1.获取屏幕宽度与高度(支持横屏)
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 当前Xcode支持iOS8及以上
#define SCREEN_WIDTH ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
#define SCREEN_SIZE ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
#else
#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
#define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height
#define SCREEN_SIZE [UIScreen mainScreen].bounds.size
#endif
2.设置RGB颜色/设置RGBA颜色
#define RGB(r,g,b) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:1.0]
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
3.设置随机颜色
#define LRRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
4.获取通知中心
#define XDNotificationCenter [NSNotificationCenter defaultCenter]
5.弱引用/强引用
#define XDWeakSelf(type) __weak typeof(type) weak##type = type;
#define XDStrongSelf(type) __strong typeof(type) type = weak##type;
6.获取沙盒目录文件
//获取temp
#define kPathTemp NSTemporaryDirectory()
//获取沙盒 Document
#define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
//获取沙盒 Cache
#define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
7.自定义日志
#ifdef DEBUG
#define NSLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
#else
#define NSLog(...)
#endif
8.判断当前的iPhone设备/系统版本
//判断是否为iPhone
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_IPHONE ([[[UIDevice currentDevice] model] isEqualToString:@"iPhone"])
//判断是否为iPad
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPAD ([[[UIDevice currentDevice] model] isEqualToString:@"iPad"])
//判断是否为ipod#define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])
// 判断是否为 iPhone 5S/SE
#define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f
// 判断是否为iPhone 6/6s/7
#define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f
// 判断是否为iPhone 6Plus/6sPlus/7p
#define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f
//获取系统版本(这个方法不是特别靠谱)
#define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
//建议使用这个方法
#define IOS_SYSTEM_STRING [[UIDevice currentDevice] systemVersion]
//判断 iOS 8 或更高的系统版本
#define IOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue] >=8.0)? (YES):(NO))
9.判断是真机还是模拟器
// 判断是不是iOS系统,如果是iOS系统在真机和模拟器输出都是YES
#if TARGET_OS_IPHONE #endif
#if (TARGET_IPHONE_SIMULATOR)
// 在模拟器的情况下
#else
// 在真机情况下
#endif
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