内沿X轴平移deltaX像素,在需要用到的地方调用即可
* @param destX
*/
public void smoothScrollTo(int destX){
int scrollX = getScrollX();
int deltaX = destX-scrollX;//x轴增量
mScroller.startScroll(scrollX,0,deltaX,0,2000);
}
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