主要涉及到的类:ViewRootImp,ViewGroup,View,FocusFinder
当事件发生时,最主要是从ViewRootImpl的processKeyEvent开始处理分发。
1.ViewRootImpl
1.连接WindowManager和DecorView的纽带
2.完成view的measure,layout,draw
3.向DecorView分发按键、触摸事件等。
1.先判断是否有按键事件处理
1.若返回true,则打断该方向上的焦点寻找。
2.若返回fasle,则根据指定的方向寻找最近且可获取焦点的view
1.如果mView.findFocus()找到了focused
1.1判断mView的类型,是否为ViewGroup。
1.2判断该focused是否是mView内的view
offsetDescendantRectToMyCoords()该方法判断
2.如果没有找到则调用自身的focusSearch() ===此处后文会展开==
补充:ViewRootImpl中的mView指的是Activity中的DecorView后文中会频繁的对mView进行判断或调用mView的方法。
final class ViewPostImeInputStage extends InputStage {
public ViewPostImeInputStage(InputStage next) {
super(next);
}
@Override
protected int onProcess(QueuedInputEvent q) {
if (q.mEvent instanceof KeyEvent) {
return processKeyEvent(q); //若是按键事件,则走该方法处理按键和焦点
} else {
final int source = q.mEvent.getSource();
if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
return processPointerEvent(q); //若是触摸事件,则走该方法处理
} else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
return processTrackballEvent(q);
} else {
return processGenericMotionEvent(q);
}
}
}
private int processKeyEvent(QueuedInputEvent q) {
final KeyEvent event = (KeyEvent)q.mEvent;
//首先由dispatchKeyEvent进行分发,如果返回true的,则不再继续。
//未被处理KeyEvent处理,则进入寻找下一个焦点的流程。
if (mView.dispatchKeyEvent(event)) {
//该方法内部首先判断拥有focus的view,是否重写了onKeyDown、onKeyUp方法,事件会交给它优先处理。
//当它返回true时,那么事件不再继续传递。也就是说我们可以通过重写返true来拦截。
return FINISH_HANDLED;
}
if (shouldDropInputEvent(q)) {
return FINISH_NOT_HANDLED;
}
if (event.getAction() == KeyEvent.ACTION_DOWN
&& event.isCtrlPressed()
&& event.getRepeatCount() == 0
&& !KeyEvent.isModifierKey(event.getKeyCode())) {
if (mView.dispatchKeyShortcutEvent(event)) {
return FINISH_HANDLED;
}
if (shouldDropInputEvent(q)) {
return FINISH_NOT_HANDLED;
}
}
//若未被子view拦截,开始处理按键,根据direction进行处理
if (event.getAction() == KeyEvent.ACTION_DOWN) {
int direction = 0;
switch (event.getKeyCode()) {
//根据code设置direction的值...............
}
if (direction != 0) {
//DecorView会一层一层往下调用findFocus方法找到当前获取焦点的View
View focused = mView.findFocus();
if (focused != null) {
========= 1. 展开分析focused.focusSearch() ===========
View v = focused.focusSearch(direction);
if (v != null && v != focused) ;
focused.getFocusedRect(mTempRect);
//若是ViewGroup类型,计算被聚焦的view,是否在mView内部
if (mView instanceof ViewGroup) {
((ViewGroup) mView).offsetDescendantRectToMyCoords(
focused, mTempRect);
((ViewGroup) mView).offsetRectIntoDescendantCoords(
v, mTemRect);
}
========= 2.此处下面展开分析 =========
if (v.requestFocus(direction, mTempRect)) {
playSoundEffect(SoundEffectConstants
.getContantForFocusDirection(direction));
return FINISH_HANDLED;
}
}
if (mView.dispatchUnhandledMove(focused, direction)) {
return FINISH_HANDLED;
}
} else {
========= 3.如果focused为null,以下展开分析 ===========
View v = focusSearch(null, direction);
if (v != null && v.requestFocus(direction)) {
return FINISH_HANDLED;
}
}
}
}
return FORWARD;
}
1.1展开分析ViewRootImpl,调用了View.focusSearch()
作用:1.寻找指定方向上的view
2.判断是否有mParent,即其父view,交给父view处理,如其父view是RecyclerView,则先让RecylerView的focusSearch()执行,若内部调用了super.focusSearch(),则还会交给ViewGroup处理。
如下图:
image.png
ViewGroup内部会不断地向上调父View的focusSearch()(如下图),具体代码可以看后文关于ViewGroup的分析。
image.png
public View focusSearch(@FocusRealDirection int direction) {
if (mParent != null) {
return mParent.focusSearch(this, direction);
} else {
return null;
}
}
关于mParent的由来,如果view存在mParent,则其父view是ViewGroup。
子view被add在ViewGrop中,调用addView()---->addViewInne()时,会为子view赋值parent为this。
private void addViewInner(View child, int index, LayoutParams params,
boolean preventRequestLayout) {
addInArray(child, index);
//此处省略N行.......
if (preventRequestLayout) {
child.assignParent(this);
} else {
child.mParent = this;
}
//此处省略N行.......
}
1.2展开分析ViewRootImpl内部调用View的requestFocus()
requestFocus() ----> requestFocusNoSearch() ----->handleFocusGainInternal()
1.调用mParent.requestChildFocus()通知父控件,即将获取焦点。
2.通知其他部件,焦点即将发生变化。
3.通知回调。
4.强制布局更新绘制。
void handleFocusGainInternal(@FocusRealDirection int direction, Rect previouslyFocusedRect) {
if ((mPrivateFlags & PFLAG_FOCUSED) == 0) {
mPrivateFlags |= PFLAG_FOCUSED;
View oldFocus = (mAttachInfo != null) ? getRootView().findFocus() : null;
if (mParent != null) {
//此时调用view的parent的requestChildFocus的回调,
//可重写RecyclerView的requestChildFocus做一些处理。
mParent.requestChildFocus(this, this);
updateFocusedInCluster(oldFocus, direction);
}
if (mAttachInfo != null) {
//调用globalFocus回调 mAttachInfo.mTreeObserver.dispatchOnGlobalFocusChange(oldFocus, this);
}
onFocusChanged(true, direction, previouslyFocusedRect);
refreshDrawableState();
}
}
1.3展开分析当mView没有找到focused时,ViewRootImp调用自身requestFocus
最终会调用DecorView的focusSearch方法。而DecorView的focusSearch方法找到的焦点view是通过FocusFinder来找到的.
1.检查线程
2.判断mView是否为ViewGroup
3.使用FocusFinder寻找焦点 ----->后文会分析如何寻找焦点
public View focusSearch(View focused, int direction) {
checkThread();
if (!(mView instanceof ViewGroup)) {
return null;
}
return FocusFinder.getInstance().findNextFocus((ViewGroup) mView, focused, direction);
}
2.ViewGroup内的dispatchKeyEvent方法
规则:
1.如果这个viewGroup持有焦点, 那么就会直接调用super.dispatchKeyEvent()
2.如果是它的子控件持有焦点, 那么就会调用子控件的view.dispatchKeyEvetn()
关于其分发策略的标记:
FOCUS_BLOCK_DESCENDANTS: 拦截焦点, 直接自己尝试获取焦点
FOCUS_BEFORE_DESCENDANTS: 首先自己尝试获取焦点, 如果自己不能获取焦点, 则尝试让子控件获取焦点
FOCUS_AFTER_DESCENDANTS: 首先尝试把焦点给子控件, 如果所有子控件都不要, 则自己尝试获取焦点
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
//mInputEventConsistencyVerifier是调试用的,暂时不理会。
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 1);
}
if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
//如果viewgroup持有焦点,先调用其自身的dispacthKeyevent()
if (super.dispatchKeyEvent(event)) {
return true;
}
} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
== PFLAG_HAS_BOUNDS) {
//如果子view持有焦点,先将事件传给子view。
if (mFocused.dispatchKeyEvent(event)) {
return true;
}
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
}
return false;
}
3.View内的dispatchKeyEvent方法
1.先处理当前view的onKey监听
2.再处理其他监听的回调
public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 0);
}
ListenerInfo li = mListenerInfo;
//判断view是否注册了onKeyListener监听,先判断其返回值,若为true,则事件处理到此为止。
if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
}
//dispatch()内部处理其他的回调事件,判断是否被拦截处理。
if (event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this)) {
return true;
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
return false;
}
4.FocusFinder
实现根据给定的按键方向,通过已获取焦点的View,查找下一个获取焦点的view规则算法的类。焦点没有被拦截的情况下,FocusFinder的查找规则来查找。
关键方法findNextFocus,通过给定的矩形坐标,寻找根视图的子view中可以获取focus的view
规则:
1.优先寻找用户在direction上已经指定获取focus的view。
如果有,则直接返回该view。如果不存在,则进入2.
2.把根root中所有可以获取focus的view添加到focusables列表中。
根root一般是viewGroup,则调用其addFocusablse,其会遍历所有child,调用child的addFocusable。
【 这里有一个误区,认为会取direction方向上的view,实际上未以direction来确定添加,而是将所有的v可focus的view都add到列表中】
3.根据现有focused,所有可focus的focusables,寻找下一个合适的view
private View findNextFocus(ViewGroup root, View focused, Rect focusedRect, int direction) {
View next = null;
//若当前focus的不为空
if (focused != null) {
//优先一层一层寻找该用户已经指定的可获取焦点的view
//执行当前focus的view的findUserSetNextFocus方法
//如果该方法返回的View不为空,且isFocusable = true && isInTouchMode() = true的话。
//FocusFinder找到的焦点就是findNextUserSpecifiedFocus()返回的View。
next = findNextUserSpecifiedFocus(root, focused, direction);
}
if (next != null) {
//若能找到,则直接返回。
return next;
}
ArrayList<View> focusables = mTempList;
try {
//赋值后,先清空该对象的历史值
focusables.clear();
//添加任何可聚焦的view,这些view是root的子view(可能)
//包括这个视图,如果它本身可以聚焦到视图。如果我们处于触摸模式,添加在触摸模式中也是可聚焦的视图。
root.addFocusables(focusables, direction);
if (!focusables.isEmpty()) {
//根据root,当前focus的view,其坐标矩形,按键方向,所有可获取焦点的view,寻找下一个符合条件的view
next = findNextFocus(root, focused, focusedRect, direction, focusables);
}
} finally {
focusables.clear();
}
return next;
}
4.1优先寻找用户在direction上已经指定获取focus的view
private View findNextUserSpecifiedFocus(ViewGroup root, View focused, int direction) {
View userSetNextFocus = focused.findUserSetNextFocus(root, direction);
if (userSetNextFocus != null && userSetNextFocus.isFocusable()
&& (!userSetNextFocus.isInTouchMode()
|| userSetNextFocus.isFocusableInTouchMode())) {
return userSetNextFocus;
}
return null;
}
调用view中的findUserSetNextFocus()
View findUserSetNextFocus(View root, @FocusDirection int direction) {
switch (direction) {
case FOCUS_LEFT:
if (mNextFocusLeftId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusLeftId);
case FOCUS_RIGHT:
if (mNextFocusRightId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusRightId);
case FOCUS_UP:
if (mNextFocusUpId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusUpId);
case FOCUS_DOWN:
if (mNextFocusDownId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusDownId);
case FOCUS_FORWARD:
if (mNextFocusForwardId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusForwardId);
case FOCUS_BACKWARD: {
if (mID == View.NO_ID) return null;
final int id = mID;
return root.findViewByPredicateInsideOut(this, new Predicate<View>() {
@Override
public boolean apply(View t) {
return t.mNextFocusForwardId == id;
}
});
}
}
return null;
}
4.2寻找所有可focus的child中合适的view规则
具体没有获取指定view后,寻找该方向上,可获取view的findNextFocus方法
private View findNextFocus(ViewGroup root, View focused, Rect focusedRect,
int direction, ArrayList<View> focusables) {
if (focused != null) {
if (focusedRect == null) {
focusedRect = mFocusedRect;
}
// fill in interesting rect from focused
focused.getFocusedRect(focusedRect);
root.offsetDescendantRectToMyCoords(focused, focusedRect);
} else {
if (focusedRect == null) {
focusedRect = mFocusedRect;
// make up a rect at top left or bottom right of root
switch (direction) {
case View.FOCUS_RIGHT:
case View.FOCUS_DOWN:
setFocusTopLeft(root, focusedRect);
break;
case View.FOCUS_FORWARD:
if (root.isLayoutRtl()) {
setFocusBottomRight(root, focusedRect);
} else {
setFocusTopLeft(root, focusedRect);
}
break;
case View.FOCUS_LEFT:
case View.FOCUS_UP:
setFocusBottomRight(root, focusedRect);
break;
case View.FOCUS_BACKWARD:
if (root.isLayoutRtl()) {
setFocusTopLeft(root, focusedRect);
} else {
setFocusBottomRight(root, focusedRect);
break;
}
}
}
}
switch (direction) {
case View.FOCUS_FORWARD:
case View.FOCUS_BACKWARD:
return findNextFocusInRelativeDirection(focusables, root, focused, focusedRect,
direction);
case View.FOCUS_UP:
case View.FOCUS_DOWN:
case View.FOCUS_LEFT:
case View.FOCUS_RIGHT:
return findNextFocusInAbsoluteDirection(focusables, root, focused,
focusedRect, direction);
default:
throw new IllegalArgumentException("Unknown direction: " + direction);
}
}
5.小结
ViewRootImpl接收按键事件,并对其进行分发处理。
1.DecorView会调用dispatchKey逐层进行焦点的分发,若某个view的dispatchKeyEvent方法返回true。则按键不再传递,焦点都不再继续处理。(可对其设置OnKeyListener监听,返true即可达到不再传递目的)
2.如果焦点没有被拦截的话,则进入查找流程。首先判断当前mView是否有可获取focus的View。
2.1若有:根据方向查找该View内是否有符合条件的view。若找到,先判断其mView是否为ViewGroup,然后判断该view是否在mView内部。然后请求获取焦点requestFocus()
2.2若无:直接调用ViewRootImp内的focusSearch()方法,该方调用FocusFinder的findNextFocus来查找合适的控件。
4.FocusFinder优先寻找开发者指定该方向上下一个可获取的view(比如在XML文件中指定了下一个可获取焦点的View的ID。如果没有,则使用FocusFinder类内的方法findNextFocus()来查找。
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