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swift Animation-CABasicAnimation

swift Animation-CABasicAnimation

作者: IIronMan | 来源:发表于2017-06-12 00:13 被阅读244次

    CABasicAnimation的一些简单实现的动画,例如移动、透明度、翻转等等。方法里面传入一个CALayer类或者子类就可以了

    • 移动动画position
      func addLayerAnimationPosition(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "position")
      //开始的位置
      animation.fromValue = NSValue(CGPoint: layer.position)
      //移动到的位置
      animation.toValue = NSValue(CGPoint: CGPointMake(120, 200))
      //持续时间
      animation.duration = 3
      //运动后的位置保持不变(layer的最后位置是toValue)
      animation.removedOnCompletion = false
      animation.fillMode = kCAFillModeForwards

        //添加动画
        layer.addAnimation(animation, forKey: "addLayerAnimationPosition")
       }
      
    • 透明度 opacity
      func addLayerAnimationOpacity(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "opacity")
      animation.fromValue = 1
      animation.toValue = 0
      animation.duration = 3

         layer.addAnimation(animation, forKey: "addLayerAnimationOpacity")
      
       }
      
    • 变大与位置 bounds
      func addLayerAnimationBounds(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "bounds")
      animation.toValue = NSValue(CGRect:CGRectMake(130, 200, 140, 140))
      animation.duration = 3
      animation.repeatCount = 1

         layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
       }
      
    • 由小变大 bounds.size
      func addLayerAnimationBoundsSize(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "bounds.size")
      animation.fromValue = NSValue(CGSize: layer.bounds.size)
      animation.toValue = NSValue(CGSize:CGSizeMake(layer.bounds.size.width+20, layer.bounds.size.height+20))
      animation.duration = 3
      animation.repeatCount = 1

         layer.addAnimation(animation, forKey: "addLayerAnimationBoundsSize")
       }
      
    • 改变颜色 backgroundColor
      func addLayerAnimationBackgroundColor(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "backgroundColor")
      animation.toValue = UIColor.blueColor().CGColor
      animation.duration = 3
      animation.repeatCount = 1

        layer.addAnimation(animation, forKey: "addLayerAnimationMargin")
      }
      
    • 渐变圆角 cornerRadius
      func addLayerAnimationCornerRadius(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "cornerRadius")
      animation.toValue = 30
      animation.duration = 3
      animation.repeatCount = 1

         layer.addAnimation(animation, forKey: "addLayerAnimationCornerRadius")
       }
      
    • 改变边框border的大小(图形周围边框,border默认为黑色), borderWidth
      func addLayerAnimationBorderWidth(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "borderWidth")
      animation.toValue = 10
      animation.duration = 3
      animation.repeatCount = 1

          layer.addAnimation(animation, forKey: "addLayerAnimationBorderWidth")
        }
      
    • 改变layer内容(图片),注意如果想要达到改变内容的动画效果,首先在运行动画之前定义好layer的contents contents
      func addLayerAnimationContents(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "contents")
      let toImage = UIImage.init(named: "通车辆设计矢量素材-06.png")?.CGImage
      animation.toValue = toImage
      animation.duration = 3
      animation.repeatCount = 1

         layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
       }
      
    • 缩放、放大 transform.scale
      func addLayerAnimationTransformScale(layer:CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.scale")
      //开始时的倍率
      animation.fromValue = 1.0
      //结束时的倍率
      animation.toValue = 0.5
      animation.duration = 3
      animation.repeatCount = 1
      animation.autoreverses = true

         layer.addAnimation(animation, forKey: "addLayerAnimationScale")
        }
      
    • 旋转动画(翻转,沿着X轴) transform.rotation.x
      func addLayerAnimationTranformRotationX(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.rotation.x")
      //旋转180度 = PI
      animation.toValue = M_PI
      animation.duration = 3
      animation.repeatCount = 1
      //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
      animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

        layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationX")
      }
      
    • 旋转动画(翻转,沿着Y轴) transform.rotation.y
      func addLayerAnimationTranformRotationY(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.rotation.y")
      //旋转180度 = PI
      animation.toValue = M_PI
      animation.duration = 3
      animation.repeatCount = 1
      //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
      animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

        layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationY")
      }
      
    • 旋转动画(沿着Z轴) transform.rotation.z
      func addLayerAnimationTranformRotationZ(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.rotation.z")
      //旋转360度 = PI2
      animation.toValue = M_PI
      2
      animation.duration = 3
      animation.repeatCount = 1
      //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
      animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

        layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationZ")
      }
      
    • 横向移动(沿着X轴) transform.translation.x
      func addLayerAnimationTranformTranslationX(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.translation.x")
      animation.toValue = 20
      animation.duration = 3
      animation.repeatCount = 1
      //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
      animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

        layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationX")
      }
      
    • 纵向移动(沿着Y轴) transform.translation.y
      func addLayerAnimationTranformTranslationY(layer: CALayer) {
      let animation = CABasicAnimation(keyPath: "transform.translation.y")
      animation.toValue = 20
      animation.duration = 3
      animation.repeatCount = 1
      //这里我们可以添加可以不添加,添加一个缓慢进出的动画效果(int/out)。当不添加时,匀速运动,会使用kCAMediaTimingFunctionLinear;当添加时,layer会在开始和结束时比较缓慢
      animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

        layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationY")
       }

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