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Handler解析

Handler解析

作者: fuc_9034 | 来源:发表于2019-06-23 17:55 被阅读0次

    Handler存在的意义

    • 跟web开发的ajax有异曲同工之妙
    • 使得Android开发难度大大降低(弱化了android线程间通信,根本原理是内存共享)
    • 几乎看不到多线程死锁问题

    消息处理流程

    Handler.sendMessage()
    >> Handler.enqueueMessage() 
    >> MessageQueue.enqueueMessage() 
    >> Looper.loop()
    >> MessageQueue.next()
    >> Handler.dispatchMessage()
    >> Handler.handlerMessage()
    

    Handler主要函数

    问题

    系统启动: zygote > system_server > ActivityManagerService > ActivityThread
    ActivityThread类里的main()里调用了Looper.prepareMainLooper(),所以主线程已经帮我们创建好了Looper,然后继续调用Looper.loop()启动for死循环,表示只要手机启动了则主线程的Looper就已经在死循环了。为何死循环不会导致ANR呢?为什么Looper在Handler里面的初始化不是直接new?为什么Queue要在Looper里面初始化?

      public Handler(Callback callback, boolean async) {
            ......
            mLooper = Looper.myLooper();
            ......
            mQueue = mLooper.mQueue;
            ......
        }
    

    Looper.prepare()

    • Looper的构造函数是私有的,但是Looper并不是一个单例模式,而是在prepare()里new出looper。
    • ThreadLocal是一个线程隔离工具类,sThreadLocal.set(new Looper(quitAllowed))就是把looper存放到当前thread的ThreadLocalMap里面,sThreadLocal.get() != null得到的就是一个looper,如果不为空就会抛出一个异常。
    • 从而保证了一个thread对应一个looper,一个looper又对应一个messageQueue,messageQueue里的message又对应一个handler (target变量)。
    • 当在子线程创建handler使用getMainLooper()时,利用thread与looper一对一绑定的特点,进行线程的切换。不得不佩服Handler设计的巧妙!
      private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    Looper.loop()

    • MessageQueue是一个具有优先级的先进先出消息队列。
    • sendMessage()的时候是有一个延迟时间的,消息队列会根据延迟时间进行排序。
    • 入队:当队列满的时候,阻塞,直到用户通过next取出消息。当next方法被调用,通知MessagQueue可以进行消息的入队。
    • 出队:由Looper.loop(),启动轮询器,对queue进行轮询。当消息达到执行时间就取出来。当message queue为空的时候,队列阻塞,等消息队列调enqueueMessage的时候,通知队列,可以取出消息,停止阻塞。
    • loop()最后会调用msg.recycleUnchecked()来进行消息的回收,使用的享元模式,里面会把message重置来进行再利用,而不是重新new一个message,再通过Message.obtain()重复利用,节省资源。
    消息排序
    boolean enqueueMessage(Message msg, long when) {
            //判断该消息是否有效,必须有一个target(handler)
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
           //synchronized 可能多个线程插入消息,保证按顺序排列
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
               //如果当前队列没有消息,或者该消息需要马上执行,或者该消息,小于最前端消息
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    //是否唤醒取决于mBlocked状态
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                   //此时会先判断是否被阻塞,是否handler为空,该消息是否是异步消息
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    //通过for循环来轮询消息队列
                    for (;;) {
                        prev = p;
                        p = p.next;
                        //找到时间相符合的条件
                        if (p == null || when < p.when) {
                            break;
                        }
                       //如果需要唤醒,前面已经有一条异步消息则取消唤醒。
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    //把消息添加进来
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
               //最后再判断是否需要唤醒
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
    
    
    
    Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
                //把线程的等待放到Native层,释放当前线程,当前线程的时间片释放出去就不会出现ANR了,如果nextPollTimeoutMillis=0则执行后续方法
                nativePollOnce(ptr, nextPollTimeoutMillis);
               
               //同样保证线程安全,保证一个消息只被一个线程取出
                synchronized (this) {
                    //找到当前的时间
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                   //获取消息队列头部消息
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        //一直向后寻找,直到碰到一个异步消息,跳出 while 循环
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // 如果执行时间没到,消息执行需要等待的时间
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            //获取了一条可执行的消息,此时阻塞需要改为 false
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // 没有消息了,下次循环进入等待
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        //mIdleHandlers消息队列为空时的额外处理集合
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    //跳出当次循环很重要
                    if (pendingIdleHandlerCount <= 0) {
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }
    

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